>Apogee Software has been around for 17 years now
Huh, not bad.
>back in 1987 when Apogee was nothing more than Scott
>Miller by himself in his bedroom.
*sigh* Good old times ... where games really had innovative gameplay
and it wasn't the primary goal of development to melt down CPU & GPU...
>...today we're here to bring you a freeware release of some of
> the earliest titles from our past.
Nice! I'll check 'em out. If it won't be good with native DOS and a
brake I still've got a 486, 386, 286, XT... so somewhere it has to
perform well.
> Keep in mind ... freeware NOT public domain.
If you just care about games being sold (would you really think you
can bring nowadays kids out of their holes by showing them ASCII games
or some similar stuff?!) why don't you just release the source as GPL?
Maybe there'd be even someone porting it to native GNU/L or something
or just doing some port or building in a brake. Whatever.
B.t.w. cool pic on the startup page of the group!
When it's done... I hope it'll ever be done. Anyone an idea what's up
with "Prey" (the one where you're able to blast everything and really
everything physically correct into pieces)?