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Messages 758 - 788 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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758
Im having some issue with making this work correctly. I have a temple that when folks quest at my statue they are trans to a point in one of my quest zones...
cronax_me
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Feb 7, 2007
7:10 pm
759
Firstly, you are missing the closing % on the findmob call. And, it is %findmob.<roomvnum>(<mobvnum>)% are your room and mob both 53021? And finally, if there...
Jamie Nelson
mordecai4d
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Feb 7, 2007
7:32 pm
760
Thanks, I had the statment closed while i was doing it, lost a peice copy/pasting, Still couldnt get it to work right with findmob but the old way worked...
cronax_me
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Feb 7, 2007
8:06 pm
761
That is great news. J Happy to help. By the way, we have some excellent script writers on this list. If anyone has come up with some curly concepts that need...
Jamie Nelson
mordecai4d
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Feb 7, 2007
8:22 pm
762
I have a simple question. I was trying to get a script to load a mob in a differnt room. First i tried %load% mob %room.vnum(12652)% That didnt seem to work ...
cronax_me
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Feb 12, 2007
11:34 pm
763
If you are running the latest version of DG_SCRIPTS from Welcor, I believe that you can do it like this. %load% mob <mob vnum> <room vnum> Which for you would...
Jamie Nelson
mordecai4d
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Feb 12, 2007
11:42 pm
764
Guess maybe i need to bug the admin to update the dg to most recient version. Last option was the way i needed to go. Thanks again :) ... ...
cronax_me
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Feb 13, 2007
12:11 am
765
J There are some fantastic updates in the new version. Including missing bracket checking. Better script formatting. New commands and features, and several bug...
Jamie Nelson
mordecai4d
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Feb 13, 2007
1:48 am
766
Can a script be made that will trigger every round of battle? My thought behind this is an object that casts spells. I know i can do it with a random, but i...
cronax_me
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Feb 14, 2007
3:11 am
767
I noticed that when i have objects casting. The standard spell messages are appearing, i thought from what i read in other posts that it should give no text...
cronax_me
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Feb 14, 2007
2:12 pm
768
Personally I would change your script just slightly, it will do the same thing, but is easier to read. 1) Name : obj - 29816 - Caining stick specs 2) Intended...
Jamie Nelson
mordecai4d
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Feb 15, 2007
7:54 pm
769
Wow what a differnace in size, However i still see those messages....
Cronax aka Mike P
cronax_me
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Feb 15, 2007
10:00 pm
770
Dg_scripts can't remove those messages. You will need to have your coder add that functionality. -- Jamie Nelson Systems Administrator Fisheye Limited ph: +64...
Jamie Nelson
mordecai4d
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Feb 16, 2007
2:36 am
771
Since 2000 The Builder Academy has been training new builders and developing the CircleMUD codebase, Oasis OLC, and trigedit. After years of stock CircleMUD...
Nate
rumble_tba
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Mar 1, 2007
6:56 pm
773
It's been awhile since I've even touched scripts and this is from the 21st, so I'm not sure if you're already been helped or if I'm even on the right path......
yourmomsmellsfunny
yourmomsmell...
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Mar 30, 2007
5:11 pm
774
We have started a "trigger of the day" posting to the CWG forums to help Others learn how to use trigedit. Anyone interested can check it out at: ...
Nate
rumble_tba
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Apr 11, 2007
8:24 pm
775
I had a builder make a peice of equipment that repairs itself. The script itself works great, except mortals on my mud started complaining to me about loosing...
cronax_me
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Dec 9, 2007
11:50 am
776
This happens due to a limitation of the "value" parameters - the values are to put it simply, not designed to be altered while the item is being worn. Possible...
Welcor
welcor_of_cr...
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Dec 9, 2007
1:03 pm
777
otransform actually worked well for it. if (%self.worn_by%!=) if (%self.val1%==%self.val0%) halt else otransform 12064 %echo% %self.shortdesc% glow as they are...
cronax_me
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Dec 9, 2007
8:55 pm
778
Why doesnt this check a mobs sanct, is it me or limitations of dg. It works checking a pc's spells. Same spell when i affect the mob or pc. This is just...
cronax_me
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Dec 15, 2007
12:50 pm
779
From: dg_scripts@yahoogroups.com [mailto:dg_scripts@yahoogroups.com] On Behalf Of cronax_me Sent: Sunday, 16 December 2007 1:51 a.m. To:...
Jamie Nelson
mordecai4d
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Dec 15, 2007
10:16 pm
780
Still working on this, havent quite fleshed it out the way i wanted before i realized it wasnt getting the mobs sanct. <30006hp 256m 327mv> tstat 17604 Name:...
Cronax aka Mike P
cronax_me
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Dec 15, 2007
11:48 pm
781
Depends on your code level. Does it make any difference if you use the whole word? sanctuary From: dg_scripts@yahoogroups.com...
Jamie Nelson
mordecai4d
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Dec 16, 2007
3:44 am
782
No, made no differnace i tried sanct, sanctuary, first. Then tried SANCT because on affects thats how it shows. It works for checking PC's sanct. ... From:...
Cronax aka Mike P
cronax_me
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Dec 16, 2007
10:55 am
783
... SANCT ... sanct. This works fine on TBA: Name: 'Sanct check on enter', VNum: [ 1304], RNum: [ 370] Trigger Intended Assignment: Rooms Trigger Type: Enter...
Nate
rumble_tba
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Dec 16, 2007
7:17 pm
784
Does it respond okay for Mob's to rumble? ... [Non-text portions of this message have been removed]...
Jamie Nelson
mordecai4d
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Dec 16, 2007
8:46 pm
785
... Yes, I forgot to mention it worked for me and a mob forced to enter. Rumble The Builder Academy tbamud.com 9091...
Nate
rumble_tba
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Dec 16, 2007
10:32 pm
786
Well, the mud is circlemud 3.1. To be honest i have looked all around in the shell and i cannot find what version of dg we are using. I know once before with...
Cronax aka Mike P
cronax_me
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Dec 17, 2007
12:55 pm
787
We are happy to announce the sixth release of the codebase formerly known as CircleMUD. If you are interested in a mature and stable codebase with dedicated...
Nate
rumble_tba
Offline Send Email
Apr 16, 2008
9:16 am
788
We are happy to announce the seventh release of tbaMUD, the continued development of the CircleMUD codebase. If you are interested in a mature and stable...
Nate
rumble_tba
Offline Send Email
Aug 17, 2008
11:54 pm
Messages 758 - 788 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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