Here's a Dvorak deck inspired by "Advanced Candy Land." (Now, you're probably thinking, "What? There's an ADVANCED Candy Land?" You bet your sweet bippy there...
bmbowe@...
Aug 7, 2001 7:18 am
137
sounds cool... where can I find out more about "advanced candy land"? We always used to play "adventure candy land" where you could fight the other players and...
wyngfethyr@...
Aug 7, 2001 10:01 am
138
... The basic idea is this: take regular "Candy Land," fiddle with a few rules here and there to (ostensibly) add a strategic element, and shuffle a whole...
bmbowe@...
Aug 8, 2001 6:58 am
139
... I'm thinking "There's a game called Candy Land?", myself, but still. ... Hm, interesting mechanic. Easy-ish to ditch them by letting your hand fill up and...
Kevan Davis
kevan@...
Aug 11, 2001 9:19 am
140
... issues ... pose ... (For ... the ... Aha! Talisman. That takes me back. Thoroughly infuriating game. No idea what any of the others are, though,...
Kevan Davis
kevan@...
Aug 11, 2001 9:31 am
141
The Candy Land deck has been formatted appropriately (I took the liberty of asterisking the Thing-destroyers) and archived:- ...
Kevan Davis
kevan@...
Aug 11, 2001 11:33 pm
142
... True, the end-of-turn discard is the usual way (but not the only way) to get rid of these cards. They're more meant to tie the leader up for a turn or two...
bmbowe@...
Aug 13, 2001 2:39 am
143
Hm, just to mention that I've semi-automated the list of Dvorak players on the Web page, although I've not quite got time to link it in to the rest of the site...
Kevan Davis
kevan@...
Aug 15, 2001 7:55 pm
144
Okay. Having recently been playing such fun games as a 3D Pong variant, Znake (The snake that eats dots while growing longer game) and such, not to mention...
Tyrethali Ansrath
tyreth@...
Aug 22, 2001 5:33 am
145
... A skilled capture of the genre. I can almost see the strange Japanese graphics and poorly-translated game messages. ... Mm, what you've got seems fairly...
Kevan Davis
kevan@...
Aug 22, 2001 6:42 pm
146
Hm, couple of new decks I coughed out earlier:- http://uncertain.org/~kevan/cgi-bin/cardlist.cgi?shaftoflight Inspired by a rather good online video that...
Kevan Davis
kevan@...
Aug 28, 2001 10:31 pm
147
Been meaning to do this for absolutely ages; a deck based around the mighty Paranoia roleplaying game. Finally evolved one with Raven this evening. ...
Kevan Davis
kevan@...
Aug 30, 2001 10:54 pm
148
Having just read the books within the last two weeks, this deck caught my eye when I discovered Dvorak. I took the liberty of implementing the suggestions you...
Eric Wald
breadman@...
Sep 1, 2001 4:52 am
149
The consequences of basing a deck around the last thing anyone was talking about. Try to get four Teeth cards in your hand (or "Mouth"), while simultaneously...
Kevan Davis
kevan@...
Sep 30, 2001 4:18 pm
150
A couple of new ones from the recent past, both from Raven, Zarba and myself. First up, Robot Wars; put together component cards to make a suitably dangerous...
Kevan Davis
kevan@...
Oct 15, 2001 11:28 am
151
The decks lookk nice, and are certainly hilarious. I note that the robot deck only has one ranged attack component, though Electron Ram and the two Nozzles...
Eric Wald
breadman@...
Oct 15, 2001 1:08 pm
152
... Ah. I had a feeling it needed more ranged weapons, but forgot to check. Good point. Altering the three you mention seems fair enough - I'll take a...
Total newbie here, just found the site and the decks a few hours ago. Still soaking in the coolness of it all. One thought. Have you guys ever checked out the...
... could ... Aha. No. We were talking vaguely about CCG Pro a while back, but never got around to investigating it properly. Thoth looks quite wonderful,...
... Zak just released version 1.5.0 which, amongst other things, add a new Dvoark inspired feature to the engine..... "Added first support for Dvorak games: a...
Hi, folks... I found Dvorak in the last couple of weeks. For those of us who play things like Fluxx and Nomic, this is cool. I just got through the whole...
... I'm in. I wouldn't mind refereeing, or heading up referees for that matter. Perhaps set up a "PBEM - registry of people willing to ref"? ... Amen Good...
Patrick Jarrett
seraph@...
Nov 11, 2001 12:55 pm
159
... OK. That's two possible refs and/or two possible players. Who wants to play...and what deck do we want to start with? Glenn...
... Crikey. ... fashioned ... Well, the good thing about Nomic is that it evolves to fit whatever container you're growing it in. I suppose it shouldn't be too...
... that matter. ... wants to ... I'd be interested. How do you envision it running, though? Referee keeping track of things, mailing drawn cards to individual...
... Crikey what? It takes longer to look at the Dvorak website. ... I would consider refereeing, if I had more time. I still might, if I were interested in...
... Basically, yes. Dvorak's turn structure is simple enough to do this. After each turn ends, the ref sends the next player their drawn card. If something...
I think the time required per move should be agreed before the game begins, and the absolute max should be 96 hours. If no response is received for two ...
Patrick Jarrett
seraph@...
Nov 13, 2001 9:01 pm
165
... It might make quite a deck. Or not. I suppose I'm oddly intrigued, although I'm not sure that corpses make an exquisite deck concept. ;) ... Star Quest...