... Only that the system works and feels right to those playing it, especially me. Cool. How does the stone idea feel to you? ... that it changes the question...
... Only that the system works and feels right to those playing it, especially me. <<Cool. How does the stone idea feel to you? >> I haven't been able to do a...
Okay, time for Part 2 of my letter from yesterday. Mike, after I got some sleep, I went over your notes again.. It finally became obvious to me that you...
... How about: Level - Stones Per Player* - Number of Red and Green Stones 1 - 6 - 1 2 - 8 - 2 3 - 10 - 3 *Half black and half white. So for a second level...
... How about: Level - Stones Per Player* - Number of Red and Green Stones 1 - 6 - 1 2 - 8 - 2 3 - 10 - 3 *Half black and half white. So for a second level...
Mike, After doing a little bit of thought, I've come to the conclusion that bags for each player will be better than a communal bag. I'll come out with another...
... that bags for each player will be better than a communal bag. I'll come out with another rough soon with this change, plus some of the other points you...
The following outsider_chronicles poll is now closed. Here are the final results: POLL QUESTION: The Stone Idea. Good or Bad? CHOICES AND RESULTS - It's a...
outsider_chronicles@y...
Mar 11, 2005 9:02 am
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http://24hourrpg.com/submit/files/08_48_28_enchanted.pdf I haven't read this 24 hour game entry, but Andy mentioned that it had Poker Dice for mechanics. Not...
Thank Mike. I've checked it out and it seems to be a fairly conventional RPG system that uses poker dice as a resolution mechanic. One thing I rather like...
Hi there, folks! I thought I would let you know what is going on. If you haven't checked out the Heraldic Game Design web site lately, but I have done a severe...
Hi everyone! I've started a new Outsider Chronicles thread on the Forge at http://indie-rpgs.com/viewtopic.php?p=169084#169084 if anyone is interested in...
Considering that I neglected to give a heads up last time I posted to the Forge about Outsider, I thought I'd better do so this time. I'm not sure how...
I've said it before, and will say it again. I should NEVER predict when I am going to have something done. Luna is still not ready, mostly because I have been...
... You've been talking to Ralph, haven't you? :-) ... So...this is just an excuse to have kewl powerz? Or is there something more to it than that? Mike...
... Yeah, I have. I take it that this is something that he's been up on his soapbox about to more that just myself. The odd thing is that his first published...
... Yes, this is a pet subject for him. And I quite agree. Despite... ... Even when we were putting together Universalis, we were worried that it was ...
... fail to ... anything other ... Point taken. Of course, the way the system plays is going to influence the flavor of the game. The reason I called it "more ...
... OK, that sounds better. Mechanically, in play, how do you intend to measure this tightrope? To deliver the sense of walking it to the players. That's going...
... to measure ... That's ... I'm still working on that. The SOL version of the game simply had me rolling a d10 on a table whenever the regulator was removed...
Really only one comment from the last post... ... Hmm. Reminds me a tad of the effects that celestials have on "the Symphony" in In Nomine. There were...
<<So, make sure if you do this, that there's a chance with every Prime character cannon boom that somebody hears it and comes, and that you have rules for...
In my last post, I said that the next post I made would be a showdown between two different methods of randomization. While I was working on a comparison...
... First, you could do cumulative with cards. Just add the values on the faces or somesuch. Or are you still concerned about sudden reversal with a big card? ...
... the faces ... big ... Actually, the main reason I haven't gone with something like adding up spots on dice or cards is simply because I don't have a...
... Gotcha. The way to say this, and look like you're trying to improve the game for everyone is to say, "The reduction in handling time outweighs the benefits...
... I try to ... because ... stones ... trait? Thoses are some good questions. Since this is going to be a GM- modersated game, the GM would have those rights....
You may have noticed that I've removed the link to the Luna System. Development has been stalled for a long, long time. However, I have had a breakthrough...
... Hi Keith, long time! Not sure what you're saying above, it sounds contradictory. Is this the "Outsider Yahoo Group" or is there another? Thanks, Mike ...