Hmm...Let me see.. if %actor.canbeseen% mkill %actor.name% end No!! Doesn't work! if (%people.32052% = 0) halt else mkill %actor.name% end No!! Doesn't work! ...
... From: "smkcld" <smkcld@...> ... Because the script doesn't check the room.. ... Because you need to use == to check for equality, and the script ...
I've run into the same kind of problems some time ago Many times it's because the trigger fires before the actor is even in the room. so what i did was to take...
... Thanks so much, I have no idea what I'd do without this group! Well, I suppose the more examples out available the easier it will be for the next newbie to...
Don't ask me how or why... I had tryed and tryed to get this silly trigger to work. This morning I refused to even look at it I was so fed up. This afternoon I...
Hi i need alittle help with fight triggers. basically how to find out other then the actor and self are in a room. I am trying to make an auto load and assist...
Hey all, Scott, this trigger should help you: You said--- Hi i need alittle help with fight triggers. basically how to find out other then the actor and self...
Jamie Nelson
soulstario@...
May 17, 2002 11:04 am
89
I am new to the list, so let me start off by saying hello to all of you :) Hello everyone ;P I am currently having a lot of trouble with the actor variable. I...
I have seen this on several muds, I haven't spent much time working on it yet or even researching it, but heres what I was wondering if it could be done. On...
... A couple of ways you could do this: 1) A room described as a train with open doors, that has an enter trigger to teleport the player to a noexit room with...
Byron Ellacott
bje@...
Jun 13, 2002 7:48 am
92
BJ, Thanks for replying to this one, just wondering what the rest of you are thinking out there, can this be done.... Is there a better way then BJ described? ...
Knowing that you have a problem isn't enough. Details are needed. 1) Did you hand patch DG or use someone else's work? 2) Did it just begin to occur, or has...
Cris Jacobin
jacobinc@...
Jun 26, 2002 7:05 am
94
Howdy, I'm still fairly new to dg scripts, though I'm pretty quick with learning. I wanted to add a sphinx-like gatekeeper to one of my zones. When a player...
... From: "tkeeri" <tkeeri1@...> ... <snip of question script> The way you've set it up is hard to alter, should one need to. Since you've hardcoded the...
Ok, here is how we do it on our mud: We have three different types of public transport, all run by pretty simple scripts. - The most basic is a simple shuttle,...
molly.4d
molly.4d@...
Jun 26, 2002 12:59 pm
97
... From: "Cris Jacobin" <jacobinc@...> To: <dg_scripts@yahoogroups.com> Sent: Sunday, June 16, 2002 5:56 AM Subject: Re: [DG_SCRIPTS] Actor variable not...
Hello everyone. The last couple of weeks there's been a (up to 10 days!) delay in posts made to this newsgroup before actually reaching you. This is due to a...
To Life Immortal This is Eleni of Builder's Academy. Long time no post :) Anyway, I'm back to working on my zone. I came up with a neat way to determine if a...
You have to set the level of the char you want to test with (can only be done if you're a imp or co-imp I guess)... Or you could change the script check above...
Linus Nordling
leper@...
Jun 27, 2002 9:20 am
101
... My question is how do I test for the level 15 to 35 branch. I was told that I could promote pc's, but I've tried everything I could think of to do so. How...
To Life Immortal First, I would like to thank Welcor, Rumble and Leper for their advice and help. That was a great idea, Leper; I didn't think of temporarily...
Well everyone, I've got a few things that I'd like to toss out to you. I admit that I'm pretty new to scripts, and that the thing that helps the most are...
There are alot of different way to do this. This one is effective for long lists of names as it will unlikely exceed buffer length. as some so. Try: eval n...
Jamie Nelson
soulstario@...
Jul 3, 2002 8:45 am
105
Here is a really easy way of doing it. Just set the exit normally, then use an enter trigger on the room you want to bar from access: Intended for : Rooms ...
molly.4d
molly.4d@...
Jul 3, 2002 8:46 am
106
Oops, sorry about this, the %echo% in that script I sent must be switched to %send% %actor%, since in the 'else' case the player never actually enters the...
molly.4d
molly.4d@...
Jul 3, 2002 2:35 pm
107
"molly.4d" <molly.4d@...> wrote: Oops, sorry about this, the %echo% in that script I sent must be switched to %send% %actor%, since in the 'else' case...
Hmm, after looking over the trigger you sent the problem with your Molly is that it is fired whenever someone enters that room. What i mean is that what if the...
Thank you all for your help. I learned more (such as the return 0, and %actor.room%)which I'm sure will help me with more triggers. My trigger is now working...
... From: "Alan Baker" <dakynos@...> ... Try to use 'w' as argument, then start the trigger with this check: if %cmd.mudcommand%!=west return 0 halt end ...