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Messages 306 - 335 of 900   Oldest  |  < Older  |  Newer >  |  Newest
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306
This one's been kicking around in the dust for months - a spellcasting game where Ingredient cards are variously required and destroyed. Haven't had a chance...
kevandavis
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Mar 2, 2002
2:34 pm
307
Kewl.. a spellcrafting game with reagents... I've worked on a couple of variants to this theme; one being the Insane Clown Posse Dvorak game (it's a band...
wyngfethyr@...
wyngfethyr
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Mar 3, 2002
6:18 am
308
I had an idea for a deck .. High School Reunion. The object would be to be the star of your HS reunion, by having the best traits, like CEO, Trophy Wife,...
wyngfethyr@...
wyngfethyr
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Mar 3, 2002
6:21 am
309
... Winner... ... Exams" and ... Might be good as a bluffing game. Have two copies of each Trait - if you have one in play and the other copy in your hand,...
kevandavis
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Mar 3, 2002
1:56 pm
310
Actually, it reminds me of a card game called Frog Juice. I have never played it, but I had heard about it and read the rules for it a while ago. It had...
Dan Isaac
disaac@...
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Mar 3, 2002
4:44 pm
311
... it. ... to ... Mm, the goal for the Witchcraft deck is a bit arbitrary, really, and probably quite infuriating in practice. Knocking off hit points might...
kevandavis
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Mar 3, 2002
6:57 pm
312
A similar frame of reference to the previous deck, but thoroughly different gameplay - players brew potions from assorted ingredients, throwing stuff into each...
kevandavis
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Mar 3, 2002
7:17 pm
313
In a message dated 3/3/02 7:57:55 AM Central Standard Time, kevan@... ... Excellent! That's a great idea. =>...
wyngfethyr@...
wyngfethyr
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Mar 3, 2002
7:52 pm
314
In a message dated 3/3/02 12:59:07 PM Central Standard Time, kevan@... ... Excellent.. the Dvorak engine is really shaping up into a first class ...
wyngfethyr@...
wyngfethyr
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Mar 3, 2002
8:10 pm
315
I'm new here as well. I've seen the Dvorak page before but never really took a good look at it until the Looney Labs link. Anyway, I've got a question. I'm...
Chris Goodwin
archer1005
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Mar 3, 2002
8:26 pm
316
... Actually, I believe that I had heard mention of Dvorak on the Fluxx mailing list or some such. I think that someone who was familiar with Dvorak was ...
Dan Isaac
disaac@...
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Mar 3, 2002
9:17 pm
317
... Another idea... maybe you could have 2 copies of each trait, but instead of being the same, 1 could be the normal one and the other one could be listed as...
Joe the Idoit
sniffnoy
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Mar 3, 2002
9:32 pm
318
Hello there. Welcome aboard. ... many ... I'd be wary of a game becoming overly complicated if it was pushing eight, although Robot Wars got as far as seven...
kevandavis
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Mar 4, 2002
1:06 pm
319
Hellohello! I'm new here and I was wondering if it's possible to play Dvorak over the net outside the MUSH? If not, would anyone be interested in a small...
baktru
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Mar 5, 2002
11:10 pm
320
Dan wrote:- ... area ... position ... are ... Aha. Sandy was toying with something like this, a while back; far more suited to tabletop play, and all the more...
kevandavis
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Mar 6, 2002
12:27 am
321
The spell-casting game with reagents and components might be one I ran across at Gamer's PAradise today- called Elixir. Looked like it featured pretty much...
wyngfethyr@...
wyngfethyr
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Mar 7, 2002
4:11 am
322
Just a note to mention that all of the decks in the Dvorak archive are now printable in one of four "skins", thanks to some scripting and card-design from...
kevandavis
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Mar 7, 2002
10:11 am
323
... over ... The heavily-generic card-game engine Thoth has had a couple of Dvorak decks fed into it, although I can't say how well it lends itself to creative...
kevandavis
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Mar 7, 2002
10:31 am
324
... ran ... featured ... Ah, looks like it, giving the Web a trawl. Amusing looking game. And an interesting usage of two decks, players being (I think, from...
kevandavis
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Mar 8, 2002
1:37 am
325
I love the new skins! My favorite is the CLASSIC style. It maximizes the space for card verbage. Here is my feedback. - I would like to be able to override...
jimmyfigiel
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Mar 8, 2002
4:53 am
326
Jimmy wrote:- ... Mm, just a bit of a shame that it loses the "Action/Thing" clarifying text (particularly for the decks which have subtypes; a minor thing...
kevandavis
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Mar 9, 2002
1:53 am
327
Just to mention that the Dvorak Engine now formally supports 'card status' - you can attach any status text you feel like, to any card. This opens up some...
kevandavis
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Mar 9, 2002
4:13 pm
328
FURY AT HORROR SCANDAL CRISIS PROBE! And so forth. In a heavily hacked-around game structure, players construct lurid tabloid- newspaper headlines from...
kevandavis
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Mar 10, 2002
3:54 pm
329
... The text not being there is the main reason I wanted to be able to control colors. I could not distinguish some of the colors when I printed the decks. ...
jimmyfigiel
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Mar 11, 2002
5:29 pm
330
I really dig the skinable deck code. Id love to get my paws on that. Is it in the ddd2html.pl, if so can I get a copy of the skinable version? Danke in...
tom_wsmf
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Mar 12, 2002
3:36 am
331
... For what it's worth, I've implemented settings for displaying card numbers and altering the number of cards-per-page - haven't had a chance to put the...
kevandavis
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Mar 13, 2002
10:05 am
332
For what it's worth, I've trawled the archive to bring the Hitch- Hiker's Guide deck back into daylight. I've archived, but not yet linked, what seems to be...
kevandavis
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Mar 17, 2002
3:36 pm
333
I like the CCG idea; it allows for all the creativity and unexpected twists of the original author. The categories were well implemented. A few notes on...
Eric S Wald
byu_journal
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Mar 18, 2002
6:59 pm
334
... Indeed. The Bug-Blatter thing was all I could think of off the top of my head, but it'd be good to have it as an objectively trivial object which was...
kevandavis
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Mar 18, 2002
8:49 pm
335
Witness the debris of a particularly ruthless Nomic-style game, with the objective being victory rather than coherence, fairness or replayability. Some good...
kevandavis
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Mar 18, 2002
8:57 pm
Messages 306 - 335 of 900   Oldest  |  < Older  |  Newer >  |  Newest
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