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Messages 1725 - 1754 of 3340   Oldest  |  < Older  |  Newer >  |  Newest
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1725
Remember that a lot of tasks in DQ are rated for difficulty my multiplying the base attribute by a fraction before factoring in the skill level. And if they...
Donald Hawthorne
donaldjhawth...
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May 1, 2004
9:13 pm
1726
Ahem halflings are barely distinguishable from 3 foot tall humans, and are not particularly humorous.... if they were rabbit people with large overbites and...
lance dyas
garthan_drag...
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May 2, 2004
7:53 pm
1727
A non mage gets magic resistance as compensation for not being a mage about 5% more than a mage of the same kind as the school he is resisting.. and this...
lance dyas
garthan_drag...
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May 2, 2004
7:56 pm
1728
... I'm looking at a copy of the Playtest version of RQ IV so there are a few differences ... The problem I see might be that RQ skills are sometimes less...
lance dyas
garthan_drag...
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May 2, 2004
8:00 pm
1729
... How about this...it doesnt require a chart make the improvement be amount of success divided by 10 Further we could combine this with my idea of skill...
lance dyas
garthan_drag...
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May 2, 2004
8:00 pm
1730
... Difficult of a application of a skill to a particular task is different In my oppinion than the difficulty of advancing in the skill.... I've made a more...
lance dyas
garthan_drag...
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May 2, 2004
8:01 pm
1731
hollywood314@... wrote... ... Only two? <Grin> ... These are technical/mechanics problems and they are valid, but they don't get to the real problem IME....
Heads Up Now
yvette4etienne
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May 2, 2004
8:01 pm
1732
... mage ... resisting.. ... enough ... Honestly, most of the balance problems associated with non-adepts are because of house rules (or ignoring of book...
David Chappell
kaith_athanes
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May 3, 2004
4:54 am
1733
In my experience, it went too far. ... -- "If you haven't got your health, at least you have something to talk about." "They say that everything happens for a...
Martin Gallo
martimer1
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May 3, 2004
2:48 pm
1734
I've never felt that non-adepts needed additional compensation. David did a good job of summing up my exact thoughts on the issue, so I don't need to add...
hollywood314@...
pitkinave44310
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May 3, 2004
2:57 pm
1735
as a fan of the RQ skill advancement system I too played about with incorporating it into DQ, but as most of the skills were formulae based on stats and rank I...
dbarrass_2000
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May 3, 2004
3:56 pm
1736
David, I like your idea incorporating grievious/critical injury results into character advancement. The more I thought about it, the less I thought the RQ...
hollywood314@...
pitkinave44310
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May 4, 2004
3:00 pm
1737
This just rewards people who roll the dice well, and encourage people to roll lots more in the chance of getting a crit? I always quite liked the DQ xp system...
Davis, John R
jrda@...
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May 4, 2004
3:05 pm
1738
... The premise of the RQ roll for advancement ...may take some groking... I think of the roll based advancement as inspirational bursts... hard to predict...
lance dyas
garthan_drag...
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May 5, 2004
2:21 am
1739
I'll pipe in here from my lurking as someone who has played a lot of DQ and a lot of RuneQuest. The RQ "experience" mechanic works pretty well to simulate the...
Eric Hansen
harrek2001
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May 5, 2004
1:28 pm
1740
I have to agree with Eric here. ... -- "If you haven't got your health, at least you have something to talk about." "They say that everything happens for a...
Martin Gallo
martimer1
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May 5, 2004
2:04 pm
1741
10% for a pip seems pretty juicy to me, and does seem to reward die rolling rather than roleplay. I'd use something lower, maybe 2% or so. But having a small...
rthorm
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May 5, 2004
4:31 pm
1742
Money in DragonQuest -- Rodger Thorm The sizes of coins in the DragonQuest economy are out of scale. This is one area where the game's designers seem to have...
rthorm
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May 5, 2004
6:54 pm
1743
After years of playing D&D, I stumbled on a collection of ancient coins housed in the University of Calgary Nickel Arts Museum. ...
John Rauchert
John_Rauchert
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May 5, 2004
7:26 pm
1744
I agree, 10% is a bit juicy. I was just throwing an idea out there. 2% would be much more realistic. As for a reduction in training time, would a percentage...
hollywood314@...
pitkinave44310
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May 5, 2004
7:28 pm
1745
Id like to see what you've worked up. ... At some level we could just use time to generate DQ experience points no? And only require experience points for...
lance dyas
garthan_drag...
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May 6, 2004
1:37 am
1746
Hi everyone: In the section "How Experience is used" Said: "The horsemanship and stealth abilities are considered to be at rank 0 for all characters when they...
Gabriel Martinez
Satch_the_Great
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May 6, 2004
5:14 pm
1747
... rank 0 for ... by the ... previous ... rank 0? ... They may be improved _immediately_ by the expenditure of Experience points. This means that they do not...
David Chappell
kaith_athanes
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May 7, 2004
11:21 am
1748
So, it mean in your group, nobody expend time (just Experience points) to rank it? Thanks for your quick answer. Regards. Gabriel. PS: Someone else use it in...
Gabriel Martinez
Satch_the_Great
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May 7, 2004
4:48 pm
1749
Yes, I think that is the intent of the rule. Maybe someone has a house rule they use that says otherwise, but those abilities can be improved immediately. ...
rthorm
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May 7, 2004
5:50 pm
1750
Well, in fact we spend weeks X Rank plus XP to rank Abilities and days plus XP forTalents. ... De: rthorm [mailto:dqn@...] Enviado el: Viernes, 07...
Gabriel Martinez
Satch_the_Great
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May 7, 2004
5:55 pm
1751
... For all other skills and spells, those are correct. It seems that the rule for Stealth and Horsemanship are different, however, requiring no time...
Steven Wiles
mortdemuerte
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May 7, 2004
7:10 pm
1752
Yes we have always played that attribbutes (PS, EN, PC, etc) and the skills horsemanship and stealth can be immediately increaesded....
J. Corey
jcorey30
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May 8, 2004
10:27 am
1753
... [snip] ... You should include the historical US Coinage, not just the modern ones. After all, the current US 1 cent is copper plated zinc. Gold Eagle...
deven@...
dawaverly
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May 12, 2004
11:10 pm
1754
To be complete (and I'm surprised no one asked about this before), I ought to include the Truesilver Guinea on the list as well: Truesilver Guinea 1/2oz...
rthorm
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May 13, 2004
12:54 pm
Messages 1725 - 1754 of 3340   Oldest  |  < Older  |  Newer >  |  Newest
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