I was curious, I know how to make weapons cast using a random object trigger. But on welcor.n3.net there is a screen shot that shows option 'L) WPN Spells:'....
... From: "Youd have to ask." ... The weapon spells thing is actually a thing of the past. The site used to be the builder guide for the mud known as...
In dg_scripts.c, function item_in_list, there are three for loops checking to see if the character has a particular item. The three loops are fundamentally...
Hello, I have been looking thru the help files and docs, and cannot find a reference list for a lot of the variables, most notably the %actor% and subfunctions...
... From: "Pete Cauchy" ... look at http://www.builderacademy.net/Oasis_DG_pages/contents/variables.htm ALL the fields in the section labeled "Characters"...
... Also when using strung together variables like this one: %actor.fighting.eq(wield).shortdesc% I suggest you use a check for its existance first, as if any...
... I have a kept a more up to date help file on TBA. Just HELP VARIABLES there and then hit each subcategory with examples: CHAR-VAR - Variables for...
Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...
... I have never been able to get findmob/findobj to work. It is bugged on TBA, Welcor will have to answer that one. ... Of course there is a work around to do...
I just noticed, while trying to figure out why my DG Scripts version was listed as 1.0.12 even though I sware we released 1.0.13 *first* as part of a CWG...
... field: 'room' ] No problem, this trigger wasn't as simple as I first guessed anyways. Added it to the example zone, 1418 on TBA: * this trigger is meant...
... From: "Zizazat Lazuras" ... This is a room trigger, right ? %self.room% doesn't work for room vars.. Perhaps %self% was what you were after? Welcor (oh,...
... 'room' ] ... Yeah, it's a command trigger for a room. I did change Rumble's trigger to use %self% instead but it doesn't do anything at all now :( lol......
I need some assistance in "advanced scripting" (well, my basic scripting is pretty poor, too...). What I have is a situation where a mobile is to be loaded...
... Here is the workaround we use on TBA. at <vnum where you don't care the spam goes> wield sword Here is how Manivo used it: Name: 'new trigger', VNum:...
Cool - it worked, using "%at% 0" in front of the wear / wield commands. I also did something similar with purgin gthe mod - I first teleported him to 0, then...
... Now that I think about it the example with vnum 0 isn't a very good one since people will idle in room 0 and see all the spam ;-) so pick the freezer or...
Well this could help, we use a function called eqmute. It allows you to toggle on and off eq messages you see when someone wears eq. All it does it is, in...
... In regards to using AT and using GODROOMs, wouldn't it just be easier in the long-run to create a special for DG? I'm figuring I'd create somethin' called...
Sorry about that, I didn't mean to step on Scott's answer with my idea, I didn't see it in my Yahoo spam filled box until I rescanned after my initial post. Z-...