I tend to agree with this and would also point out the excellent advantage of not having to spend XP on spells, thus providing better advancement with other...
Greetings: Just joined, after joining (a while back) the Universe RPG related groups. I had looked at DQ way back when, but never did anything with it. Perhaps...
Hello Fred and welcome, For someone who has not been involved with DQ, there's nothing silly about your questions. My thoughts on these points are as follows:...
Fred, Jut to follow up a little bit more... ... I agree with this and note that the third edition is easier to acquire and there is a document somewhere that...
As well non-adepts can handle cold iron weapons and armor without resorting to expensive alternatives (ie truesilver) 29.1 and also get an immediate bonus of...
This is for anyone who wants to take a look at another Roleplaying system. Columbia Games are currently offering a free download PDF of their latest core...
... ==snip== ... ==snip== From what I remember of the designer notes in Arcane Wisdom, the Deryni series was actually the inspiration for The College of...
Greetings: "The interesting thing about the "generic" system, though, is that without a lot of "official" background material for the game, campaigns seem to...
Hi, people... The problem I see on this subject arises when the non-adept wants to become hero. It is very difficult and time consuming to get 8 skills at...
... The problem is not really EP cost in and of itself, but how the time factor impacts on EP cost. For example: You have two characters at Mercenary level....
... If the group is a bunch of munchkins and all they are worried about is getting to hero class as fast as possible, yes the difference is very great and will...
I agree with the last comment. Adepts that only focus on cheap Gen. Know. spells are only hurting themselves. But, there is still a payoff to this type of...
... That does hold true to an extent in our campaign as well, however like real life god things get used a lot and the other weapons definatly get used, ...
Mandos
mandos@...
Feb 6, 2004 2:12 am
1641
... Only a few weapons can be advanced to rank 8. Therefore, if any non- adept player is considering the longterm goals of his character, he won't waste time...
... A key point here is XP earning. As the DQ manual says, when the players don't see their characters improving their skills as adventures go by, they can be...
Ran & Arturo: Do either of you have your house rules in a format that you could pass on. I'd really like to see what you've come up with. I've tossed...
"That does hold true to an extent in our campaign as well, however like real life god things get used a lot and the other weapons definatly get used,...
Stephen: It may take a little while, because they are mostly in spanish, but I can post them in the forum (and perhaps also in dqn-rules). Best regards......
Greetings All! I think DragonQuest got some good exposure at OCRCON in Southern California ( see www.Strategicon.net ). Anyway, enough people played in order...
Hi Can you re-explain what you're looking for? I have a ton of house rules related to this kind of stuff that I could post some extracts from. Some basics - 1...
I was looking through some of the old Dragon Magazine articles recently and was once again amazed to read this first line in the Enhancing the Enchanter...
... That was Crabaugh, right? Same guy who wrote "The Warrior Alternative?" He was an idiot. I agree with you, David, that the Colleges are basically ...
D. Cameron King
monarchy2000@...
Mar 11, 2004 4:28 pm
1651
... Well, I'm not sure I'd go quite *that* far, but he sure didn't seem to have a very good understanding of the rules. I know *I* didn't understand some key ...
... I never saw anyone pick Water magics, either. Even in a water heavy world, I'd personally be more inclined towards Air than Water, because you've still...
Jamie Coleman
jcoleman@...
Mar 11, 2004 8:25 pm
1653
... heavy ... because ... generally ... I agree, Water Magics doesn't have a lot to draw the adventuring type. It makes for great NPCs, though. ... powerful....
... depending on ... DragonQuest, though. ... the personality ... I always thought an Enchanter who was also an Alchemist and a Mechanician would be really,...
Finally, a chance to reply to stuff... ... Is this in addition to the +30 that non-adepts already get? ... In our groups, we ruled that more than about a pound...
... Oh, I had the same idea. I had an Enchanter / Mechanician character, but that campaign didn't run long enough to develop him. In my mind I had already ...
If I EVER get to run a game again, the campaign will be centered on an area that will make use of water magics a desired college. I am willing to bet that few...