I was looking through some of the old Dragon Magazine articles recently and was once again amazed to read this first line in the Enhancing the Enchanter...
... That was Crabaugh, right? Same guy who wrote "The Warrior Alternative?" He was an idiot. I agree with you, David, that the Colleges are basically ...
D. Cameron King
monarchy2000@...
Mar 11, 2004 4:28 pm
1651
... Well, I'm not sure I'd go quite *that* far, but he sure didn't seem to have a very good understanding of the rules. I know *I* didn't understand some key ...
... I never saw anyone pick Water magics, either. Even in a water heavy world, I'd personally be more inclined towards Air than Water, because you've still...
Jamie Coleman
jcoleman@...
Mar 11, 2004 8:25 pm
1653
... heavy ... because ... generally ... I agree, Water Magics doesn't have a lot to draw the adventuring type. It makes for great NPCs, though. ... powerful....
... depending on ... DragonQuest, though. ... the personality ... I always thought an Enchanter who was also an Alchemist and a Mechanician would be really,...
Finally, a chance to reply to stuff... ... Is this in addition to the +30 that non-adepts already get? ... In our groups, we ruled that more than about a pound...
... Oh, I had the same idea. I had an Enchanter / Mechanician character, but that campaign didn't run long enough to develop him. In my mind I had already ...
If I EVER get to run a game again, the campaign will be centered on an area that will make use of water magics a desired college. I am willing to bet that few...
... I wouldn't allow even a dagger and would say an arrow head (3oz sounds good to me) would be enough to stop spell casting ... Yes I've done one college,...
... I was actually picturing mechanical flying monkeys, but then, my wife tells me I'm a bit off. ^_^ Cheers! Jim -- When I get a little money I buy books;...
... I've always taken a position between these two: a dagger is too much, but a few arrowheads is too little. I just don't like the idea that thunking an...
D. Cameron King
monarchy2000@...
Mar 12, 2004 7:55 pm
1661
I think this is an artifact of the change from DQ 1st Edition to 2nd Edition - in 1st Edition you could get to rank 6 - in 2nd you need 8 but a lot of the...
non-munchins that are true die-hard role-players don't care as much and for them 'rules' are never really a problem. Rules really only matter for 'munchins',...
They are certainly not all 'perfectly balanced' but E&E is certainly not week - it is one of the more powerful ones but is a bit slower to advance. Fire magics...
My first and most powerful adept PC was a shadow weaver. In fact, another player in that campaign, of character that was of the *fire magics college* was so...
This was one of many the reasons why the rules (arcane wisdom) are not play balanced - the original rules are a lot more balanced than this. So of course it...
... *shudder* We had some illusionists that were a lot of fun, and then we had some that got downright obscenely abusive. I recall much debating over this...
Jamie Coleman
jcoleman@...
Mar 15, 2004 10:12 pm
1667
... <snipped for brevity> ... That's actually why I said what I did about the relative power levels being fairly equal. No matter what FRPG I play, I always...
I once played in a campain with a party consisting of a Greater Summoner, Black Mage and Necromancer (me). We were evil to the core and got powerfull quickly,...
... I have never liked the College of Rune Magic. What did you do to fix them? Any chance of posting the details? Were you an original play tester? If you were...
I use an excel spreadsheet for character sheets. It auto calculates xp and such. With the same stats the celestial magician times romp to 8 in rank4 and rank...
Davis, John R
jrda@...
Mar 17, 2004 11:37 am
1671
One thing that water magics does not have is a "everyday" attack spell. All of the other elemental colleges have them in one form or another. This has always...
I created a Spell of Dehydration for Water Magics. The underlying idea is that all living things are composed of water(I can't remember the percentage, but...
These are spells that were using in our modified ruleset. Im not sure if they exist in, or are variation of the core rules. Dehydration (S-2) Range: 20 feet +...
... The mage in my current campaign is playing a Water Mage and has been for the past 4 years or so. The campaign, for the most part is a sea based campaign...
Jason, I would be interested in seeing what your group has come up with. Since your group is involved in a sea-based game, have you developed any naval rules?...