Hunter Challenges the Clans of the Lok'groton to a Contest of Hide and Rescue
OOC Time: Saturday, August 13, 2005 12:15 pm PDT/3:15 pm EDT etc.
Overview: This is a new type of challenge we dreamed up to be fun and allow full
participation by clans of any size. It is twist on the concept of a rescue
challenge. The
winning clan is the one who does the best job at hiding their own fallen from
combined
rescue attempts of the other clans.
You take one of your clanmates and have him or her fall in some distant,
challenging and/
or obscure location on the main island (or the cloud but not the remote Orga
areas). Then
everyone is let loose to attempt to find and revive all the hidden fallen. The
winner is the
clan whose fallen is revived last. All clans are invited. Acceptance of this
challenge in
advance is encouraged but not required. Contact rieger@... to accept
or seek
more information.
Prizes:
Normal Dun'ilsar scoring applies. In addition, Hunter will be giving out cash
prizes to the
individuals who are the designated fallen for the top 3 clans (1000c/500c/250c
for first/
second/third place; we'll pool the money in case of ties and divide it evenly.).
Rules:
The contest is divided into two phases, the Hiding phase and the Seeking phase.
The Hiding Phase.
This phase will last exactly 15 (OOC) minutes. All participants must start at
the assembly
area (probably a building in town) and return to the assembly area before the
end of the
phase. During the phase each team must leave one of their members fallen
somewhere.
At the end of the Hiding phase each clan announces who their designated fallen
is.
Rules and Restrictions for the Hiding Phase:
1. Fairplay, no spying: clans will not intentionally spy on other clans during
the hiding
phase. Therefore, each clan should stick together as a team. Participants will
NOT spirit
link to members of other clans during the Hiding phase, and must stop doing so
on
request. Mystics will not attempt to locate people during this phase.
2. How to fall: part of a clan's challenge is to have their fallen be difficult
to raise.
Therefore, it is acceptable and potentially advantageous to "rough up" the
victim after they
fall. Therefore anything goes. However see the Seeking Phase rules about why
you don't
want to take this to an extreme.
3. Boundaries: in the interest of practicality, the challenge will be resticted
to the main
island plus the cloud. Also certain areas are out of bounds for this challenge.
Fallen
cannot be left in these areas or in areas that can only be reached by going out
of bounds.
The list of out-of-boards areas consists of:
A. All areas "past Wisher's Gate" (you know what this means even if you tend to
get their
via other avenues);
B. Any area that is closed to particular professions, races, members, rank
levels, etc.
Examples include: Fighter/Healer/Mystic/etc. temples; Bick's and Puck's; the
women's hut.
(Note: most areas that require a mystic or PF to open are in-bounds--as long as
anyone is
able to follow. Also, the cloud is in-bounds because, technically, anyone can
get there.);
C. Private rooms (e.g., in houses and the Purple Tor).
The Seeking Phase.
This phase will last 75 minutes or until the last designated fallen has been
raised--
whichever comes first. Everyone participating must be in the assembly area (or
the library)
at the start of the phase. During this phase, participants seek out the fallen
using any
means at their disposal and revive them. This phase is essentially a
free-for-all with
everyone trying to revive other fallen (while trying to keep the location of
their own clan's
fallen secret). The scoring occurs during this phase. As each clan's
designated fallen is
revived, that clan's scoring position is set. The first fallen raised earns
last place, and so
on. If at the end of the Seeking Phase more than one clan has not had their
fallen revived,
they are considered tied for first place.
Rules and Restrictions for the Seeking Phase:
1. Fair play: the Seeking phase is about rescuing, not about impeding the
efforts of people
attempting to rescue your designated fallen. Therefore, participants will not
physically
interfere with rescues (e.g., chaining fallen away, blocking passages, etc.)
during this
phase.
2. What determines whether a designated fallen has been revived? For scoring
purposes as
soon as the fallen is healed to standing, he or she is considered revived,
period. Having
said that, normal rescue ettiquette applies. Don't leave some fallen behind
just because
he was raised momentarily and fell again. However if the person can't safely be
raised
again with the current group, it's fair to come back later rather than waiting
for help.
3. What about people who are too fallen? If the person can't be healed where he
or she is,
chain him to town or some other location where healers can be assembled. The
person is
not considered revived until raised, with one exception: If a fallen is brought
town and
determined by any healer to be "nearing death" or "perilously near death" then
the person
is considered to have been revived 10 minutes prior to that determination. The
fallen will
be left in town until after the challenge when healers can be assembled to raise
him. In
other words, if during the Hiding phase the hiding clan went overboard making
the person
fallen, then there is a penalty (the 10 minutes).
4. How to locate the fallen: Mystics and spirit link information (e.g. "so and
so is fallen to a
Jade Noid.") is fair game and can be shared as widely as wished.
5. Working together: Do clans have to stick together or work independently
during the
Seeking phase. Not at all. We anticipate widespread cooperation between clans
during
this phase.
6. Accidental rescues. What if someone not in the competition heals a
designated fallen?
We will try to make sure everyone in the lands knows what's going on to prevent
this. If
you are the fallen and someone tries to heal you, ask them not to. If you are
raised
anyway, you are counted as having been revived.
7. Don't touch your own fallen. Clans are not allowed to touch, move, or
otherwise
phyically interact with their designated fallen during the Seeking phase until
he or she is
revived. The only exception would be chaining the person directly to town or
(for some
reason) healing the person.
8. If, during this phase, a designated fallen leaves the lands or is teleported
to an out of
bounds location (e.g., OV), he or she is considered "revived" at that moment.
Other Rules/Administration:
1. The designated fallens must spirit link to the judge before the start of the
Seeking
phase and stay linked until revived. (That's how we'll know when you're raised,
of course.)
2. Clans who break the rules will be given a last place ranking (1 point),
moving other
clans up a notch.
3. A clan CAN participate with only one member. That person will be the team's
designated fallen. This is the only case where a clan needs to notify the judge
of who the
fallen will be in advance.
4. The judge will keep the official list of who is still fallen and make that
information
available throughout the contest.
5. If we determine that any of these rules need to be changed or clarified, we
reserve the
right to do so, making our best efforts to get the word out before the start of
the contest.
6. We welcome volunteers to be judges for this contest, preferably fine,
upstanding
clanless folks of course. Contact rieger@... to volunteer.
7. We will start the hiding phase at 15 minutes past the hour (please arrive
10-15 minutes
early) and end it promptly at the :30 minute mark. It will likely take 10-15
minutes to
make sure we have the complete list of fallen and that all are sharing with the
judge. Then
the seeking phase will commence for up to 75 minutes. This means we'll be
wrapping up
at around 2pm Pacific/5pm Eastern. Make sure that your designated fallen can
stick
around that long.
Good luck all. We hope the event proves challenging and entertaining for all
participants.
Rieger, on behalf of Clan Hunter