This one's been kicking around in the dust for months - a spellcasting game where Ingredient cards are variously required and destroyed. Haven't had a chance...
Kewl.. a spellcrafting game with reagents... I've worked on a couple of variants to this theme; one being the Insane Clown Posse Dvorak game (it's a band...
I had an idea for a deck .. High School Reunion. The object would be to be the star of your HS reunion, by having the best traits, like CEO, Trophy Wife,...
... Winner... ... Exams" and ... Might be good as a bluffing game. Have two copies of each Trait - if you have one in play and the other copy in your hand,...
Actually, it reminds me of a card game called Frog Juice. I have never played it, but I had heard about it and read the rules for it a while ago. It had...
Dan Isaac
disaac@...
Mar 3, 2002 4:44 pm
311
... it. ... to ... Mm, the goal for the Witchcraft deck is a bit arbitrary, really, and probably quite infuriating in practice. Knocking off hit points might...
A similar frame of reference to the previous deck, but thoroughly different gameplay - players brew potions from assorted ingredients, throwing stuff into each...
I'm new here as well. I've seen the Dvorak page before but never really took a good look at it until the Looney Labs link. Anyway, I've got a question. I'm...
... Actually, I believe that I had heard mention of Dvorak on the Fluxx mailing list or some such. I think that someone who was familiar with Dvorak was ...
Dan Isaac
disaac@...
Mar 3, 2002 9:17 pm
317
... Another idea... maybe you could have 2 copies of each trait, but instead of being the same, 1 could be the normal one and the other one could be listed as...
Hello there. Welcome aboard. ... many ... I'd be wary of a game becoming overly complicated if it was pushing eight, although Robot Wars got as far as seven...
Hellohello! I'm new here and I was wondering if it's possible to play Dvorak over the net outside the MUSH? If not, would anyone be interested in a small...
Dan wrote:- ... area ... position ... are ... Aha. Sandy was toying with something like this, a while back; far more suited to tabletop play, and all the more...
The spell-casting game with reagents and components might be one I ran across at Gamer's PAradise today- called Elixir. Looked like it featured pretty much...
Just a note to mention that all of the decks in the Dvorak archive are now printable in one of four "skins", thanks to some scripting and card-design from...
... over ... The heavily-generic card-game engine Thoth has had a couple of Dvorak decks fed into it, although I can't say how well it lends itself to creative...
... ran ... featured ... Ah, looks like it, giving the Web a trawl. Amusing looking game. And an interesting usage of two decks, players being (I think, from...
I love the new skins! My favorite is the CLASSIC style. It maximizes the space for card verbage. Here is my feedback. - I would like to be able to override...
Jimmy wrote:- ... Mm, just a bit of a shame that it loses the "Action/Thing" clarifying text (particularly for the decks which have subtypes; a minor thing...
Just to mention that the Dvorak Engine now formally supports 'card status' - you can attach any status text you feel like, to any card. This opens up some...
FURY AT HORROR SCANDAL CRISIS PROBE! And so forth. In a heavily hacked-around game structure, players construct lurid tabloid- newspaper headlines from...
... The text not being there is the main reason I wanted to be able to control colors. I could not distinguish some of the colors when I printed the decks. ...
I really dig the skinable deck code. Id love to get my paws on that. Is it in the ddd2html.pl, if so can I get a copy of the skinable version? Danke in...
... For what it's worth, I've implemented settings for displaying card numbers and altering the number of cards-per-page - haven't had a chance to put the...
For what it's worth, I've trawled the archive to bring the Hitch- Hiker's Guide deck back into daylight. I've archived, but not yet linked, what seems to be...
I like the CCG idea; it allows for all the creativity and unexpected twists of the original author. The categories were well implemented. A few notes on...
... Indeed. The Bug-Blatter thing was all I could think of off the top of my head, but it'd be good to have it as an objectively trivial object which was...
Witness the debris of a particularly ruthless Nomic-style game, with the objective being victory rather than coherence, fairness or replayability. Some good...