Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...
... I have never been able to get findmob/findobj to work. It is bugged on TBA, Welcor will have to answer that one. ... Of course there is a work around to do...
I just noticed, while trying to figure out why my DG Scripts version was listed as 1.0.12 even though I sware we released 1.0.13 *first* as part of a CWG...
... field: 'room' ] No problem, this trigger wasn't as simple as I first guessed anyways. Added it to the example zone, 1418 on TBA: * this trigger is meant...
... From: "Zizazat Lazuras" ... This is a room trigger, right ? %self.room% doesn't work for room vars.. Perhaps %self% was what you were after? Welcor (oh,...
... 'room' ] ... Yeah, it's a command trigger for a room. I did change Rumble's trigger to use %self% instead but it doesn't do anything at all now :( lol......
I need some assistance in "advanced scripting" (well, my basic scripting is pretty poor, too...). What I have is a situation where a mobile is to be loaded...
... Here is the workaround we use on TBA. at <vnum where you don't care the spam goes> wield sword Here is how Manivo used it: Name: 'new trigger', VNum:...
Cool - it worked, using "%at% 0" in front of the wear / wield commands. I also did something similar with purgin gthe mod - I first teleported him to 0, then...
... Now that I think about it the example with vnum 0 isn't a very good one since people will idle in room 0 and see all the spam ;-) so pick the freezer or...
Well this could help, we use a function called eqmute. It allows you to toggle on and off eq messages you see when someone wears eq. All it does it is, in...
... In regards to using AT and using GODROOMs, wouldn't it just be easier in the long-run to create a special for DG? I'm figuring I'd create somethin' called...
Sorry about that, I didn't mean to step on Scott's answer with my idea, I didn't see it in my Yahoo spam filled box until I rescanned after my initial post. Z-...
I am implementing a quest system complete with qedit and multiple rewards, etc. However, we use DG Scripts, etc... and some quests they get sent on will direct...
... From: "SaGE_DeVille" ... Well, yes, eventually. However, it's impossible to know when the trigger stops running: while 1 wait until 3:00 %echo% The time is...
... do_attach is great! Using script numbers is also better for my quest structure. However, since there is no way to tell when the script has ended... is...
This is what I currently have for my procedure to run the script.. void quest_dg_reward_script(struct char_data *self, struct char_data *vict, int tn) { /*...
It seems that anything I have that has a wait #s in will not count down. For example: this room trig: Name: 'mirror teleport', VNum: [ 6901], RNum: [ 89] ...