Search the web
Sign In
New User? Sign Up
dqn-list · DragonQuest Newsletter List
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 2714 - 2743 of 3340   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
2714
Other than the in-game cost of materials, what would keep a shaper from having, say, a hundred golems? Most of my stuff is in storage at this time, so I...
Greg Walters
itbg4000bc
Offline Send Email
Dec 1, 2006
2:26 pm
2715
There is nothing in the rules, so I adopted my own. R&S Golems are the problem, so I limited the number to the WP of the Shaper. ~Jeffery~...
Jeffery K. McGonagill
arielifan
Offline Send Email
Dec 1, 2006
4:15 pm
2716
One other thing... would this discussion be best on the rules list rather than the news list? I think I'll repost it there.. All the best, Lev ... ...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 1, 2006
8:33 pm
2717
Agreed; R&S golems are *the* problem, given their high PER and MA and ability to follow "intent" rather than the "letter" of commands. Coordinating large...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 1, 2006
8:39 pm
2718
There is no von Neumann problem as the R&S Golems cannot use rituals. They may be imbued with "Ranks of any spells, talents, skills, weapon ability, or ...
Jeffery K. McGonagill
arielifan
Offline Send Email
Dec 2, 2006
5:02 pm
2719
My Group has effectively neutered R&S golems by taking away their MA and thus their magic wielding capacity. They felt like they were no longer a problem after...
Mark D
shadow_weaver13
Offline Send Email
Dec 2, 2006
5:44 pm
2720
That would certainly do it. The von Neumann problem would be solved and they wouldn't be able to "self-heal" through the spell of mending, thus practically...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 2, 2006
11:44 pm
2721
hmm. I think I'll just impose that the "nature" of the magic is such that a r&s golem may not have a golem of his own, and that a shaper may have only one of...
Greg Walters
itbg4000bc
Offline Send Email
Dec 4, 2006
2:51 pm
2722
My group doesn't define MA as Intelligence, merely Magical Aptitude. Skills should still be able to be learned, but no magical talents, spells, rituals, or ...
Mark D
shadow_weaver13
Offline Send Email
Dec 4, 2006
7:30 pm
2723
Hi Mark, Are there any other examples of creatures with 0 MA learning skills? I can't think of one off the top of my head. The relationship between MA/PER can...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 4, 2006
9:51 pm
2724
R&S Golems have 3 Ft, which means that at most they can do Healer level 3 abilities, once. This does not make them useful Healers. ~Jeffery~...
Jeffery K. McGonagill
arielifan
Offline Send Email
Dec 5, 2006
3:14 am
2725
I've known Doug Thorpe for many years; he ran two great game stores in Perth (Military Simulations and then Valhalla). But sometimes he pushes the envelope. ...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 7, 2006
1:00 am
2726
Hello all, I am sorry, but I have to ask: ;-) Any news on that Red Age ropleplaying game that's in the making? Salivating for some details... Yours, Rafael...
Rafael
r_san_miguel...
Offline Send Email
Dec 7, 2006
9:08 am
2727
Hi Everybody, That question came up early in DQ's release as well. Eric Goldberg and Greg Costikyan were of the opinion that players provided their own...
gallants2
Offline Send Email
Dec 7, 2006
2:02 pm
2728
Still working my way through the game world (yes, setting first, rules second). Have written about 10K words so far, including all the things that makes a GMs...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 7, 2006
9:49 pm
2729
Hi Lev, Of course I would like to join! :-) I have no idea if I can be of any help, however, though I wouldd absolutely enjoy to see this project growing from...
Rafael
r_san_miguel...
Offline Send Email
Dec 8, 2006
10:13 am
2730
Heck with only 3 Ft they aren't even particularly useful as mages. They throw one useful Special Knowledge or 2 General Knowledge and they are done for a...
darkislephil
Offline Send Email
Dec 11, 2006
11:55 pm
2731
Here is one of the combos that killed the R&S golems in our campaign setting: In our campaign setting, Mages do not get MR from their own Backfires. A shaper...
Mark D
shadow_weaver13
Offline Send Email
Dec 12, 2006
3:50 pm
2732
I don't encourage Shaping as a PC college, but I don't prevent them if they wish to do so. As for R&S Death Squads, there is a simple "rule" in my campaign,...
igmod@...
arielifan
Offline Send Email
Dec 12, 2006
5:08 pm
2733
Each DM has a different feel to their game, but there usually comes a point when the safeties should be released. In the DQ campaign setting I mentioned, both...
Mark D
shadow_weaver13
Offline Send Email
Dec 13, 2006
3:26 pm
2734
some thoughts on 'golem squad' type ideas.. (might not be well developed, since i didn't even proofread, but may be of use as 'food for thought') ~~edit - i...
Greg Walters
itbg4000bc
Offline Send Email
Dec 16, 2006
4:50 am
2735
Personally I think an 'arms race' leading to 'mutually assured destruction' is a poor solution to a spell which has a power-gamer problem. I think reworking...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 16, 2006
6:40 am
2736
I agree on needing to rework the spell / ritual. especially whedn the exp mult and overall component costs to the PC / NPC do not reflect something that has...
Mark D
shadow_weaver13
Offline Send Email
Dec 17, 2006
11:37 pm
2737
Well, doesn't that depend on how you define the problem? What if the problem is munchkinism and not the ruleset at all? I don't see a problem with a game...
J. K. Hoffman
ryumaou01
Offline Send Email
Dec 18, 2006
3:21 am
2738
Whilst it is true that arms races are a normal historical progression, if one was to apply the DQ rules as they are writ, then every DQ world would have to...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 18, 2006
3:31 am
2739
Right, so you wouldn't play with a group of people who would do this. Problem solved. I notice that DQ doesn't include rules for firearms, though they would...
J. K. Hoffman
ryumaou01
Offline Send Email
Dec 18, 2006
12:48 pm
2740
... As has been discussed on this list previously, yes, of course. And there is the Grenado. ... Well, GURPS is hard to abuse as a simulationist game because...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 18, 2006
8:44 pm
2741
Sorry, I don't have my rules handy, but I seem to recall a connection between population and mana available for spells. There was a discussion some time back...
J K Hoffman
ryumaou01
Offline Send Email
Dec 18, 2006
9:28 pm
2742
At the end of the day it is the GMs that let the players do these things. My shapers have always voluntarily limited themselves in the number of R&S Golems...
darkislephil
Offline Send Email
Dec 19, 2006
2:17 am
2743
Hi Jim, "I'll agree to disagree with you on these points and just move on." Oh, I'm not going to let you go that easily! ;-) 1. Connection between population...
Lev Lafayette
lev_lafayette
Online Now Send Email
Dec 19, 2006
6:46 am
Messages 2714 - 2743 of 3340   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help