... Can a player raise a Success by taking up more bad karma for it? And I would give the GM a veto over the chances to pay off bad karma. D....
231
blckthorn
Feb 20, 2005 9:14 pm
Hi everyone, Besides my busy schedule, one of the main reasons updates haven't forthcoming of late is because I have been considering several new "engines" for...
232
outsider_chronicles@y...
Feb 24, 2005 2:26 pm
Enter your vote today! A new poll has been created for the outsider_chronicles group: The Stone Idea. Good or Bad? o It's a Good Idea! o It's a Bad Idea! o...
233
blckthorn
Feb 24, 2005 2:36 pm
Well, after several days of silence, I'm beginning to wonder if the "diceless" stone idea may have been a bad one. And it's the worst kind of idea of all......
234
Mike Holmes
mike_c_holmes
Feb 25, 2005 6:56 pm
Sorry, Keith, just took a few days to get around to this. The first thing that I'd say is that it sounds quite a bit like Wyrd by Scott Knipe:...
235
Keith W. Sears
blckthorn
Feb 26, 2005 2:46 am
Actually, it was Wyrd that inspired the idea for the black and white stones. I liked the idea of there being a random element, but the player still maintaining...
236
Mike Holmes
mike_c_holmes
Feb 28, 2005 5:53 pm
... http://games.groups.yahoo.com/group/CruxCIR It's in development right now - they're just finishing up. So it might not be open to the public. Not sure. But...
237
Keith W. Sears
blckthorn
Mar 1, 2005 5:06 am
... <<Hmm. See, I didn't vote, because I personally think that the question of dice/diceless isn't really relevant. That is, the only question is whether or...
238
Mike Holmes
mike_c_holmes
Mar 1, 2005 4:40 pm
... Only that the system works and feels right to those playing it, especially me. Cool. How does the stone idea feel to you? ... that it changes the question...
239
Keith W. Sears
blckthorn
Mar 2, 2005 4:38 am
... Only that the system works and feels right to those playing it, especially me. <<Cool. How does the stone idea feel to you? >> I haven't been able to do a...
240
Keith W. Sears
blckthorn
Mar 3, 2005 5:44 am
Okay, time for Part 2 of my letter from yesterday. Mike, after I got some sleep, I went over your notes again.. It finally became obvious to me that you...
241
Mike Holmes
mike_c_holmes
Mar 3, 2005 4:14 pm
... How about: Level - Stones Per Player* - Number of Red and Green Stones 1 - 6 - 1 2 - 8 - 2 3 - 10 - 3 *Half black and half white. So for a second level...
242
Mike Holmes
mike_c_holmes
Mar 3, 2005 4:14 pm
... How about: Level - Stones Per Player* - Number of Red and Green Stones 1 - 6 - 1 2 - 8 - 2 3 - 10 - 3 *Half black and half white. So for a second level...
243
Keith W. Sears
blckthorn
Mar 4, 2005 5:08 am
Mike, After doing a little bit of thought, I've come to the conclusion that bags for each player will be better than a communal bag. I'll come out with another...
244
Mike Holmes
mike_c_holmes
Mar 4, 2005 5:43 pm
... that bags for each player will be better than a communal bag. I'll come out with another rough soon with this change, plus some of the other points you...
245
outsider_chronicles@y...
Mar 11, 2005 9:02 am
The following outsider_chronicles poll is now closed. Here are the final results: POLL QUESTION: The Stone Idea. Good or Bad? CHOICES AND RESULTS - It's a...
246
Mike Holmes
mike_c_holmes
Mar 25, 2005 5:15 pm
http://24hourrpg.com/submit/files/08_48_28_enchanted.pdf I haven't read this 24 hour game entry, but Andy mentioned that it had Poker Dice for mechanics. Not...
247
Keith W. Sears
blckthorn
Mar 27, 2005 7:03 pm
Thank Mike. I've checked it out and it seems to be a fairly conventional RPG system that uses poker dice as a resolution mechanic. One thing I rather like...
248
blckthorn
Jun 15, 2005 2:14 am
Hi there, folks! I thought I would let you know what is going on. If you haven't checked out the Heraldic Game Design web site lately, but I have done a severe...
249
Keith W. Sears
blckthorn
Jul 4, 2005 5:12 am
Hi everyone! I've started a new Outsider Chronicles thread on the Forge at http://indie-rpgs.com/viewtopic.php?p=169084#169084 if anyone is interested in...
250
Mike Holmes
mike_c_holmes
Jul 5, 2005 6:16 pm
Thanks for the heads up, Keith! Mike...
251
Keith W. Sears
blckthorn
Jul 6, 2005 1:56 am
Considering that I neglected to give a heads up last time I posted to the Forge about Outsider, I thought I'd better do so this time. I'm not sure how...
252
blckthorn
Sep 3, 2005 4:19 am
I've said it before, and will say it again. I should NEVER predict when I am going to have something done. Luna is still not ready, mostly because I have been...
253
Mike Holmes
mike_c_holmes
Sep 6, 2005 3:29 pm
... You've been talking to Ralph, haven't you? :-) ... So...this is just an excuse to have kewl powerz? Or is there something more to it than that? Mike...
254
Keith W. Sears
blckthorn
Sep 7, 2005 12:56 am
... Yeah, I have. I take it that this is something that he's been up on his soapbox about to more that just myself. The odd thing is that his first published...
255
Mike Holmes
mike_c_holmes
Sep 7, 2005 4:30 pm
... Yes, this is a pet subject for him. And I quite agree. Despite... ... Even when we were putting together Universalis, we were worried that it was ...
256
blckthorn
Sep 8, 2005 1:59 am
... fail to ... anything other ... Point taken. Of course, the way the system plays is going to influence the flavor of the game. The reason I called it "more ...
257
Mike Holmes
mike_c_holmes
Sep 8, 2005 1:33 pm
... OK, that sounds better. Mechanically, in play, how do you intend to measure this tightrope? To deliver the sense of walking it to the players. That's going...
258
blckthorn
Sep 9, 2005 3:46 am
... to measure ... That's ... I'm still working on that. The SOL version of the game simply had me rolling a d10 on a table whenever the regulator was removed...
259
Mike Holmes
mike_c_holmes
Sep 13, 2005 9:46 pm
Really only one comment from the last post... ... Hmm. Reminds me a tad of the effects that celestials have on "the Symphony" in In Nomine. There were...