The discussions ih this media have kind of died away, haven't they? No good, I say... Shouldn't there be some information about this discussion group on the...
hguo@...
Feb 4, 2001 5:34 pm
32
... they? ... on ... rebellions ... against ... a ... province ... that ... (or ... Hmmm - that's an interesting idea. ... Agreed. Also, I'm still on my...
Merric Blackman
merricb@...
Feb 15, 2001 3:17 am
33
... What about an anti-troll technology? Cross bows must be good against trolls. They are easy to hit, but to hard for normal bows. /Hedda...
hedda@...
Feb 15, 2001 1:15 pm
34
... Sounds quite good, but bows should probably be quite good against trolls too, from the same reason. Crossbows could be nice anyway, perhaps, yet a...
Hugo Flordal
hguo@...
Feb 15, 2001 2:39 pm
35
Thanks for sending out that announcment, I'd never have known about this egroup otherwise. I suppose I'll throw a few comments I've come across in the rules. I...
Bill
oberon@...
Feb 15, 2001 4:54 pm
36
... Yeah, amen to that. I've been here in the distant past, but I didnt see much then. Missed all those tech discussions. ... That's the exact reason why I...
ecliptic@...
Feb 15, 2001 6:04 pm
37
... But that's not the point, is it? That people play mages as a challenge? ... But that's not the point, is it? That mages should be only for ...
Hugo Flordal
hguo@...
Feb 15, 2001 6:52 pm
38
... The same goes for me... ... Has this been changed recently? I'm still quite new to this game, so it might just be that I have never known anything else, I...
Björn Larsson
f97bjla@...
Feb 15, 2001 8:27 pm
39
Castles are hugely powerful, especially sky castles if you have the full worm tech tree. I had an elven sky castle quite nearly in the dead center of an...
Bill
oberon@...
Feb 15, 2001 10:04 pm
40
A few thoughts: TROLLS: Hedda, an anti-troll technology would be much appreciated. Trolls have lots of drawbacks, but they're so strong that they're impossible...
Merric Blackman
merricb@...
Feb 15, 2001 10:58 pm
41
What happend to the good old twice-a-week-update campaigns?...
yaser@...
Feb 16, 2001 9:05 am
42
... Or new spells, something like stun (stop an army from moving this turn, it may or may not still defend though), blind (an army's chance of a succesfull...
craeonics
ecliptic@...
Feb 16, 2001 9:17 am
43
... Castles are just bloody good (although it's extremely expensive to build one on water). They make a great defense against enemy hordes....
craeonics
ecliptic@...
Feb 16, 2001 9:25 am
44
... Don't forget catapults, the army type that's made to take down castles.. If I don't remember it wrong, they get 'times ten' on their strenght when they...
Wille Raab
raab@...
Feb 16, 2001 12:09 pm
45
... Ok, that's good, but catapults enter the game a LOT later than castles, at least in the few games I have played. As a matter of fact, I still haven't seen...
Björn Larsson
f97bjla@...
Feb 16, 2001 2:42 pm
46
... ... but a lot earlier than mithril warriors, which was what someone suggested to use against castles... I've developed catapults pretty early in campaigns,...
Wille Raab
raab@...
Feb 16, 2001 3:26 pm
47
But to remember is that castles are there to if not stop so atlest slow those damn orcs down.. I have been playing orcs a few times now and all I can say is...
Fredrik Dimberg
viper@...
Feb 16, 2001 4:40 pm
48
... It was lost somehow. I think I removed it because there where too many unstarted campaigns. Now I will start campaign 18 by the way. /Dunkmaster...
hedda@...
Feb 16, 2001 11:02 pm
49
... I have tried to do this, but it didn't work out very well. I was playing an orc kingdom then and that made a lot of trolls and normal armies much better. ...
hedda@...
Feb 16, 2001 11:07 pm
50
"But to remember is that castles are there to if not stop so atlest slow those damn orcs down.. I have been playing orcs a few times now and all I can say is...
yaser@...
Feb 17, 2001 12:03 am
51
Having played orc several times I'm not so sure I agree that orcs are too strong. Trolls are too strong, not the orc kingdoms.Although the lack of plunder...
vanolder@...
Feb 17, 2001 11:13 am
52
I have to disagree, if you do nothing the first turn as an orc you could the next turn build 8-9 armies, enough to give you plunder and enough to at the second...
Fredrik Dimberg
viper@...
Feb 17, 2001 11:55 am
53
(A bit too long prehaps...sorry) Well, you do have a point, but... I would say for starters that it depends whether it is a 16 or 30 campaign. In a 30 campaign...
vanolder@...
Feb 18, 2001 2:20 pm
54
"Humans and ducks on grassland or water should be able to stop at least priest orcs long enough for other neighbours to move in." Which actually proves our...
yaser@...
Feb 18, 2001 2:43 pm
55
If you look at what you are writing you will see that you the whole time uses the perfect combination against the orc, ducks in water, humans on grass or...
Fredrik Dimberg
viper@...
Feb 18, 2001 7:32 pm
56
Ya know, all this talk about Orcs got me to thinking. I prefer to play elves and dwarves you see. And I was trying to figure out why they are so much harder to...
Bill
oberon@...
Feb 19, 2001 1:42 pm
57
... stronger than ... say that ... chance to ... be even ... Yes, orcs are stronger than other kingdoms. The point is that they are not too strong. Have you...
vanolder@...
Feb 19, 2001 8:07 pm
58
I disagree completely with that statement, and especially the mindset behind it. It is fun if all races are equally hard to play. The point of a strategy...
Bill
oberon@...
Feb 19, 2001 8:39 pm
59
... I think orc-priests are the best. Later in the game an orc kingdom have to do 'fight crime' every turn, so then it will not matter what type of kingdom it...
hedda@...
Feb 19, 2001 11:10 pm
60
... That sucks! I hate when players hang around in the game and destroy the joy of competition. If players help eachother out all the time, the kingdom that ...