... If you don't want to actually optimise the formula (which I'm fairly sure I couldn't do, perhaps if you have the same type of towns(?)), you can try the...
vanolder@...
Jun 3, 2001 7:53 pm
180
Ah. Thanks. Figured the even thing but completely forgot about the elven towns. LOL@myself :) Thanks. ... Från: vanolder@... [mailto:vanolder@...] ...
Marcus Jacobs
marcus@...
Jun 3, 2001 11:41 pm
181
This is really important to me, why do I keep getting this message: 1st Army is not a real army that can plunder! Why isn't it a real army? Why can't it...
Oberon
oberon@...
Jun 5, 2001 12:16 pm
182
Where is the "campaign for experienced players (>1000 gold)"? Perhaps the 1000 gold limit should be raised though...one lucky elf/human/duck campaign and you...
vanolder@...
Jun 8, 2001 4:53 pm
183
... Good idea, although I must say that having dead neighbours can be interesting as well (especially early on). Ofcourse, dead neighbours near an Orc is not...
craeonics
ecliptic@...
Jun 9, 2001 11:47 am
184
I would like a predefined alliance in a campaign, perhaps a 16player map but with only 2 teams with 5 player in each, there could be one of each race. with a...
Fredrik Dimberg
viper@...
Jun 9, 2001 12:04 pm
185
What are people's gold totals, anyway?
I'm not the most canny Dunk player, but I seem to have acquired 2731 gold so
far...
Cheers,
Merric
----- Original...
Merric Blackman
merricb@...
Jun 10, 2001 12:19 pm
186
So far my gold total is 7639 gold /Fredrik...
Fredrik Dimberg
viper@...
Jun 10, 2001 12:26 pm
187
Come on people, can someone at least say 'I have no idea', so I at least know its a bug? Why is everyone ignoring this? Its really quite important to me, I...
Oberon
oberon@...
Jun 10, 2001 4:06 pm
188
... Hehehe, this is funny, isn't it, guys? Should we tell him? No. Hehehe! :o) Hguo....
Hugo Flordal
hguo@...
Jun 10, 2001 4:33 pm
189
... I must be doing something wrong then... my gold total (from four campaigns) is a measly 1670 gold. But note that more than a thousand of that amount came...
craeonics
ecliptic@...
Jun 11, 2001 1:28 pm
190
I think plague is way to meek. Has anyone ever heard of a plague that's spread or killed anything (beyond perhaps the sick people in the province it started...
Hugo Flordal
hguo@...
Jun 13, 2001 9:05 am
191
... Well, I had real trouble with a plague in a campaign. I didn't bother taking care of it in the first turn, and that was ..... not the best way to behave....
Wille Raab
raab@...
Jun 13, 2001 5:00 pm
192
... Yes, I thought about that too and I guess it must have been considered when the idea came up. I can promise that I and a few more ...
vanolder@...
Jun 13, 2001 8:39 pm
193
Isn't Trade the perfect way to defend a city? It is a piece of cake to get more than 5 gold income from a town with export and that means that it isn't...
vanolder@...
Jun 17, 2001 9:17 am
194
... Mmm, well you can send all your gold away just before someone attacks your town, but it can still be taken. So Trade doesn't really do anything...
craeonics
ecliptic@...
Jun 17, 2001 11:07 am
195
... attacks ... plunder ... Look at C17. I have 'held' the town in 367 for 10 turns because trade produces so much income that he can never take that town...
vanolder@...
Jun 19, 2001 6:39 am
196
... Hmm, interesting. Let me think, an army occupies a town after the income fase if I'm not mistaken. But during the income fase the town get's to buy a new...
craeonics
ecliptic@...
Jun 19, 2001 8:17 am
197
Greetings! I disagree! I've played elven warriors several times, and done well enough. (Okay, okay, so I've only done really great in this latest campaign :P.)...
negak@...
Jun 24, 2001 6:22 am
198
As long as I'm posting, here are two more suggestions I'd though of, just to ponder over: 1) The rules state that 'Once a city has been built, it will prevent...
negak@...
Jun 24, 2001 6:28 am
199
Has someone seen any effect of the 3 gold plunder change on the orcs?...
vanolder@...
Jul 3, 2001 6:37 pm
200
I really don't like the Export-command. How about this: If a kingdom possesses trade each town will get income from rawmaterials in the order of how common the...
Hedda (Snäll, Snyg...
hedda@...
Jul 16, 2001 5:23 pm
201
... Cool suggestion, but the backside is that you can't affect your game as much as you can right now. It's just another Develop&Forget-tech. I don't like them...
Wille Raab
raab@...
Jul 16, 2001 10:25 pm
202
... as much as you can right now. It's just another Develop&Forget-tech. I don't like them - good/clever useage of techs should be rewarded! I agree, keep the...
hguo@...
Jul 31, 2001 8:23 am
203
... That'd be nice. ... He can either accept (and the exchange will be made each turn during 10 turns), decline (polite) or ignore. If he accepts, he'll have...
Wille Raab
raab@...
Jul 31, 2001 11:10 am
204
... Wounderful!! I love it! Hugo....
Hugo Flordal
hguo@...
Jul 31, 2001 11:13 am
205
how about you'll give dwarves mountain lore when the campaign starts (or the opportunity to develop it) (remember in earlier campaigns dwarves started with...
emeelgames@...
Aug 25, 2001 6:31 pm
206
... Hmm, in all my campaigns I've always played as a Duck grew pretty big all the time and I cannot remember ever having developed Sea_Lore. So it's not that...
craeonics
ecliptic@...
Aug 25, 2001 11:17 pm
207
I know that the chance to develop these techs are all equal (0,17% per sea, mountain, grassland, forest or land province), but it seemed to me that mountain...
emeelgames@...
Aug 27, 2001 2:36 pm
208
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