Might as well get the ball rolling with something... Does anyone else think that a "Permanent Rule Card" might be a good idea; one per deck, comes into play...
Kevan
kevan@...
Sep 22, 2000 1:51 pm
2
... Well, when a friend and I played a "psychic combat" based game, the starting rules were substantially altered. For one, it was real-time, and there were a...
Tyrethali Ansrath
tyreth@...
Sep 22, 2000 4:25 pm
3
... starting ... there were ... card, and ... Sounds like a good one; any chance of seeing the deck list for it? ... primarily ... one's ... Mm, was this under...
Kevan
kevan@...
Sep 24, 2000 2:54 pm
4
Inevitable, really... http://uncertain.org/~kevan/cgi-bin/cardlist.cgi?mornington Departing from the Nomic tradition, the cards for this deck were just thrown...
Kevan
kevan@...
Sep 28, 2000 2:04 pm
5
Quite amusing, even though I don't really play Mornington Crescent. Or know how, although I have a sneaking suspicion it's a lot like "Bok", except more ...
Tyrethali Ansrath
tyreth@...
Oct 1, 2000 4:08 am
6
... Or know ... except more ... Much more. And with obviously greater penalties for cross-diagonal counter-shifting. ... of what is ... the game, ... I suppose...
Kevan
kevan@...
Oct 1, 2000 3:41 pm
7
... Obviously, eh? ... nine 'til ... Feel ... I had thought I had posted this earlier, but evidently it never got through. Where exactly is the MUSH located,...
tyreth@...
Oct 10, 2000 12:19 pm
8
... absolute.spod.org, port 6250. Although it may well be preferable to annex an older, deader MUSH for our purposes - I think we found one for Unanomic...
Kevan
kevan@...
Oct 11, 2000 7:33 pm
9
This is a test. This is only a test. If this had been an real post, it would of had (arguably) useful content. Now back to your reguarly scheduled programming....
Jim Ingram
mr_jim83@...
Oct 18, 2000 9:34 pm
10
You know, what this list needs is something like a deck-building game. How about each person submits a several cards for a deck based around, oh, let's say......
Tyrethali Ansrath
tyreth@...
Oct 18, 2000 11:41 pm
11
... Voodoo / Action / Destroy a Thing in play you posess (sp?) to destroy a Thing another player controls. Ley Lines / Thing / Each turn, you and another...
Paul Wayper
paulway@...
Oct 19, 2000 12:26 am
12
... game. How ... oh, let's ... everyone ... and ... Excellent idea. It was annoying me that Dvorak lacked the mailing- list design discussion aspect of other...
Kevan
kevan@...
Oct 19, 2000 12:13 pm
13
... to ... Hm, that really needs a "You may play an extra Action this turn." at the end, to be of any realistic use. Tsk. Current card list compiled and...
Kevan
kevan@...
Oct 19, 2000 2:40 pm
14
... Well, it being dramatic and unpredictable was half the reason I liked it. The only problem I see with it is that if one person hordes it they just won't...
Tyrethali Ansrath
tyreth@...
Oct 19, 2000 4:15 pm
15
The Feng Shui suggestion seems a bit odd - Feng Shui isn't generally *random*. I suggest these four cards in its place. I'm sure there must be a simpler way of...
Raven Black
_egroups@...
Oct 19, 2000 4:35 pm
16
... card ... Especially ... Hm, annoying in a two-player game, though. ... True. Maybe we need more mediocre and actively *bad* Things. Tuned Crystal without...
Kevan
kevan@...
Oct 19, 2000 5:13 pm
17
... based ... prune ... The idea of submitting cards is appealing, but the subject matter doesn't really interest me. Oh well, here it goes: Houdini / Thing /...
Jim Ingram
mr_jim83@...
Oct 19, 2000 6:18 pm
18
... Mm, no, but if the random card arrangement is taken as being the Ineffably Correct Alignment for the game as it stands at that moment, it doesn't seem that...
Kevan
kevan@...
Oct 20, 2000 9:05 am
19
Just came up with an odd card, for the event of Inner Peace is being horded too much and the Scientology/Houdini combo not available. Microwaved CD Talisman /...
Tyrethali Ansrath
tyreth@...
Oct 20, 2000 5:09 pm
20
... Does this mean if you destroy a Thing each turn for 5 turns you win, but you must use another card to destory the other things, or that you can use this...
Jim Ingram
mr_jim83@...
Oct 20, 2000 8:25 pm
21
Ok, I have a few new ideas: Talisman / Thing / Destroy this card to prevent the destruction of one other thing. Clairvoyance / Action / Look at an opponents...
Jim Ingram
mr_jim83@...
Oct 20, 2000 8:37 pm
22
Here's a list of all the cards submitted so far, barring any I may have missed: Aromatherapy / Thing / When Aromatherapy comes into play, all players may draw...
Jim Ingram
mr_jim83@...
Oct 20, 2000 8:51 pm
23
... Maybe what we should do is reword it so it's clearer... Say, like the following: Scientology / Action / If, during each of your last five turns, you ...
Tyrethali Ansrath
tyreth@...
Oct 20, 2000 9:43 pm
24
... That is pretty close to what I meant, but I was thinking moere along the lines of making it a Thing, reading something like: Scientology / Thing / Any...
Jim Ingram
mr_jim83@...
Oct 20, 2000 9:57 pm
25
... Well, that's closer to what I'd imagined than Tyrethali's suggestion, to be honest. I want the element of anticipation - to know someone's aiming to win...
Paul Wayper
paulway@...
Oct 22, 2000 8:38 pm
26
... to ... for ... dead ... News to me, and all credit to the man. It's frustrating that television often regards psychics and spoon-benders with inane awe, ...
Kevan
kevan@...
Oct 24, 2000 12:03 pm
27
... suggestion, to be ... aiming to ... win the ... That's a bit powerful, isn't it? I'd be spluttering a bit if it merely said "Action: Destroy a Thing to...
Kevan
kevan@...
Oct 24, 2000 12:18 pm
28
... I kinda liked the Houdini reference, as well as the mechanics of the card, but I can see your point about not fitting the style. What does every one else...
Jim Ingram
mr_jim83@...
Oct 24, 2000 7:54 pm
29
This may be grossly off the mark: Bermuda Triangle / Thing / At the beginning of their turn, each player must discard one card and destroy one of their things....
Ole Andersen
palnatoke@...
Oct 24, 2000 8:21 pm
30
... Heyas. Bermuda T's intersting. The only thing I have with the second is the name... "Nostradamus" as a name sounds more like a thing to me, for some ...