I think everyone covered the usual options. Most of your weapon options are covered in the rules under section 29. Bronze weapons, and when they can afford ...
While 12.3 says, "If the figure has no prepared weapon, it is equal to his modified Agility+Perception.", is not a prepared spell a weapon? Granted most...
... While the DQ definition of "weapon" is pretty broad (broad enough to include breath weapons, for example; see Section 20), I don't think it should include...
D. Cameron King
monarchy2000@...
Jun 12, 2005 12:56 am
2139
I don't have IV for spell casting. I literally interpret 27.8, "It takes one pulse to prepare a spell as part of the Tactical Procedure and another full Pulse...
never been a great fan of the unengaged v engaged and other artificial intitiative quirks. we just play Init=d10+PC+mod AG+ranks in Mil Sci+rank of whatever...
... So with the realism argument then in your campaigns any fighter hit by a fire spell is automatically taken from the fight as it would be impossible for...
... That certainly seems to imply that spellcasting goes off at the end of the pulse. Though why they wouldn't have more simply and explicitly stated that...
... Of course. Nothing in [12.3] says you have to *use* your prepared weapon. ... I am (or at least was, when I actually played DQ). Read the first two ...
D. Cameron King
monarchy2000@...
Jun 12, 2005 11:18 pm
2144
... I've never worried about it. Players never had a problem with spells going off at the same time. ~Jeffery~...
For our campaigns, mages did need IV, but only against other spells. We did all attacks first and then spells went off. Mage's IVs were only used to ...
... I think it is pretty clear that the intent of [12.3] is for the IV to be that of the "weapon" you intend to use. That would be called exploiting a...
Often? Definitely not but when it does come up it is usually at one of those critical turning points. If the player gets the spell off before the bad guy then ...
... I had considered MD as well as MA but in the end went with mAG just to keep things simple. ... Thought about that as well but once again went for simple. ...
... Actually, it just raises another question: "Is a prepared spell an 'instrument'?" I think the better conclusion is that no, it is not, and therefore it is...
D. Cameron King
monarchy2000@...
Jun 14, 2005 4:00 pm
2151
Hi, people... ... In our group we use the spell casting as a pass action. If the magic user is not engaged, he looses the spell when his side acts as...
... See, to me, the use of 'instrument' extends the definition to include more nebulous constructs like spells. It is fairly common in literature to use a...
... I think you're probably right. IMO, the DQ's handling of Skills was one of the worst areas of the game--perhaps even the only one that needed significant...
D. Cameron King
monarchy2000@...
Jun 15, 2005 5:30 pm
2154
... Sometimes simple is best. We, however, use a bloated Hog of a rules system with so many house rules the game is mainly similar to DQ in magic colleges, ...
... Yeah. [83.1] says that adventurers have 50% higher stats which would give you a 10 for the average joe. While David Ritchie was working at TSR he...
I'll be heading to the Origins gaming convention in Columbus, Ohio at the end of the month, and was wondering if anyone else on this list was going. There are...
Cool. Glad to hear of interest in cons. I can't say when il ever b able 2 go 2 another convention for sure (busy: work, etc) but il try 2 get to GenConSoCal. ...
Under [6.3] you have a table of experience multipliers for the various races. The relevant paragraph is: "When a character gains proficiency in an ability, it...
We realy never questined the race's multipliers just because the advantages you have with anything different than a Human. Did you considerate that? Not just...
... I believe you misunderstood the point. I wasn't questioning whether or not the Exp. Multiplier was justified or not. Just whether or not others had seen...
... In our campaign the only query on this is whether it should still be there after 10 or 12 years of playing. Because we have such a large group and constant...
Mandos Mitchinson
mandos@...
Jun 18, 2005 11:03 pm
2163
... I believe the multiplier is intended to apply to any expenditure of EP; effectively, (most) non-human races earn EP at a slower rate than humans. In our...
D. Cameron King
monarchy2000@...
Jun 19, 2005 3:36 pm
2164
... While the idea that there needed to be something to balance out the benefits from being another race is good I've never been real happy with the...
... That's an interesting idea. Avoids the whole players forgetting to apply the modifier thing. But as a player there would be this psychological effect of...