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Messages 738 - 769 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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738
Hey Guys, How is the development of the next version of dg_scripts coming. Is there anything I can do to help? Can you post your current TODO list? Respond in...
Jamie Nelson
mordecai@...
Send Email
May 18, 2006
10:07 am
739
After modifying dg significantly, and running into some structural issues, I've considered doing a bit of a mix up: reimplementing dg and its bindings in...
Narg
wot_narg
Offline Send Email
May 19, 2006
5:31 am
740
If it can be made backwards compatible. Then that is fine. But a consideration you could look at is that you will then have 2 languages that the programmer of...
Jamie Nelson
mordecai4d
Offline Send Email
May 19, 2006
6:08 am
741
dg syntax is simple enough that writing a converter on the file that stores the scripts should be fairly easy (hopefully). -- ~Narg GPG Public key at: ...
Narg
wot_narg
Offline Send Email
May 19, 2006
9:04 pm
742
I'm fairly new at this stuff only bit more then a year working with scripts. I have been having issues with it causing several errors. For example. [ Trigger:...
cronax_me
Offline Send Email
Nov 1, 2006
12:19 am
743
... These errors are caused by not having a target. i.e. person already left etc. Without a target it defaults to the room and rooms obviously don't have...
Nate
rumble_tba
Offline Send Email
Nov 1, 2006
6:10 am
745
No, this happens while the player is fighting the mob with these scripts. Each time the script is called during the fight i see all 3 errors. The mob gets...
cronax_me
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Nov 1, 2006
11:19 pm
746
It looks more like you are just using the wrong variable. I don't know much about %random.char%, but with what the errors are saying, it's confused on the ...
yourmomsmellsfunny
yourmomsmell...
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Nov 2, 2006
12:25 am
747
I would change it to this, personally. As %random.char% can sometimes return a blank target. set target %random.char% if %target% if (%target.canbeseen% &&...
Jamie Nelson
mordecai4d
Offline Send Email
Nov 2, 2006
12:55 am
748
Thanks, just adding the if %target% fixed all my problems. ... [mailto:dg_scripts@yahoogroups.com] On...
cronax_me
Offline Send Email
Nov 2, 2006
11:17 pm
749
I am having a few issues with making this script work. Haveing acouple issues with it. What i intended is i have a bunch of objects i want to react if a mage...
cronax_me
Offline Send Email
Jan 6, 2007
6:37 pm
751
From: dg_scripts@yahoogroups.com [mailto:dg_scripts@yahoogroups.com] On Behalf Of cronax_me Sent: Sunday, 7 January 2007 7:30 a.m. To:...
Jamie Nelson
mordecai4d
Offline Send Email
Jan 7, 2007
7:29 am
752
That works great expect now when the global limit is reached the player cant use the fireball spell. Ugg....
cronax_me
Offline Send Email
Jan 7, 2007
3:42 pm
753
... Use detach after you reach the max use # detach <trig #> %self.id% or detach all %self.id% Rumble The Builder Academy builderacademy.net 9091...
Nate
rumble_tba
Offline Send Email
Jan 7, 2007
6:37 pm
754
This would be my version (mailer trig, not tested): * if command is cast and arg is fireshield (and all abbrevs of each) if %cmd.mudcommand% == cast &&...
Nate
rumble_tba
Offline Send Email
Jan 7, 2007
7:16 pm
755
Just a slight change to that mailer trig. :) From: dg_scripts@yahoogroups.com [mailto:dg_scripts@yahoogroups.com] On Behalf Of Nate Sent: Monday, 8 January...
Jamie Nelson
mordecai4d
Offline Send Email
Jan 7, 2007
8:21 pm
756
Thanks for the help guys, got me headed in the right direction little bit of tweeking i got it working the way i intended. Btw this is what i came up with. if...
cronax_me
Offline Send Email
Jan 8, 2007
1:24 am
757
Learn what /= means. Then you can rewrite this line better. if %cmd.mudcommand% == cast && 'fireball' /= %arg% || % arg% /= 'fire' || %arg% /= 'fireb' || %arg%...
Jamie Nelson
mordecai4d
Offline Send Email
Jan 8, 2007
3:06 am
758
Im having some issue with making this work correctly. I have a temple that when folks quest at my statue they are trans to a point in one of my quest zones...
cronax_me
Offline Send Email
Feb 7, 2007
7:10 pm
759
Firstly, you are missing the closing % on the findmob call. And, it is %findmob.<roomvnum>(<mobvnum>)% are your room and mob both 53021? And finally, if there...
Jamie Nelson
mordecai4d
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Feb 7, 2007
7:32 pm
760
Thanks, I had the statment closed while i was doing it, lost a peice copy/pasting, Still couldnt get it to work right with findmob but the old way worked...
cronax_me
Offline Send Email
Feb 7, 2007
8:06 pm
761
That is great news. J Happy to help. By the way, we have some excellent script writers on this list. If anyone has come up with some curly concepts that need...
Jamie Nelson
mordecai4d
Offline Send Email
Feb 7, 2007
8:22 pm
762
I have a simple question. I was trying to get a script to load a mob in a differnt room. First i tried %load% mob %room.vnum(12652)% That didnt seem to work ...
cronax_me
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Feb 12, 2007
11:34 pm
763
If you are running the latest version of DG_SCRIPTS from Welcor, I believe that you can do it like this. %load% mob <mob vnum> <room vnum> Which for you would...
Jamie Nelson
mordecai4d
Offline Send Email
Feb 12, 2007
11:42 pm
764
Guess maybe i need to bug the admin to update the dg to most recient version. Last option was the way i needed to go. Thanks again :) ... ...
cronax_me
Offline Send Email
Feb 13, 2007
12:11 am
765
J There are some fantastic updates in the new version. Including missing bracket checking. Better script formatting. New commands and features, and several bug...
Jamie Nelson
mordecai4d
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Feb 13, 2007
1:48 am
766
Can a script be made that will trigger every round of battle? My thought behind this is an object that casts spells. I know i can do it with a random, but i...
cronax_me
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Feb 14, 2007
3:11 am
767
I noticed that when i have objects casting. The standard spell messages are appearing, i thought from what i read in other posts that it should give no text...
cronax_me
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Feb 14, 2007
2:12 pm
768
Personally I would change your script just slightly, it will do the same thing, but is easier to read. 1) Name : obj - 29816 - Caining stick specs 2) Intended...
Jamie Nelson
mordecai4d
Offline Send Email
Feb 15, 2007
7:54 pm
769
Wow what a differnace in size, However i still see those messages....
Cronax aka Mike P
cronax_me
Offline Send Email
Feb 15, 2007
10:00 pm
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