I played (very little) Dragonquest with a couple of gaming buddies back in high school (80s) and though we enjoyed the game, our group wasn’t interested in...
Bill, What you usually see is a player who invests in the low EP cost spells until they are Heroes and thus make 3,000 EPs a successful adventure, 50x EP per...
This is in response more to the black mage comment than other things. I have been GM'ing DQ since the late 80's and during that time have had two players play...
... My group(s) never modified the Magic rules in any way that I can think of. DQ is a very different game from D&D. Combat is grittier and far more lethal....
D. Cameron King
monarchy2000@...
May 23, 2005 5:34 pm
2119
Hi Bill, I think this concern has been vocied many times on this board. And it is a valid concern. The one flame war that I can recall on this board was ...
Speaking of backfires, I had one player whose character was a Mind Mage. His party got into a fight with a demon, they had only his magic to fight with (I have...
John hit the nail right on the head; the magic users in our group were very resistant to DQ because magic was so unreliable and dangerous to the caster. I...
... On of the things I did was to switch to a different backfire table. While blindness, deafness etc are not too bad I think they remove roleplaying ...
Mandos Mitchinson
mandos@...
May 24, 2005 6:55 pm
2123
I see them as opportunities for roleplaying. I have had players who had a great deal of fun with amnesia. ~Jeffery~ ... spells...
... effort, or am I just missing something? Which of the colleges/spells have proven the most worthwhile? Which are impractical? How have y'all modified the...
... Now, this part of the rules' intentions I DO remember. The idea that, at times, the PCs would be forced to plan ahead to take advantage of modifiers was...
Bill, In our campaigns magic users learned to be very cautious about using magic. They would concentrate on using those spells that had the higher cast...
In regards to "Modifiers for Aspect are subtracted from rolls making backfires impossible in some cases.", in my campaigns it is never impossible to backfire....
... impossible ... We made an 00 an auto failure but not a backfire unless it met the other reqs for a backfire. ... Generally did the same thing. Though it...
... Having not been near a computer for some time, I've just enjoyed 60 or 70 dq emails in a single sitting. Having said that, this is the one I feel most like...
Thanks for the rundown on magic operations, Phil, it's definietly given me some perspective on magic in DQ. And, if you're not too tired of this topic, I've...
Bill, There are a number of options available. Bronze, bone, stone, wood weapons. True they are not as effective as cold iron and break more easily, but they...
Well, DQ does have a few options even if you are using cold Iron restrictions. 1) use a staff (ho-hum...boring) 2) non-iron weapons: Bone, Bronze, or if...
It's contact with cold iron. A scabbard on the mule works, or a whip, or a sling and bullets... Don't forget bronze as a low cost alternative. Even with the...
My solution was a poor one in game terms, but very easy to deal with. You could handle a small amount of Iron near you (short sword, rapier), but anything more...
From the Adventurers Guild Book of Lore (or How to Stay Alive, Vol. I) "A mage can be neutralized by a small amount of cold iron, preferably through the heart...
I think everyone covered the usual options. Most of your weapon options are covered in the rules under section 29. Bronze weapons, and when they can afford ...
While 12.3 says, "If the figure has no prepared weapon, it is equal to his modified Agility+Perception.", is not a prepared spell a weapon? Granted most...
... While the DQ definition of "weapon" is pretty broad (broad enough to include breath weapons, for example; see Section 20), I don't think it should include...
D. Cameron King
monarchy2000@...
Jun 12, 2005 12:56 am
2139
I don't have IV for spell casting. I literally interpret 27.8, "It takes one pulse to prepare a spell as part of the Tactical Procedure and another full Pulse...
never been a great fan of the unengaged v engaged and other artificial intitiative quirks. we just play Init=d10+PC+mod AG+ranks in Mil Sci+rank of whatever...
... So with the realism argument then in your campaigns any fighter hit by a fire spell is automatically taken from the fight as it would be impossible for...
... That certainly seems to imply that spellcasting goes off at the end of the pulse. Though why they wouldn't have more simply and explicitly stated that...
... Of course. Nothing in [12.3] says you have to *use* your prepared weapon. ... I am (or at least was, when I actually played DQ). Read the first two ...
D. Cameron King
monarchy2000@...
Jun 12, 2005 11:18 pm
2144
... I've never worried about it. Players never had a problem with spells going off at the same time. ~Jeffery~...