Gaming site "This Strife" has two interviews with some folks notable
in Apogee history; Scott Miller and Todd Replogle.
Todd is known for having programmed the first three Duke games, as
well as several others for Apogee in the early days of the company.
Here's a bit from Todd's interview:
Q: What are your favourite computer games of all time?
A: My favorite video game of all time has to be the really spooky
ones. The original arcade version of Williams' Sinistar is a game that
stood out among the rest. It had a simple premise with complex
gameplay attributes.
Q: Your past has seen you having heavy involvement with Scott Miller
and George Broussard, 3DRealms head honchos. Have you got any funny
stories about your times with them?
A: There was a funny time when the whole gang flew to a software
awards ceremony in Los Angeles. In no time we were exploring the town,
checkin' out the sights and getting familiar with the territory. One
night we stopped by a strip club to do some "research" when all of a
sudden Chris Farley walks in! We couldn't believe it. For a time we
were more interested in watching him than the strippers.
http://www.thisstrife.com/features/100Strife_interview_Todd.asp
The other interview is with Scott Miller, founder of Apogee Software.
Scott talks about a wide range of topics, from the genesis of the Max
Payne franchise, the foundation of id Software, and Scott's possible
work as a level designer for DNF.. Here's some from Scott's interview:
Q: Even with relatively few Duke Nukem games released, he has become
an established character and brand name. How did you achieve this?
A: It only takes one spectacular game to establish a brand. And
although the original Duke Nukem, a side-scroller, was a giant success
in the shareware market, selling not too far behind Wolfenstein 3-D,
it was Duke Nukem 3D that broke the damn wide open on Duke's
popularity, exposing him to 25 million players via the shareware
version, and 1.5 million via the PC retail version.
Q: One of the things that sets 3D Realms apart from the majority of
games developers is that you're self funded, isolated from publisher
pressuring. Is this something you'd ever want to change and are there
any downsides to this situation?
A: I'd guess that most all studios wants to be financially
independent, because it allows for the freedom to make the games YOU
want to make, inventing new properties and being in charge of your
destiny. Having to depend on money from publishers, who more often
than not do not see things as you do, and generally do not think for
the long-term, is not fun at all.
http://www.thisstrife.com/features/100Strife_interview_Scott.asp
Make sure and check out both interviews - and if you want a laugh,
check out the rest of the site.