>I think the main reason they don't release the source code is [...]
>lost
Heh, yes. That might be a reason. Sad.
> They got lucky with ROTT, one of their programers backed it up for
> himself. But it's doubtful we'll have such luck with other Apogee
> titles.
Well, I hope not. If I would be a programmer/game developer and
release a game that's basically worth to be released I'd keep all the
development stuff and look each year for the quality of my backups and
do re-backups if needed.
>>"Prey"
> Prey has been placed on the back burner indefinetly until DNF is
> released. The crew was switched over to Duke, but quite a few of
> them have left and the lead engine designer no longer works there.
Uh, well. What a pity. But there might still be hope. When Duke's
released. I wonder what takes so long. There had been trailers and
stuff years ago. And they released a jump 'n run to keep the fans
warm. I hope it's not some kind of juristic shit. I remember
Daggerfall being put on ice for a whole year. (And after that all
those damn scriptkiddies cried that the VGA would be outdated and the
game would be crap.) *sigh* Or do they just wait what DooM 3 and HL2
have to show?
Do you know if DNF is based on open standards (the only standards that
ARE standards) so it will be GNU-Linux/BSD friendly?
>So it looks pretty grim, but I wouldn't be surprised if we see that
> kind of interaction in Forever.
Yeah, that would also explain why it takes so long to release it. But
that would be without a doubt a hit in the game market. I mean -
that's way more innovational to me than just melting the next GPU
generaton by higher resolution and effects. And if they keep all the
funny mess in it...
Well then. "Hail to the king, baby!"