I have been extremely busy, though. It doesn't mean that I have stopped working on the system, though. After mulling over Plot Points, and after considering...
Hi everyone, Besides my busy schedule, one of the main reasons updates haven't forthcoming of late is because I have been considering several new "engines" for...
Enter your vote today! A new poll has been created for the outsider_chronicles group: The Stone Idea. Good or Bad? o It's a Good Idea! o It's a Bad Idea! o...
outsider_chronicles@y...
Feb 24, 2005 2:26 pm
233
Well, after several days of silence, I'm beginning to wonder if the "diceless" stone idea may have been a bad one. And it's the worst kind of idea of all......
Actually, it was Wyrd that inspired the idea for the black and white stones. I liked the idea of there being a random element, but the player still maintaining...
... http://games.groups.yahoo.com/group/CruxCIR It's in development right now - they're just finishing up. So it might not be open to the public. Not sure. But...
... <<Hmm. See, I didn't vote, because I personally think that the question of dice/diceless isn't really relevant. That is, the only question is whether or...
... Only that the system works and feels right to those playing it, especially me. Cool. How does the stone idea feel to you? ... that it changes the question...
... Only that the system works and feels right to those playing it, especially me. <<Cool. How does the stone idea feel to you? >> I haven't been able to do a...
Okay, time for Part 2 of my letter from yesterday. Mike, after I got some sleep, I went over your notes again.. It finally became obvious to me that you...
... How about: Level - Stones Per Player* - Number of Red and Green Stones 1 - 6 - 1 2 - 8 - 2 3 - 10 - 3 *Half black and half white. So for a second level...
... How about: Level - Stones Per Player* - Number of Red and Green Stones 1 - 6 - 1 2 - 8 - 2 3 - 10 - 3 *Half black and half white. So for a second level...
Mike, After doing a little bit of thought, I've come to the conclusion that bags for each player will be better than a communal bag. I'll come out with another...
... that bags for each player will be better than a communal bag. I'll come out with another rough soon with this change, plus some of the other points you...
The following outsider_chronicles poll is now closed. Here are the final results: POLL QUESTION: The Stone Idea. Good or Bad? CHOICES AND RESULTS - It's a...
outsider_chronicles@y...
Mar 11, 2005 9:02 am
246
http://24hourrpg.com/submit/files/08_48_28_enchanted.pdf I haven't read this 24 hour game entry, but Andy mentioned that it had Poker Dice for mechanics. Not...
Thank Mike. I've checked it out and it seems to be a fairly conventional RPG system that uses poker dice as a resolution mechanic. One thing I rather like...
Hi there, folks! I thought I would let you know what is going on. If you haven't checked out the Heraldic Game Design web site lately, but I have done a severe...
Hi everyone! I've started a new Outsider Chronicles thread on the Forge at http://indie-rpgs.com/viewtopic.php?p=169084#169084 if anyone is interested in...
Considering that I neglected to give a heads up last time I posted to the Forge about Outsider, I thought I'd better do so this time. I'm not sure how...
I've said it before, and will say it again. I should NEVER predict when I am going to have something done. Luna is still not ready, mostly because I have been...
... You've been talking to Ralph, haven't you? :-) ... So...this is just an excuse to have kewl powerz? Or is there something more to it than that? Mike...
... Yeah, I have. I take it that this is something that he's been up on his soapbox about to more that just myself. The odd thing is that his first published...
... Yes, this is a pet subject for him. And I quite agree. Despite... ... Even when we were putting together Universalis, we were worried that it was ...
... fail to ... anything other ... Point taken. Of course, the way the system plays is going to influence the flavor of the game. The reason I called it "more ...
... OK, that sounds better. Mechanically, in play, how do you intend to measure this tightrope? To deliver the sense of walking it to the players. That's going...
... to measure ... That's ... I'm still working on that. The SOL version of the game simply had me rolling a d10 on a table whenever the regulator was removed...