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Messages 694 - 723 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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694
Help! I have a mob load script, as shown below: 500H 100M 82V > tstat 2850 Name: 'Guardian Load Actions', VNum: [ 2850], RNum: [ 105] Trigger Intended...
Ken Ray
kenr86
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May 15, 2005
3:30 pm
695
... Just take the % off the wield and wear commands. Rumble The Builder Academy builderacademy.net 9091...
Nate
rumble_tba
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May 15, 2005
6:35 pm
696
Thanks - that fixed it. I am a bit confused though - when should one surround commands with a '%', and when not?...
Ken Ray
kenr86
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May 15, 2005
7:26 pm
697
... From: "Ken Ray" ... The '%' commands are only used for some specific script commands. A, more or less complete, overview can be found at ...
Welcor
welcor_of_cr...
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May 15, 2005
9:12 pm
698
Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
Jamie Nelson
mordecai4d
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May 15, 2005
9:22 pm
699
Jamie, Welcor - Thanks for the explanation - things are starting to become clear....
Ken Ray
kenr86
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May 16, 2005
12:53 am
700
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Narg
wot_narg
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May 21, 2005
4:13 am
701
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
Zizazat Lazuras
zizazat
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May 25, 2005
2:28 am
702
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...
Ken Ray
kenr86
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May 25, 2005
2:52 am
703
... I have never been able to get findmob/findobj to work. It is bugged on TBA, Welcor will have to answer that one. ... Of course there is a work around to do...
Nate
rumble_tba
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May 25, 2005
5:11 am
704
It works for me, I will get a patch out for it tonight if possible. Jamie...
Jamie Nelson
mordecai4d
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May 25, 2005
5:46 am
705
... [snip] set CARDOBJ 700 eval inroom %self.room% eval obj %inroom.contents% while %obj% set next_item %item.net_in_list% if %item.vnum% = %CARDOBJ% %send%...
Zizazat Lazuras
zizazat
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May 25, 2005
2:01 pm
706
I just noticed, while trying to figure out why my DG Scripts version was listed as 1.0.12 even though I sware we released 1.0.13 *first* as part of a CWG...
Zizazat Lazuras
zizazat
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May 25, 2005
3:39 pm
707
... field: 'room' ] No problem, this trigger wasn't as simple as I first guessed anyways. Added it to the example zone, 1418 on TBA: * this trigger is meant...
Nate
rumble_tba
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May 25, 2005
11:40 pm
708
... From: "Zizazat Lazuras" ... This is a room trigger, right ? %self.room% doesn't work for room vars.. Perhaps %self% was what you were after? Welcor (oh,...
Welcor
welcor_of_cr...
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May 26, 2005
12:04 am
709
... 'room' ] ... Yeah, it's a command trigger for a room. I did change Rumble's trigger to use %self% instead but it doesn't do anything at all now :( lol......
Zizazat Lazuras
zizazat
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May 26, 2005
1:50 am
710
I need some assistance in "advanced scripting" (well, my basic scripting is pretty poor, too...). What I have is a situation where a mobile is to be loaded...
Ken Ray
kenr86
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May 28, 2005
5:59 pm
711
... Here is the workaround we use on TBA. at <vnum where you don't care the spam goes> wield sword Here is how Manivo used it: Name: 'new trigger', VNum:...
Nate
rumble_tba
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May 28, 2005
7:43 pm
712
Cool - it worked, using "%at% 0" in front of the wear / wield commands. I also did something similar with purgin gthe mod - I first teleported him to 0, then...
Ken Ray
kenr86
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May 28, 2005
8:25 pm
713
... Now that I think about it the example with vnum 0 isn't a very good one since people will idle in room 0 and see all the spam ;-) so pick the freezer or...
Nate
rumble_tba
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May 28, 2005
9:09 pm
714
Well this could help, we use a function called eqmute. It allows you to toggle on and off eq messages you see when someone wears eq. All it does it is, in...
Scott Meisenholder
scmeis1
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May 29, 2005
1:47 am
715
... In regards to using AT and using GODROOMs, wouldn't it just be easier in the long-run to create a special for DG? I'm figuring I'd create somethin' called...
Rich
antitear2001
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May 29, 2005
3:48 pm
716
Sorry about that, I didn't mean to step on Scott's answer with my idea, I didn't see it in my Yahoo spam filled box until I rescanned after my initial post. Z-...
Rich
antitear2001
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May 29, 2005
3:51 pm
717
I am implementing a quest system complete with qedit and multiple rewards, etc. However, we use DG Scripts, etc... and some quests they get sent on will direct...
SaGE_DeVille
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Jun 28, 2005
2:12 pm
718
... From: "SaGE_DeVille" <carlton@...> ... void run_dg_reward_script(struct char_data *self, struct char_data *vict) { char *cmds,...
Welcor
welcor_of_cr...
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Jun 29, 2005
10:31 am
719
Welcor, I noticed you added the trigger to the mob... do we need to remove it somehow? -C....
SaGE_DeVille
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Jun 29, 2005
1:15 pm
720
... From: "SaGE_DeVille" ... Well, yes, eventually. However, it's impossible to know when the trigger stops running: while 1 wait until 3:00 %echo% The time is...
Welcor
welcor_of_cr...
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Jun 29, 2005
11:05 pm
721
... do_attach is great! Using script numbers is also better for my quest structure. However, since there is no way to tell when the script has ended... is...
SaGE_DeVille
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Jun 30, 2005
12:16 pm
722
This is what I currently have for my procedure to run the script.. void quest_dg_reward_script(struct char_data *self, struct char_data *vict, int tn) { /*...
SaGE_DeVille
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Jun 30, 2005
12:32 pm
723
It seems that anything I have that has a wait #s in will not count down. For example: this room trig: Name: 'mirror teleport', VNum: [ 6901], RNum: [ 89] ...
Gilean of the Void
gilean42
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Jul 19, 2005
7:41 pm
Messages 694 - 723 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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