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Messages 82 - 111 of 430   Oldest  |  < Older  |  Newer >  |  Newest
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82
Is is just me, or did everyone else just get the 'unique' elf tech, sky worms for free? No forest lore, no elf lore, just suddenly found some sky worms....
Bill
oberon@...
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Mar 6, 2001
8:04 pm
83
... Yep, in all the campaigns I am in... Must be accidental, right? I'm not playing elf in any of those, by the way... /Björn...
Björn Larsson
f97bjla@...
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Mar 6, 2001
8:58 pm
84
... Yes, I am trying to fix this right now. Somehow I always seem to get these kind of things wrong... Like the campaign that ended. :-( Well, some extra...
hedda@...
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Mar 6, 2001
9:03 pm
85
I have just started playing around with trolls for the first time, and I was wondering... The rules say that "very often" trolls will not obey orders. So far,...
Björn Larsson
f97bjla@...
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Mar 6, 2001
9:51 pm
86
While I'm at it asking questions... What's the story behind the road in province 0? It's always there from the start, and I've always been curious. Why is it...
Björn Larsson
f97bjla@...
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Mar 6, 2001
10:17 pm
87
... http://www.xnetz.com/dunk/engrules/14.0%20Tables%20and%20formulas/index.html#stupidtrolls /Dunkmaster...
hedda@...
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Mar 6, 2001
10:18 pm
88
... Historical reasons ;-) There used to be roads in some provinces at start in Dunk campaigns, but nowadays there are just roads in province 0... /Dunkmaster...
hedda@...
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Mar 6, 2001
10:20 pm
89
... Ah, I thought I had looked there. Thanks! /Björn...
Björn Larsson
f97bjla@...
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Mar 6, 2001
10:28 pm
90
... Sometimes you can see the ancient roads of Atlantis beneath the waves (referring to the occasional roads on water in province 0). Maybe we need some new...
craeonics
ecliptic@...
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Mar 7, 2001
1:44 pm
91
Maybe this has been discussed in ancient pasts, but how about adding random disasters to the game? Like earthquakes in land/grassland/forest provinces, volcano...
craeonics
ecliptic@...
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Mar 7, 2001
1:50 pm
92
... There are a lot of disasters already. And player tend to not like them very much... /Dunkmaster...
hedda@...
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Mar 7, 2001
9:52 pm
93
If you want to see how you play an orc in order to be almost unstopable have a look at C3. Notice how he (Klampedump) has an army in every province? The army ...
yaser@...
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Mar 10, 2001
1:05 pm
94
... Naah. It's not all that good. Remember the cons! You are only looking at the advantages now. He only earns 85% of the two gold every turn, since three...
Hugo Flordal
hguo@...
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Mar 10, 2001
5:57 pm
95
"Crime will lower the income some further (the rules are unclear on how much)." Well yes...I did forget that his repopulation isnt 100%. But with 85% of the...
yaser@...
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Mar 10, 2001
6:30 pm
96
... No, that's not quite right. The thing not mentioned in the rules is that gold you earn from plunder is also stolen, at a secret percentage. So the armies...
Hugo Flordal
hguo@...
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Mar 10, 2001
6:40 pm
97
Another way to stop the orcs and make the game (in my view) slightly more realistic is to change the rules so that you pay the admin cost on the number of...
vanolder@...
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Mar 10, 2001
8:12 pm
98
Perhaps it could be a good idea to make stables a two turn activity? It is a bit too easy to place stables everywhere and pour out cavalry on an unprepared...
vanolder@...
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Mar 10, 2001
8:19 pm
99
... Yes! ... Perhaps the stables should get ERF too, producing better cavalries... eh... and knights... maybe not. But as it is now there is very little reason...
Hugo Flordal
hguo@...
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Mar 11, 2001
1:09 am
100
... out ... massive ... cavalries... ... very little ... (if you place ... the stable ... Or if you are orc have a "cleanup crew" that plunders the stables...
vanolder@...
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Mar 11, 2001
10:10 am
101
... Hehe! Brilliant! Whatever. Hguo....
Hugo Flordal
hguo@...
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Mar 11, 2001
1:34 pm
102
Yup, I still got worms, just letting ya know... -Oberon...
Bill
oberon@...
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Mar 13, 2001
8:55 pm
103
... Yes, but no one should get it in the future. I don't have time to fix everyones technologies. /Dunkmaster...
hedda@...
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Mar 13, 2001
9:12 pm
104
I will lower the revenue orcs make on plunder to 3 gold. But I think it is fair that I finish my fight with an orc before that. /Dunkmaster...
hedda@...
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Mar 13, 2001
9:14 pm
105
... Huh? You worry about being fair? Kill the orcs! Kill them all!!! (Hey, I'm playing one in a campaign at the moment). Never mind! Kill them all! Me too!!! ...
Merric Blackman
merricb@...
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Mar 13, 2001
10:52 pm
106
Hedda, have you changed the % chance that orcs get trolls, or am I just really unlucky in one of my games? Cheers, Merric ===== Angels are bright still, though...
Merric Blackman
merricb@...
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Mar 14, 2001
11:39 pm
107
... I haven't changed that. /Dunkmaster...
hedda@...
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Mar 15, 2001
12:05 am
108
"I will lower the revenue orcs make on plunder to 3 gold. But I think it is fair that I finish my fight with an orc before that." Yay!! Im gonna kick some orc...
yaser@...
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Mar 20, 2001
9:34 pm
109
I had the distinct feeling that roads didn't work in mountains. Has this change or am I simply miss-informed? (in the later case why don't we use roads all the...
vanolder@...
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Mar 21, 2001
6:14 pm
110
... Roads should always work within your own kingdom. ... The can just as it says in the rules. ... It only costs one move to move from a mountain to another...
hedda@...
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Mar 21, 2001
7:01 pm
111
... Trolls aren't "double movers", are they? Only ships and mounted armies can move twice. Right? The trolls you mentioned must have been on a road. Whatever. ...
Hugo Flordal
hguo@...
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Mar 22, 2001
8:11 am
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