Hey Guys, How is the development of the next version of dg_scripts coming. Is there anything I can do to help? Can you post your current TODO list? Respond in...
Jamie Nelson
mordecai@...
May 18, 2006 10:07 am
739
After modifying dg significantly, and running into some structural issues, I've considered doing a bit of a mix up: reimplementing dg and its bindings in...
If it can be made backwards compatible. Then that is fine. But a consideration you could look at is that you will then have 2 languages that the programmer of...
dg syntax is simple enough that writing a converter on the file that stores the scripts should be fairly easy (hopefully). -- ~Narg GPG Public key at: ...
I'm fairly new at this stuff only bit more then a year working with scripts. I have been having issues with it causing several errors. For example. [ Trigger:...
... These errors are caused by not having a target. i.e. person already left etc. Without a target it defaults to the room and rooms obviously don't have...
No, this happens while the player is fighting the mob with these scripts. Each time the script is called during the fight i see all 3 errors. The mob gets...
It looks more like you are just using the wrong variable. I don't know much about %random.char%, but with what the errors are saying, it's confused on the ...
I would change it to this, personally. As %random.char% can sometimes return a blank target. set target %random.char% if %target% if (%target.canbeseen% &&...
I am having a few issues with making this script work. Haveing acouple issues with it. What i intended is i have a bunch of objects i want to react if a mage...
This would be my version (mailer trig, not tested): * if command is cast and arg is fireshield (and all abbrevs of each) if %cmd.mudcommand% == cast &&...
Just a slight change to that mailer trig. :) From: dg_scripts@yahoogroups.com [mailto:dg_scripts@yahoogroups.com] On Behalf Of Nate Sent: Monday, 8 January...
Thanks for the help guys, got me headed in the right direction little bit of tweeking i got it working the way i intended. Btw this is what i came up with. if...
Learn what /= means. Then you can rewrite this line better. if %cmd.mudcommand% == cast && 'fireball' /= %arg% || % arg% /= 'fire' || %arg% /= 'fireb' || %arg%...
Im having some issue with making this work correctly. I have a temple that when folks quest at my statue they are trans to a point in one of my quest zones...
Firstly, you are missing the closing % on the findmob call. And, it is %findmob.<roomvnum>(<mobvnum>)% are your room and mob both 53021? And finally, if there...
Thanks, I had the statment closed while i was doing it, lost a peice copy/pasting, Still couldnt get it to work right with findmob but the old way worked...
That is great news. J Happy to help. By the way, we have some excellent script writers on this list. If anyone has come up with some curly concepts that need...
I have a simple question. I was trying to get a script to load a mob in a differnt room. First i tried %load% mob %room.vnum(12652)% That didnt seem to work ...
If you are running the latest version of DG_SCRIPTS from Welcor, I believe that you can do it like this. %load% mob <mob vnum> <room vnum> Which for you would...
J There are some fantastic updates in the new version. Including missing bracket checking. Better script formatting. New commands and features, and several bug...
Can a script be made that will trigger every round of battle? My thought behind this is an object that casts spells. I know i can do it with a random, but i...
I noticed that when i have objects casting. The standard spell messages are appearing, i thought from what i read in other posts that it should give no text...
Personally I would change your script just slightly, it will do the same thing, but is easier to read. 1) Name : obj - 29816 - Caining stick specs 2) Intended...