The second-printing of the Dragon Warriors rulebook is now available. I've finally held a copy in my hands and it's a nice-looking book: although we've...
Yes, the new printing has incorporated the corrections. On Mon, 05 Jul 2010 09:01:25 +0100, kieran turley ... -- James Wallis Spaaace, the games consultancy ...
Hi all, As I am running a one-shot game (which I hope will develop into a campagin, but for now all I could is hope), I am starting the players (just three of...
You could let them roll on the NPC treasure tables, for their profession and rank? You could give them horses, servants, squires, porters or hotbloods,...
Hi, I think a low powered magical item will be good enough. Of course, more importantly it depends on the starting condition of the game. Example, are they...
Okay - hotmail isn't being helpful here... Anyway, if you look at the posts on Dave's blog called Tamor (?), then there's a post a few months back that...
I'd agree, basic gear only with maybe 1 or 2 extras. Â As far as magic items go let them pick a potion each...just in case things get hairy :) Â Kieran ... ...
Don't be so good to them. Give them a curse, a disease, make them hunted and pursued by Hags, Hellions that materialize when they stay in the same place for...
... I with this one - of course I made my party in service to the local Duke, so they got weapons, armour and a horse (normal horse) each and that was it!...
Just a brief side track... At what starting level then will you guys consider to give a permanent magical item? Say +1 sword and etc... ... From: "David Lodge"...
I'm pretty easy about these kinda things. Usually give someone in the group a weapon around about 2nd or 3rd. I think most of my players had a magic weapon by...
So I have a group (A warlock, an Assasin and a Barbarian) at 3rd rank, and I felt like running a Shadow on the Mist from Sleeping Gods. I like it because this...
... I think every +1 sword should have a story behind it. Like who held it, the master smith who forged it, evil omens associated with it, how ghostly...
... With poor visibility the players could be ambushed time and time again. If you have something following them they might not be able to rest properly....
More "non-combat" encounters might help. Â I'm running a game at the moment (following on from Prince of Darkness)Â where the PCs are investigating an ancient...
... That reminds me. How about multiple zombies? And its great if you have some NPC they met earlier show up as a figure in the mists. When they approach it...
... I was fairly sure that 'The Fog' was written by John Carpenter and Debra Hill :) But 'The Mist' was definitely by King, so maybe you where thinking of that...
Something occur to me the another day while planning my adventure; quite often the characters would get 50% of the loot (depending on how generous their Lord...
... I'd say, paying debts. Lets say the players pissed off the local assassins guild or stick their noses into too many things that they had no place in. 50%...
I've seen players do things like:  1. Set up businessess for their "retirement" 2. Pay off wergeld debts 3. Buy unusual equipment (or warhorses) 4. Hire...
... Off the top of my head, here's some ways to spend, invest and lose money: * Buying clothes, arms, armour, property and other goods that are befitting to...
Huh...retire from the dangerous adventuring life that tends to be nasty, brutish and short? No, seriously. Look at old Bilbo's example. One adventure, lots of...
... I think corruption works very well. In a disordered primitive society with minimal policing peasants would take advantage whenever they could. Think of...
I guess this is one approach. The players eventually want to be movers and shakers in the politics of Ellesland, so they probably will need lots of cash. And a...