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186
... I've got 3, ... sense, roll to ... in a ... are ... more ... chance to ... 83.33% chance ... see is ... Sorry about the delay in replying, Mike. I've had...
blckthorn
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Feb 1, 2004
7:39 pm
187
Hi Folks, This is the post I had mentioned in my last reply to Dave. I've got an idea, but I haven't been able to quite pull it completely together, so I...
blckthorn
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Feb 1, 2004
10:01 pm
188
... Heh, I'm going to put some words in Ralph's mouth, because I think I know what he's talking about here. Even if I'm wrong, it's a point that I like to ...
Mike Holmes
mike_c_holmes
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Feb 2, 2004
4:17 pm
189
... you have ... Complete and ... to the ... Thank you for your reply, Mike. I think you may have given me part of the answer I was looking for. The reason...
blckthorn
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Feb 3, 2004
7:28 am
190
... Cool, what you have looks pretty good now, to me at least. :-) Mike _________________________________________________________________ Check out the new MSN...
Mike Holmes
mike_c_holmes
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Feb 3, 2004
5:54 pm
191
... of ... Good, I think I'm getter closer to where I want to be on this. I have another idea to bounce. One of the things I am considering is having the...
blckthorn
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Feb 4, 2004
12:47 am
192
... That looks pretty solid. OTOH, the "balance" for the lower level players used to be "plot dice" or something, didn't they? Is that still in effect? And if...
Mike Holmes
mike_c_holmes
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Feb 4, 2004
8:08 am
193
... players ... effect? ... I'd agree that we're pretty darn close to being able to playtest this thing. I should have Luna 0.3.1 ready in a couple of weeks at...
blckthorn
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Feb 4, 2004
6:23 pm
194
After messing about with the Yahtzee mechanic for something like 3 months.. I have finally found a big bug in it that either needs to be squashed, or I may...
blckthorn
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Feb 12, 2004
8:24 pm
195
... Y'know, in the back of my mind this very issue was itching at me, but I didn't take the time to nail it down. One thing to think about is that, if you know...
Mike Holmes
mike_c_holmes
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Feb 12, 2004
8:50 pm
196
... original ... You may be remembering that I proposed having a different number of dice according to the power level of the character. Mooks would have 4...
blckthorn
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Feb 13, 2004
3:58 am
197
... This is what I was proposing. ... What's symmetrical about ten? Besides equalling the number of fingers and toes we have, and being divisible by two? Mike ...
Mike Holmes
mike_c_holmes
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Feb 13, 2004
5:49 pm
198
... fingers and ... Like I said.. it's a fetish. It doesn't have to be logical. ;) Mostly, I like it because 10 is a nice, round number. It's "0" in the "tens"...
blckthorn
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Feb 13, 2004
7:40 pm
199
Hi all, dunno if you have noticed but Steve Jackson Games has announced GURPS 4th Edition. What makes it interesting to us is this part: "December 2004:...
D.J. Thorens
Laros_deejay
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Mar 17, 2004
12:10 am
200
As it seems I just have too much time on my hands I spent some of it starting a write up of one of the settings I announced sometime ago. Currently it's mostly...
D.J. Thorens
Laros_deejay
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Mar 23, 2004
7:55 pm
201
Dave, is it all right if I put a link to your site from mine? *********************************** Keith W. Sears Heraldic Game Design Publishers of "The...
keith@...
blckthorn
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Mar 24, 2004
4:32 am
202
... Name ain't not Dave but yeah, it's alright. D. the Lazy Cat Studio, Inc. media designs, web development ...we also walk dogs ...
D. Friedrich
Laros_deejay
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Mar 24, 2004
3:55 pm
203
DOH! sorry about that! *********************************** Keith W. Sears Heraldic Game Design Publishers of "The Outsider Chronicles" Director of Online...
keith@...
blckthorn
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Mar 25, 2004
4:29 am
204
... NP, but you know, you got my name written down in the Luna document *g* D. P.S: Any comment about the stuff I've written is of course greatly appreciated....
D.J. Thorens
Laros_deejay
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Mar 28, 2004
11:03 pm
205
Luna 0.4 is close to completion, and I am declaring this version to be a Beta. It's still going to be rough and incomplete, but it should be playable. I will...
keith@...
blckthorn
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Mar 30, 2004
6:12 pm
206
... Congrats. ... What sort of time frame are you thinking there? How do you see testing the beta without a setting? Just looking for people to test it with...
Mike Holmes
mike_c_holmes
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Mar 30, 2004
9:39 pm
207
... Well, I am giving myself two weeks to finish Luna 0.4, then I am releasing it whether I consider it done or not. I want to see if it has any glaring ...
keith@...
blckthorn
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Mar 31, 2004
2:03 am
208
I know this is nothing new, but I've had to delay the release of Luna 0.4 for a few more days. It's not slow writing this time. I have a medical excuse. ...
blckthorn
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Apr 21, 2004
2:16 am
210
It seems that some apammers have decided to hit the Yahoo Groups. I've removed the offending member and all new members will be on moderated status from now...
keith@...
blckthorn
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Jun 10, 2004
11:04 pm
211
How's the gout? And how's version 0.4? :-) Mike...
Mike Holmes
mike_c_holmes
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Jul 7, 2004
10:03 pm
212
Mike: Thank you for aking. It gives am excuse to give everyone an update report. Luna 0.4 is almost ready, and could have been done much sooner than this...
keith@...
blckthorn
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Jul 8, 2004
4:26 am
213
... Ah, you're doing his store? Cool. ... Sounds like a good timeline. Mike _________________________________________________________________ Get fast,...
Mike Holmes
mike_c_holmes
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Jul 8, 2004
3:10 pm
214
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the outsider_chronicles group. File :...
outsider_chronicles@y...
Send Email
Jul 13, 2004
3:51 am
215
Hi folks, If you have downloaded the new file, you may notice that there are some huge holes still in it. For example, the section on Conflicts still isn't...
blckthorn
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Jul 14, 2004
4:01 am
216
Hi there, yes I already have found some problems (I think) with 0.4 I want to point out. pg.6: Lower Power Level This needs some clarification I think. I am...
D.J. Thorens
Laros_deejay
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Jul 15, 2004
10:50 pm
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