Remember that a lot of tasks in DQ are rated for difficulty my multiplying the base attribute by a fraction before factoring in the skill level. And if they...
Ahem halflings are barely distinguishable from 3 foot tall humans, and are not particularly humorous.... if they were rabbit people with large overbites and...
A non mage gets magic resistance as compensation for not being a mage about 5% more than a mage of the same kind as the school he is resisting.. and this...
... I'm looking at a copy of the Playtest version of RQ IV so there are a few differences ... The problem I see might be that RQ skills are sometimes less...
... How about this...it doesnt require a chart make the improvement be amount of success divided by 10 Further we could combine this with my idea of skill...
... Difficult of a application of a skill to a particular task is different In my oppinion than the difficulty of advancing in the skill.... I've made a more...
hollywood314@... wrote... ... Only two? <Grin> ... These are technical/mechanics problems and they are valid, but they don't get to the real problem IME....
... mage ... resisting.. ... enough ... Honestly, most of the balance problems associated with non-adepts are because of house rules (or ignoring of book...
In my experience, it went too far. ... -- "If you haven't got your health, at least you have something to talk about." "They say that everything happens for a...
I've never felt that non-adepts needed additional compensation. David did a good job of summing up my exact thoughts on the issue, so I don't need to add...
as a fan of the RQ skill advancement system I too played about with incorporating it into DQ, but as most of the skills were formulae based on stats and rank I...
David, I like your idea incorporating grievious/critical injury results into character advancement. The more I thought about it, the less I thought the RQ...
This just rewards people who roll the dice well, and encourage people to roll lots more in the chance of getting a crit? I always quite liked the DQ xp system...
Davis, John R
jrda@...
May 4, 2004 3:05 pm
1738
... The premise of the RQ roll for advancement ...may take some groking... I think of the roll based advancement as inspirational bursts... hard to predict...
I'll pipe in here from my lurking as someone who has played a lot of DQ and a lot of RuneQuest. The RQ "experience" mechanic works pretty well to simulate the...
I have to agree with Eric here. ... -- "If you haven't got your health, at least you have something to talk about." "They say that everything happens for a...
10% for a pip seems pretty juicy to me, and does seem to reward die rolling rather than roleplay. I'd use something lower, maybe 2% or so. But having a small...
Money in DragonQuest -- Rodger Thorm The sizes of coins in the DragonQuest economy are out of scale. This is one area where the game's designers seem to have...
I agree, 10% is a bit juicy. I was just throwing an idea out there. 2% would be much more realistic. As for a reduction in training time, would a percentage...
Id like to see what you've worked up. ... At some level we could just use time to generate DQ experience points no? And only require experience points for...
Hi everyone: In the section "How Experience is used" Said: "The horsemanship and stealth abilities are considered to be at rank 0 for all characters when they...
... rank 0 for ... by the ... previous ... rank 0? ... They may be improved _immediately_ by the expenditure of Experience points. This means that they do not...
So, it mean in your group, nobody expend time (just Experience points) to rank it? Thanks for your quick answer. Regards. Gabriel. PS: Someone else use it in...
Yes, I think that is the intent of the rule. Maybe someone has a house rule they use that says otherwise, but those abilities can be improved immediately. ...
... For all other skills and spells, those are correct. It seems that the rule for Stealth and Horsemanship are different, however, requiring no time...
... [snip] ... You should include the historical US Coinage, not just the modern ones. After all, the current US 1 cent is copper plated zinc. Gold Eagle...
To be complete (and I'm surprised no one asked about this before), I ought to include the Truesilver Guinea on the list as well: Truesilver Guinea 1/2oz...