Anonymity only lasts until the end of the game, quite true. To me it is extremely important to show the players names at the end, as it tends to act as a...
Thank you for the advice. I'll remember it. Just figuring out the unwritten expectations/assumptions for any new game is a huge part of the learning curve. ...
Adding to the intrigue, I usually keep a list of names that other people have used, as well as catch-phrases for that exact reason. I can usually pass myself...
Well the 2008 Owls Open tournament has finished, with Jonty Klassnik taking the title for a second year running! I'm sure everyone can appreciate that winning...
I haven't created a game in a couple of years but I am just about to do that again. I used one of my old create games e-mails and sent one game creation...
You're doing nothing wrong. Your mail client, however, is sending what you type to the judge after mangling it, and sticking things on the same line-of-text...
I was aware of the "rich text feature", but I definitely have my mail client set to plain text (if it actually sends it as plain text is beyond me). In the...
I tested it now again with a pure LIST command to the judge and again it failed, regardless of my setting of unformatted text or RTF. Then I switched from the...
I use Yahoo as well (and use the new interface). It worked fine for me and from work. I use an HTML message on both and didn't have any problems. -- Sam W:...
Just on the off-chance it might work better - have you tried the web interface to create a game? -- Sam W: 425.228.3440 x.3363 P: 206.469.1305 F: 425.656.5558 ...
Well, your mail client is definitely the issue, as I said. The response from the judge indicating that what it got from you contained this: myMasterPwd=0Adesc...
Its could be an encoding issue. The Swedish character set is quite different, even when it comes to plain text. Setting it to Unicode may do the trick. Cheers,...
So hey, I was thinking, and that's never good, because it usually leads to coding. My thought process got around meanderingly to the existing TOUCH_PRESS...
I strangely like it. Notes below. ... One alternative I would propose: Player may not communicate with each other if, in the last move turn, they had units...
Nothing is as silly as the shift rule. I see where the central powers like Austria and Germany are going to get hammered. So, good name for the rule. Mark...
Actually, the name of the rule came from the fact that I viewed it as an opposite of the "TOUCH_PRESS" rule, and the best opposite of "TOUCH" I could think of...
Wow. I like the idea of modifying it so that it is dependent on what has just happened in the previous turn, not the current game position. Unfortunately,...
Mike brings up a good point -- if I were Russia, I would use the one turn I had with Turkey to establish a code only we two knew, and then when communication...
No, I think broadcast becomes all the more interesting, as players must speak in the clear or in code to conduct communication. Gray broadcast makes it even...
On Tue, 27 Jan 2009 17:58:26 -0700, Manus Hand wrote ... Not necessarily: no reason why Broadcast press shouldn't always work and partial press only restricted...
Personally, I would establish a cryptographic key in private press, and then use that to broadcast encoded messages or send them through a third party. Or, in...
Okay, based on this discussion, what I have done (and it looks like TOUCH_ is also coded this way too) is make it so that broadcasts are FORBIDDEN by default...
Oh, and as for renaming it, yeah, HAMMER_PRESS was kinda a joke name with the reference to that "Can't Touch This" song from -- what? -- wow, almost 20 years...
All of this, of course, gets into the "there's always a way around it, when we're talking press restrictions" stuff, and even with coding schemes aside, you...