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#29888 From: Ross Payton <rpayton@...>
Date: Thu Dec 1, 2011 6:44 pm
Subject: interesting summary of security classifications in the US government
clockwerkjoe
Send Email Send Email
 
http://www.metafilter.com/109931/You-will-feel-like-a-fool-and-that-will-last-fo\
r-about-two-weeks#4054853

Goes into how people are legally allowed to access TS information and so
forth. Good fodder for a DG game.

--
Zombies of the World - a field guide to the undead
http://www.zombiesoftheworld.com/the-book/<http://www.zombiesoftheworld.com>


[Non-text portions of this message have been removed]

#29889 From: Egoitz Gago <makoben9@...>
Date: Thu Dec 1, 2011 10:51 pm
Subject: Help for "Artifact Zero"
makoben9
Send Email Send Email
 
Dear all,

This is my first email to the list, so forgive me if I am asking something
obvious. I am thinking of running "Artifact Zero" and I need to find some
handouts. I already downloaded the very useful handouts from The Unspeakable
Oath webpage, but my group is composed of spanish speakers. I am translating the
documents, but I would like to find a blank coroner's report. Does anybody know
where to find it? That would be extremely helpful.

Thank you very much,

Egoitz Gago Anton

#29890 From: "macmonkey1" <tulloch@...>
Date: Fri Dec 2, 2011 9:55 am
Subject: Re: Help for "Artifact Zero"
macmonkey1
Send Email Send Email
 
I put those handouts together so i'll strip out the text and supply you a blank
one, i'll try to remember to do it this weekend.

Or, if you have Adobe Illustrator you can always pull the PDF into that and
delete the text from the relevant pages that way.




--- In dglist@yahoogroups.com, Egoitz Gago <makoben9@...> wrote:
>
> Dear all,
>
> This is my first email to the list, so forgive me if I am asking something
obvious. I am thinking of running "Artifact Zero" and I need to find some
handouts. I already downloaded the very useful handouts from The Unspeakable
Oath webpage, but my group is composed of spanish speakers. I am translating the
documents, but I would like to find a blank coroner's report. Does anybody know
where to find it? That would be extremely helpful.
>
> Thank you very much,
>
> Egoitz Gago Anton
>

#29891 From: "macmonkey1" <tulloch@...>
Date: Fri Dec 2, 2011 1:01 pm
Subject: Re: Help for "Artifact Zero"
macmonkey1
Send Email Send Email
 
> > but I would like to find a blank coroner's report. Does anybody know where
to find it?


I have uploaded a blank Coroner's Report to the Files section of the DGML Yahoo
Site.

#29892 From: Egoitz Gago <makoben9@...>
Date: Fri Dec 2, 2011 2:13 pm
Subject: Re: Re: Help for "Artifact Zero"
makoben9
Send Email Send Email
 
Thank you very much, that's really helpful. Unfortunately I don't have access to
Adobe Illustrator, so this makes the things easier.
Thanks!
On 2 Dec 2011, at 13:01, macmonkey1 wrote:

> > > but I would like to find a blank coroner's report. Does anybody know where
to find it?
>
> I have uploaded a blank Coroner's Report to the Files section of the DGML
Yahoo Site.
>
>



[Non-text portions of this message have been removed]

#29893 From: Brian Schumacher <darkexcalibur42@...>
Date: Fri Dec 2, 2011 8:10 pm
Subject: Signed Copies?
agentetaarizona
Send Email Send Email
 
Has anyone else received their signed copy yet for "Through A Glass,
Darkly"?

Don't mean to be a bother, but I recall a few weeks ago an e-mail that said
something like "if you haven't received your copy by X date, contact me."
I just can't recall what date that was...


[Non-text portions of this message have been removed]

#29894 From: David March <peoter.karantov@...>
Date: Fri Dec 2, 2011 8:20 pm
Subject: Re: Signed Copies?
Marchmore
Send Email Send Email
 
I think Shane said the autograph copies were getting sent at the rate
of Dennis's handwriting.

DM

--
OOC
Masq-Status 7
Requiem-Carthian 4

David March
CA200409006

#29895 From: Neil Ford <neil@...>
Date: Fri Dec 2, 2011 8:22 pm
Subject: Re: Signed Copies?
smudgypixels
Send Email Send Email
 
The date was November 21, but that was only for the regular hardback. As of
13 days ago, Dennis was still signing the autographed copies. There hasn't
been an update from Shane to say if they've been shipped yet.

It's probably best to contact him through the Arc Dream website, just in
case he doesn't see your message here.

Neil.

On Friday, December 2, 2011, Brian Schumacher <darkexcalibur42@...>
wrote:
> Has anyone else received their signed copy yet for "Through A Glass,
> Darkly"?
>
> Don't mean to be a bother, but I recall a few weeks ago an e-mail that
said
> something like "if you haven't received your copy by X date, contact me."
> I just can't recall what date that was...
>


[Non-text portions of this message have been removed]

#29896 From: Brian Schumacher <darkexcalibur42@...>
Date: Fri Dec 2, 2011 8:23 pm
Subject: Re: Signed Copies?
agentetaarizona
Send Email Send Email
 
Oooohhh!  The e-mail I was thinking of probably only referred to the hard
cover copies.

Consider this an apology, and I'll get right on mailing Dennis some ice for
that hand ;)

On Fri, Dec 2, 2011 at 2:20 PM, David March <peoter.karantov@...>wrote:

> **
>
>
> I think Shane said the autograph copies were getting sent at the rate
> of Dennis's handwriting.
>
> DM
>
> --
> OOC
> Masq-Status 7
> Requiem-Carthian 4
>
> David March
> CA200409006
>
>


[Non-text portions of this message have been removed]

#29897 From: Dennis Detwiller <dennis.detwiller@...>
Date: Fri Dec 2, 2011 8:29 pm
Subject: Re: Signed Copies?
detwillerd
Send Email Send Email
 
Sorry guys. Still crawling through the books and packing them. As can be
imagined this is taking a bit of time.

Hope to be finished soon.
______________
Dennis Detwiller
Design Director
t.(415) 999-7402


On Dec 2, 2011, at 12:10 PM, Brian Schumacher <darkexcalibur42@...> wrote:

> Has anyone else received their signed copy yet for "Through A Glass,
> Darkly"?
>
> Don't mean to be a bother, but I recall a few weeks ago an e-mail that said
> something like "if you haven't received your copy by X date, contact me."
> I just can't recall what date that was...
>
> [Non-text portions of this message have been removed]
>
>


[Non-text portions of this message have been removed]

#29898 From: Brian Schumacher <darkexcalibur42@...>
Date: Fri Dec 2, 2011 8:30 pm
Subject: Re: Signed Copies?
agentetaarizona
Send Email Send Email
 
No worries!  It's not like you didn't JUST write an entire book.  Now we're
making you sign them, too?  Your hand has earned a vacation after this ;P

Thank you very much for the extra effort!

On Fri, Dec 2, 2011 at 2:29 PM, Dennis Detwiller <dennis.detwiller@...>wrote:

> **
>
>
> Sorry guys. Still crawling through the books and packing them. As can be
> imagined this is taking a bit of time.
>
> Hope to be finished soon.
> ______________
> Dennis Detwiller
> Design Director
> t.(415) 999-7402
>
>
> On Dec 2, 2011, at 12:10 PM, Brian Schumacher <darkexcalibur42@...>
> wrote:
>
> > Has anyone else received their signed copy yet for "Through A Glass,
> > Darkly"?
> >
> > Don't mean to be a bother, but I recall a few weeks ago an e-mail that
> said
> > something like "if you haven't received your copy by X date, contact me."
> > I just can't recall what date that was...
> >
> > [Non-text portions of this message have been removed]
> >
> >
>
> [Non-text portions of this message have been removed]
>
>
>


[Non-text portions of this message have been removed]

#29899 From: Gil Trevizo <gtrevizo@...>
Date: Sat Dec 3, 2011 3:33 am
Subject: CIA Questions: Martial Arts and Firearms
furrylogic2
Send Email Send Email
 
Next week, I'm running a DG game involving CIA agents at a black site
in Poland circa April 2004, and I have a couple of questions I figured
folks here might be able to help me out with.

1) What kind of martial arts do CIA trainees receive during
Clandestine Services Training? A Google search turns up Krav Maga (for
recent agents) and Judo (for agents trained in ye olden days) but I've
seen nothing that looks better than general opinion. Even uninformed
opinions would be fine, I just want to know if Krav Maga and Judo
sound wrong.

1a) If I do go with Krav Maga and Judo, what skills what I associate
with it as a style as in the way Martial Arts is presented in Targets
of Opportunity. I figure Grapple for both of them, but I don't know
either style enough to figure out the other two skills.

2) While most of the CIA characters won't be carrying firearms
(because most of the scenario takes place within interrogation rooms),
there will be an armory within the black site. Based on this
(http://www.themodernsurvivalist.com/?page_id=936/other-gear/what-does-a-cia-age\
nt-carry/)
I've stocked the armory with Glock 17 9mm pistols. I also put in
Mossberg 590 12-gauge pump shotguns. Besides tear gas grenades, pepper
spray, and tasers, that's all I'm going with. Since there'll be plenty
of Polish military personnel providing exterior security (the black
site is within a Polish military intelligence training center), I'm
not going with M4s and the like (and would probably eschew them to
keep everything sheep-dipped). Sound right or other suggestions?

--
Gil Trevizo
gtrevizo@...
gtrevizo.blogspot.com

#29900 From: "Salem Suicide" <n1neteen@...>
Date: Sat Dec 3, 2011 3:51 am
Subject: CIA...Martial Arts
the_m0rr1gan
Send Email Send Email
 
What kind of martial arts do CIA trainees receive during Clandestine Services
Training?

>>>>>[Clandestine operatives are unlikely to have a single style consistent
across all of them, because hand to hand combat training is not a typical part
of training which COs receive.  Rather, they have snake-eaters around to do the
physical stuff for them. Think of your typical CIA CO as the manager of a team
of personnel which includes persons skilled in violence (hence the Green Berets
and Navy SEALs which they 'borrow').

During their training phases, COs are cover posted as military personnel, so
they are most likely to learn the martial art du jour of whatever service their
training phase cover posting was with: Marine Corps hand to hand, for someone
posted to the Marines, for example, or whatever was being taught at Camp Peary
at the time the CO was trained.

Most realistically, a CIA CO would know whatever martial art interested them,
and which they studied in their off hours.  Plenty of Asian martial arts were
brought to North America by post-WWII clandestine operatives, who picked the
skills up whilst posted to the Far East.]<<<<<

#29901 From: Russell Rayburn <rusrayburn@...>
Date: Sat Dec 3, 2011 4:01 am
Subject: Re: CIA Questions: Martial Arts and Firearms
rusrayburn@...
Send Email Send Email
 
Instead of M4s or 590's, if you're setting this in Poland this makes sense:

http://en.wikipedia.org/wiki/Kbs_wz._1996_Beryl


--
^(;,;)^

#29902 From: Eoin Boyle <eoin.keith.boyle@...>
Date: Sat Dec 3, 2011 4:10 am
Subject: Re: CIA Questions: Martial Arts and Firearms
e01n65536
Send Email Send Email
 
On Fri, Dec 2, 2011 at 9:33 PM, Gil Trevizo <gtrevizo@...> wrote:
> 1) What kind of martial arts do CIA trainees receive during
> Clandestine Services Training? A Google search turns up Krav Maga (for
> recent agents) and Judo (for agents trained in ye olden days) but I've
> seen nothing that looks better than general opinion. Even uninformed
> opinions would be fine, I just want to know if Krav Maga and Judo
> sound wrong.<

The gamist answer: whatever you're willing to stat up and deal with at
the table.

More realistic answer: a mix of different styles and forms,
emphasizing improvisation and situational awareness. The official name
is Close Quarters Combat. Anything else an agent wants to bring to the
table is fair game, but calling it American Krav Maga pretty much
covers it. From what I understand, there is a definite emphasis on
extreme flexibility of techniques leading to victory - "fight dirty,"
in plain English.

> 1a) If I do go with Krav Maga and Judo, what skills what I associate
> with it as a style as in the way Martial Arts is presented in Targets
> of Opportunity. I figure Grapple for both of them, but I don't know
> either style enough to figure out the other two skills.<

Again, I'd go narrativist - what the player says they're attempting,
that's what they're attempting. Dice roll only says how effective they
are at that attempt. If it sounds like punching and kicking, roll a
unified MA. If it sounds like a takedown or grapple, then grapple. In
a bit of novelty, I use CR for feints, where success in that allows
for flippable attack roll (take the better arrangement) next turn.

Not really used the systems in ToO extensively, but when I'm running
BRP, I want the investigation to be the focus. Thus, simpler is better
IMNSHO. If I want the fighting to be the focus, Recon...


> 2) While most of the CIA characters won't be carrying firearms
> (because most of the scenario takes place within interrogation rooms),
> there will be an armory within the black site. <snip>
> Sound right or other suggestions?<

Tasers are the tools of bullies. Same goes for pepper spray. Robin
Laws said it better than me, so I refer you to
http://pelgranepress.com/SeePageXX/June2008-robin.html

Stepping back from the gun fondling for a moment, we have a medium
pistol and a shotgun. The rest is just color text... Again, if I
wanted to run the scenario as a wargame experience with DG as a twist
reveal, I *might* give some effort into the guns... but I'd still use
that as a basis to start from.

#29903 From: Shane Ivey <shane.ivey@...>
Date: Sat Dec 3, 2011 4:40 am
Subject: Re: CIA Questions: Martial Arts and Firearms
hzgshane
Send Email Send Email
 
>
> Tasers are the tools of bullies. Same goes for pepper spray. Robin
> Laws said it better than me, so I refer you to
> http://pelgranepress.com/SeePageXX/June2008-robin.html
>

For purposes of running Delta Green, I totally disagree with Robin's
approach. Tasers are no supertech panacaea, but the sole reason that many
U.S. police forces don't use them -- fear of lawsuits -- is not going to
stop a Delta Green agent. Nor will the GM's private concerns about whether
the hero in his or her favorite cop genre would stoop to using one. If I
were a Delta Green agent and the mission was nonlethal, I would taser the
fuck out of a baby-sacrificing cultist rather than trying to wrestle him
into submission. As Keeper I certainly wouldn't penalize a player character
for making that choice. That sort of pragmatism is inherent to Delta
Green's particular genre.

Now, if the players start using a taser to torture people, then they get to
make Sanity rolls. But that's a function of the behavior, not the tool.

--
Shane Ivey
Arc Dream Publishing (www.arcdream.com)
Take the Unspeakable Oath! Cthulhu Mythos gaming, every quarter (
www.theunspeakableoath.com)


[Non-text portions of this message have been removed]

#29904 From: "jubelum23" <jules.breen@...>
Date: Sat Dec 3, 2011 9:19 am
Subject: Hard Copies - TaGD
jubelum23
Send Email Send Email
 
Has anybody in the UK received their unsigned copy yet?


--
Julian

#29905 From: James Kemp <james@...>
Date: Sat Dec 3, 2011 10:08 am
Subject: Re: Hard Copies - TaGD
foxes_jmkemp
Send Email Send Email
 
On 03/12/11 09:19, jubelum23 wrote:
> Has anybody in the UK received their unsigned copy yet?
>

I haven't got mine yet, but my experience is that mail from the states
takes ages to get anywhere.

--
James Kemp
Delta Green in Berlin 1953, http://www.full-moon.info/doku.php/dg/berlin

#29906 From: "tom.cusworth@..." <tom.cusworth@...>
Date: Sat Dec 3, 2011 2:38 pm
Subject: Re: Hard Copies - TaGD
spinward1093
Send Email Send Email
 
I'm in the UK, but awaiting a signed copy which I expect when it's ready.

Tom

Sent from my HTC



[Non-text portions of this message have been removed]

#29907 From: Hans-Christian Vortisch <greytiger@...>
Date: Sat Dec 3, 2011 5:47 pm
Subject: Re: CIA Questions: Martial Arts and Firearms
greytiger@...
Send Email Send Email
 
Am 03.12.2011 05:40, schrieb Shane Ivey:
>
> >
> > Tasers are the tools of bullies. Same goes for pepper spray. Robin
> > Laws said it better than me, so I refer you to
> > http://pelgranepress.com/SeePageXX/June2008-robin.html
> >
>
> For purposes of running Delta Green, I totally disagree with Robin's
> approach.
>

Same here.

> Tasers are no supertech panacaea,
>


I'd like to emphasis this. Disregarding the real and perceived moral and
legal issues of TASER use, in practice TASERs have numerous downsides,
which include:

-- Limited Range. Maximum Range is about 10m. That's enough to hit some
guy in the same room, but already fails to reach even to the other side
of the street.
-- Uncertain Effectiveness. Despite what both sellers and opponents want
to make you believe, these things are far from guaranteed to bring an
adversary down. Thick clothing, cold temperatures, drugs, alcohol, etc
can and have resulted in targets not going down. Whether they work on
any of the various Mythos creatures is even more in question.
-- Uncertain Hit Chance. Cause you know, you have to actually hit the
bugger. And despite what the media wants to make you believe, hitting
people in actual combat is pretty damn difficult, even with the built-in
targeting laser, and even at a range under 10 m. The FBI, NYPD, and
similar agencies have time and again found that the average hit chance
at such distances is about 20-25%.
-- One-Shot Capacity. And what happens if you miss? Or if there more
than one of the bad guys? Good luck trying to reload the thing while
your target closes the distance (less than 10m, remember?), howling
madly and making cutting motions with his panga . . .

Cheers

HANS


[Non-text portions of this message have been removed]

#29908 From: Hans-Christian Vortisch <greytiger@...>
Date: Sat Dec 3, 2011 5:58 pm
Subject: Re: CIA Questions: Martial Arts and Firearms
greytiger@...
Send Email Send Email
 
Am 03.12.2011 04:33, schrieb Gil Trevizo:
>
>
>
> 2) While most of the CIA characters won't be carrying firearms
> (because most of the scenario takes place within interrogation rooms),
> there will be an armory within the black site. Based on this
>
(http://www.themodernsurvivalist.com/?page_id=936/other-gear/what-does-a-cia-age\
nt-carry/)
> I've stocked the armory with Glock 17 9mm pistols.
>

Note that the guy in question had a Glock 19, not a Glock 17. Makes also
more sense for concealed carry. The Glock 19 is also the industry
standard for "contractors" etc, and easily found in most TOO, including
in Poland.

Cheers

HANS




[Non-text portions of this message have been removed]

#29909 From: The Man in Black <mib.zero@...>
Date: Sat Dec 3, 2011 7:44 pm
Subject: Re: CIA Questions: Martial Arts and Firearms
mib_dg
Send Email Send Email
 
On Fri, Dec 2, 2011 at 5:33 PM, Gil Trevizo <gtrevizo@...> wrote:
>
>
> 1) What kind of martial arts do CIA trainees receive during
> Clandestine Services Training?

WHY DON'T THEY SPECIALIZE IN PUNCHING? OR ROCHAMBEAU (KICKING PEOPLE
IN THE CROTCH!) These advanced martial arts techniques have always
served me well. When they fail, I always fall back on the tried and
true method of CHOKING A BITCH!

The Man in Black is : Kenneth Scroggins
Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum
__________________________________________________________________________
Negotium perambulans in tenebris

#29910 From: Dadde From Asus Transformer T101 <davide.sneak@...>
Date: Sat Dec 3, 2011 9:34 pm
Subject: Re: Hard Copies - TaGD
davide.sneak
Send Email Send Email
 
Mee too From italy
Messaggio inviato dal mio ASUS Eee Pad

tom.cusworth@... ha scritto:

>I'm in the UK, but awaiting a signed copy which I expect when it's ready.
>
>Tom
>
>Sent from my HTC
>
>
>
>[Non-text portions of this message have been removed]
>


[Non-text portions of this message have been removed]

#29911 From: "Jeffrey Ewing" <ambjpe@...>
Date: Sun Dec 4, 2011 6:41 am
Subject: Open Source info re. hotel security:
jeff_ewing_1999
Send Email Send Email
 
There's an article that may be of interest to Case Officers in this week's _New
York Review of Books_:
http://www.nybooks.com/articles/archives/2011/dec/22/what-really-happened-domini\
que-strauss-kahn/

The author has access to card swipe records, cell phone records and surveillance
tapes form the 44th street Sofitel and demonstrates what can and can not be
established with such data.

He also discusses apparent evidence that DSK may have been set up; the
techniques might be useful for constructing scenarios.

#29912 From: Gil Trevizo <gtrevizo@...>
Date: Sun Dec 4, 2011 5:00 pm
Subject: Re: CIA Questions: Martial Arts and Firearms
furrylogic2
Send Email Send Email
 
Thanks for the replies.

I've decided to stick with my original plan to use Krav Maga for the
younger agents and Judo for the older agents, but since I don't know
what forms would apply to what skills I'm sticking with the standard
CoC Martial Arts rules rather than using the rules in Targets of
Opportunity, so it doesn't really matter what style the character uses
(it's all just roll under Martial Arts skill to get the bonus). Eoin's
probably right in that the correct moniker would be Close Quarters
Combat, but since I've run a lot of WWII-era games and (according to
some sources) that's what they actually called the unarmed combat
training OSS agents received, I wanted to try something different for
a change.

I will change the Glock from a 17 to a 19, as the only basis I have
for that is a web forum post and it makes sense that the CIA would use
the more compact model. I'm keeping it to the Mossberg 590's because
it makes more sense to me as an interior prison weapon (and also
allows me to add flexible baton rounds to the inventory) although the
Kbs wz 1996 Beryl is undoubtedly what's being used by the exterior
Polish guards, so I've added a Polish AK clone to the inventory of the
one non-CIA character (not a Beryl though but a Tantal, because that
character is with the illegal version of DG and I figured an older
Tantal would be more likely to get off the black market in Poland
going off my "slightly older tech = scummy criminal" sensibilities).

That article by Robin Laws is ludicrous. Between that and GUMSHOE as a
whole, I'm beginning to see a pattern in Law's work: don't like how a
mechanic works, excise the mechanic entirely rather than approaching
it reasonably with subtlety to make a revised mechanic work. Since I'm
going with the Taser rules in the The 1990s Handbook, it would still
require a Fist/Punch to make a contact hit or a special Taser skill to
make a ranged hit, and no one is going to have a particularly high
skill in either, so I don't think the Taser is going to break combat
in the game, especially as combat is not the main focus of the game to
begin with.

As someone who has been (sometimes rather forcefully) on what would be
considered the "anti-gunfondler" side of discussions, believe me in
that I know that all this is just color text without much serious
in-game effect. The Mythos entity involved in the scenario can't even
be (normally) harmed by physical (or magical for that matter) weapons.
I'm expecting that if the player characters use these attacks, it'll
most likely be against each other. However, I'm also the kind of the
GM that makes things like this:
http://gtrevizo.blogspot.com/2011/05/ss-soldbuch-investigator-sheet.html
  So I'm big on the color text. It's just a parlor trick, designed to
overwhelm the players with the wow factor from the start, but it makes
my job easier from the get-go.

Anyways, as I said before, thanks for all the replies. My primary
concern was to sound legit and I feel more comfortable in that I think
I can get away with that now.

--
Gil Trevizo
gtrevizo@...
gtrevizo.blogspot.com

#29913 From: Matt Smith <matt@...>
Date: Sun Dec 4, 2011 9:15 pm
Subject: Re: Re: CIA Questions: Martial Arts and Firearms
findinian
Send Email Send Email
 
For what it's worth, I'm taking Tae Kwon Do right now.  My instructor's
opinion of different martial arts boils down to something pretty simple.
He said that in a street fight, nobody was going to do any fancy kicks or
karate chops.  He said all martial artists know how to hit with a fist
really hard, and that's most all any street fights he's been in amounted
to.  He's from South Korea, and in his youth mixed it up with guys who
practiced Kung Fu, Hapkido, Tae Kwon Do etc.   Just offering another
perspective.
On Dec 4, 2011 12:00 PM, "Gil Trevizo" <gtrevizo@...> wrote:

> **
>
>
> Thanks for the replies.
>
> I've decided to stick with my original plan to use Krav Maga for the
> younger agents and Judo for the older agents, but since I don't know
> what forms would apply to what skills I'm sticking with the standard
> CoC Martial Arts rules rather than using the rules in Targets of
> Opportunity, so it doesn't really matter what style the character uses
> (it's all just roll under Martial Arts skill to get the bonus). Eoin's
> probably right in that the correct moniker would be Close Quarters
> Combat, but since I've run a lot of WWII-era games and (according to
> some sources) that's what they actually called the unarmed combat
> training OSS agents received, I wanted to try something different for
> a change.
>
> I will change the Glock from a 17 to a 19, as the only basis I have
> for that is a web forum post and it makes sense that the CIA would use
> the more compact model. I'm keeping it to the Mossberg 590's because
> it makes more sense to me as an interior prison weapon (and also
> allows me to add flexible baton rounds to the inventory) although the
> Kbs wz 1996 Beryl is undoubtedly what's being used by the exterior
> Polish guards, so I've added a Polish AK clone to the inventory of the
> one non-CIA character (not a Beryl though but a Tantal, because that
> character is with the illegal version of DG and I figured an older
> Tantal would be more likely to get off the black market in Poland
> going off my "slightly older tech = scummy criminal" sensibilities).
>
> That article by Robin Laws is ludicrous. Between that and GUMSHOE as a
> whole, I'm beginning to see a pattern in Law's work: don't like how a
> mechanic works, excise the mechanic entirely rather than approaching
> it reasonably with subtlety to make a revised mechanic work. Since I'm
> going with the Taser rules in the The 1990s Handbook, it would still
> require a Fist/Punch to make a contact hit or a special Taser skill to
> make a ranged hit, and no one is going to have a particularly high
> skill in either, so I don't think the Taser is going to break combat
> in the game, especially as combat is not the main focus of the game to
> begin with.
>
> As someone who has been (sometimes rather forcefully) on what would be
> considered the "anti-gunfondler" side of discussions, believe me in
> that I know that all this is just color text without much serious
> in-game effect. The Mythos entity involved in the scenario can't even
> be (normally) harmed by physical (or magical for that matter) weapons.
> I'm expecting that if the player characters use these attacks, it'll
> most likely be against each other. However, I'm also the kind of the
> GM that makes things like this:
> http://gtrevizo.blogspot.com/2011/05/ss-soldbuch-investigator-sheet.html
> So I'm big on the color text. It's just a parlor trick, designed to
> overwhelm the players with the wow factor from the start, but it makes
> my job easier from the get-go.
>
> Anyways, as I said before, thanks for all the replies. My primary
> concern was to sound legit and I feel more comfortable in that I think
> I can get away with that now.
>
> --
> Gil Trevizo
> gtrevizo@...
> gtrevizo.blogspot.com
>
>


[Non-text portions of this message have been removed]

#29914 From: Gil Trevizo <gtrevizo@...>
Date: Sun Dec 4, 2011 11:12 pm
Subject: [SPOILERS] Post-Through A Glass Darkly Delta Green Agent's Loadout, circa 2004
furrylogic2
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SPOILERS FOR THROUGH A GLASS DARKLY (although seriously, you need to
read this book!)

As a follow-up to my last question (and admittedly for some
kit-fondling shits-&-giggles), what do you see as the loadout for a
Majestic-12 DG-clearance agent (someone who is working for the
"official" Delta Green organized within the post-2001 Forrest
James-lead MJ-12*) around 2004? The agent is involved in
capture-or-kill JSOC operations in Iraq and Afghanistan,  retrieving
Majestic-targeted individuals and renditioning them to Poland for
interrogation and disposal at a CIA black site. 90% of the time they
are involved in "regular" JSOC raids but every so often they and the
rest of their unit get called up for a Delta Green mission.

Initially, I thought they'd look like your average Blackwater
contractor or a non-descript CIA Special Activities Division officer
(which is their day job). Armament would include an M4A1 carbine,  a
KAC-suppressed H&K USP Compact Tactical pistol, M67 frag and M84 stun
grenades, an M112 plastic explosives charge, and a SOG combat folding
knife. They'd wear Pinnacle SOV-2000 "Dragon Skin" body armor (it
doesn't seem to become generally known until late 2004, but I figure
it'd be available to super spec ops types like this). They'd have an
Iridium satphone, AN/PVS-15 night vision goggles, and a tactical
headset radio. They don't need the kind of gear required to hang out
in the desert eating snakes for days, nor the kind to take on a
thousand Taliban at once, but they do need enough to execute a
commando raid alongside other forces.

Any other suggestions or replacements for gear? As the character was
recruited post-James and are basically DG with a pension plan, I don't
want to go with ARC DREAM drugs or RECOIL body modification, but it
might be cool to add the kind of tech "Delta Green" develops after
they are reorganized into an official agency. Or least give them
next-gen prototype kit available in 2011 but not in 2004.

* NOTE: Whether the "official" Delta Green results from being
resurrected within MJ-12 or reconstituted as its own separate agency
(or something else entirely) is an open question until the DG RPG
comes out. I'm going with the former for certain scenario reasons.

--
Gil Trevizo
gtrevizo@...
gtrevizo.blogspot.com

#29915 From: Shane Ivey <shane.ivey@...>
Date: Mon Dec 5, 2011 12:12 am
Subject: Re: [SPOILERS] Post-Through A Glass Darkly Delta Green Agent's Loadout, circa 2004
hzgshane
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>
> << As the character was
> recruited post-James and are basically DG with a pension plan, I don't
> want to go with ARC DREAM drugs or RECOIL body modification >>
>

Good, because that stuff starts backfiring pretty hard in a lot of cases
after the Accord falls apart.

<< * NOTE: Whether the "official" Delta Green results from being
> resurrected within MJ-12 or reconstituted as its own separate agency
> (or something else entirely) is an open question until the DG RPG
> comes out. >>
>

It won't be called Delta Green. I expect it will be a new agency within one
of General Bell's projects, tasked with low-key investigatons of alien
technology and incursions -- a plainclothes analog to Blue Team, but also
tasked with some of the old responsibilities of NRO-Delta. I expect it to
be overseen by an agency chief that James knew from Delta Green and seeded
with a few other DG veterans who took the opportunity to come in from the
cold.

The agents here are going to be in a constant state of tension between
their chief and James, who want the Bad Stuff destroyed, and the entire
rest of their overall project and the Majestic group, who want the Bad
Stuff contained, studied, and exploited, no matter how often that blows up
in the agents' faces (or does worse things to their faces).

That's not exactly final so don't call it canon, but that's the direction
things are looking if you want to use it.

--
Shane Ivey
Arc Dream Publishing (www.arcdream.com)
Take the Unspeakable Oath! Cthulhu Mythos gaming, every quarter (
www.theunspeakableoath.com)


[Non-text portions of this message have been removed]

#29916 From: Gil Trevizo <gtrevizo@...>
Date: Mon Dec 5, 2011 12:50 am
Subject: [SPOILERS] Post-Through A Glass Darkly Official DG (was Delta Green Agent's Loadout, circa 2004)
furrylogic2
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On Sun, Dec 4, 2011 at 4:12 PM, Shane Ivey <shane.ivey@...> wrote:
>
> It won't be called Delta Green.

Well... poo. The reason I'm calling it Delta Green is that the
character is an agent with Q-Cell (James keeps the cell structure for
old times' sake/to make it more palatable to those old DG members he
sees as valuable to recruit/whatever narrative reason I can come up to
do this). "Q" doesn't have as many names to work with as other
letters, so it's not unusual for the agent to use QUINN as their code
name. For the same reason it's also not unusual for a member of the
still-active illegal Delta Green Q-Cell to use QUINN as their code
name. It is unusual for them both to unexpectedly end up in the same
place at the same time as serious shit starts going down. And neither
one knows about the existence of the "other" Delta Green. Hilarity,
SAN loss, and sucking chest wounds hopefully ensue.

> I expect it will be a new agency within one
> of General Bell's projects, tasked with low-key investigatons of alien
> technology and incursions -- a plainclothes analog to Blue Team, but also
> tasked with some of the old responsibilities of NRO-Delta. I expect it to
> be overseen by an agency chief that James knew from Delta Green and seeded
> with a few other DG veterans who took the opportunity to come in from the
> cold.

Is this new agency going to resurrect and use the DELTA GREEN security
clearance? If so, they might still end up calling themselves "Delta
Green" as the WWII OSS/Delta Green did. Although officially "PPPP
Division" on paper, the use of the DG clearance among personnel with
no ONI history (like the Project GEORGE-recruited protagonists in
_Denied to the Enemy_) quickly changed the name to OSS/Delta Green.

Or they could use the really-old COVENANT clearance (still-active at
the YY-II facility with their Innsmouth captives). Although that might
be problematic as COVENANT is (kinda sorta maybe/maybe not) Chaosium
IP.

I am partial to the name BLUE FALCON. It fits with BLUE FLY (the
uniformed division) and it's first Urban Dictionary definition
well-characterizes what BLUE FALCON is going to ultimately do to their
former buddies in the still-active old-school underground Delta Green:
http://www.urbandictionary.com/define.php?term=blue%20falcon

--
Gil Trevizo
gtrevizo@...
gtrevizo.blogspot.com

#29917 From: Hans-Christian Vortisch <greytiger@...>
Date: Mon Dec 5, 2011 4:21 pm
Subject: Re: CIA Questions: Martial Arts and Firearms
greytiger@...
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Am 03.12.2011 18:58, schrieb Hans-Christian Vortisch:
> Am 03.12.2011 04:33, schrieb Gil Trevizo:
>>
>>
>>
>> 2) While most of the CIA characters won't be carrying firearms
>> (because most of the scenario takes place within interrogation rooms),
>> there will be an armory within the black site. Based on this
>>
(http://www.themodernsurvivalist.com/?page_id=936/other-gear/what-does-a-cia-age\
nt-carry/)
>> I've stocked the armory with Glock 17 9mm pistols.
>>
>
> Note that the guy in question had a Glock 19, not a Glock 17.


   I looked at this again, and it is less clear than I remembered. The
only photo I've seen does on second look show a Glock 17, not a Glock
19. The recovered number of cartridges (either 75 or 78 rounds, as
sources can't agree) also points to a Glock 17 rather than a 19, since
he did shoot 9-10 times -- he probably carried 85 or 86 (one in the
chambre), minus 9 or 10 = 75-77.

Curiously, most photos also depict a number of AR-15 type magazines, but
these are never mentioned, nor is a suitable weapon.



> Makes also more sense for concealed carry. The Glock 19 is also the
> industry standard for "contractors" etc, and easily found in most TOO,
> including in Poland.
>

I still stand be these, since the Glock 19 is favoured by most of the
relevant folks, including several Special Forces Groups, the Rangers, etc.

Cheers

HANS



[Non-text portions of this message have been removed]

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