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Messages 680 - 709 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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680
I've been working on my mud for some time now. I compile and run it on my own machine (windows xp). I just recently found a linux host and need to figure out...
Youd have to ask.
groundzero2010
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Mar 19, 2005
8:21 am
681
I have a script that loads a mob under certain circumstances. What I want to do is when the zone resets is have the mob purges. The first step was to create a...
Ken Ray
kenr86
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Mar 27, 2005
3:43 pm
682
Try this: If %findmob.<room vnum>(<mob vnum>)% %purge% <mobname> else return 0 end ... From: Ken Ray [mailto:kenr86@...] Sent: Sunday, March 27, 2005...
Bevin Rainwater
justrosi2002
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Mar 27, 2005
6:09 pm
683
Findmob and Findobj may have come with pl13, I forget. TBA example below. I have not tried a loop to check multiple rooms. I did have problems with matching...
groups@...
rumble_tba
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Mar 27, 2005
7:00 pm
684
I tried that as well: 500H 100M 82V > look [ 2898] [TRIG] The Old Crypts [ DARK INDOORS NO_TRACK UNDERGROUND ] [ City ] You are in a dusty stone chamber, large...
Ken Ray
kenr86
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Mar 28, 2005
2:49 am
685
"If %findmob.self(2863)%" I've noticed .self doesn't work. Try the actual vnum. %findmob.#(2863)% Rumble The Builders Academy builderacademy.net 9091 [Non-text...
groups@...
rumble_tba
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Mar 28, 2005
3:50 am
686
... or even, since it is a room trigger: if %self.people(<mob vnum>)% %purge% %self.people(<mobvnum>)% %echo% Purged. else %echo% Not Purged. end...
Jamie Nelson
mordecai4d
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Mar 28, 2005
8:28 pm
687
I was curious, I know how to make weapons cast using a random object trigger. But on welcor.n3.net there is a screen shot that shows option 'L) WPN Spells:'....
Youd have to ask.
groundzero2010
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Apr 2, 2005
5:16 am
688
... From: "Youd have to ask." ... The weapon spells thing is actually a thing of the past. The site used to be the builder guide for the mud known as...
Welcor
welcor_of_cr...
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Apr 2, 2005
9:58 pm
689
In dg_scripts.c, function item_in_list, there are three for loops checking to see if the character has a particular item. The three loops are fundamentally...
Ken Ray
kenr86
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Apr 3, 2005
4:17 pm
690
Hello, I have been looking thru the help files and docs, and cannot find a reference list for a lot of the variables, most notably the %actor% and subfunctions...
Pete Cauchy
naldarn
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Apr 3, 2005
11:26 pm
691
... From: "Pete Cauchy" ... look at http://www.builderacademy.net/Oasis_DG_pages/contents/variables.htm ALL the fields in the section labeled "Characters"...
Welcor
welcor_of_cr...
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Apr 4, 2005
12:04 am
692
... Also when using strung together variables like this one: %actor.fighting.eq(wield).shortdesc% I suggest you use a check for its existance first, as if any...
Jamie Nelson
mordecai4d
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Apr 4, 2005
2:24 am
693
... I have a kept a more up to date help file on TBA. Just HELP VARIABLES there and then hit each subcategory with examples: CHAR-VAR - Variables for...
Nate
rumble_tba
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Apr 4, 2005
6:17 am
694
Help! I have a mob load script, as shown below: 500H 100M 82V > tstat 2850 Name: 'Guardian Load Actions', VNum: [ 2850], RNum: [ 105] Trigger Intended...
Ken Ray
kenr86
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May 15, 2005
3:30 pm
695
... Just take the % off the wield and wear commands. Rumble The Builder Academy builderacademy.net 9091...
Nate
rumble_tba
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May 15, 2005
6:35 pm
696
Thanks - that fixed it. I am a bit confused though - when should one surround commands with a '%', and when not?...
Ken Ray
kenr86
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May 15, 2005
7:26 pm
697
... From: "Ken Ray" ... The '%' commands are only used for some specific script commands. A, more or less complete, overview can be found at ...
Welcor
welcor_of_cr...
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May 15, 2005
9:12 pm
698
Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
Jamie Nelson
mordecai4d
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May 15, 2005
9:22 pm
699
Jamie, Welcor - Thanks for the explanation - things are starting to become clear....
Ken Ray
kenr86
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May 16, 2005
12:53 am
700
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Narg
wot_narg
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May 21, 2005
4:13 am
701
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
Zizazat Lazuras
zizazat
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May 25, 2005
2:28 am
702
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...
Ken Ray
kenr86
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May 25, 2005
2:52 am
703
... I have never been able to get findmob/findobj to work. It is bugged on TBA, Welcor will have to answer that one. ... Of course there is a work around to do...
Nate
rumble_tba
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May 25, 2005
5:11 am
704
It works for me, I will get a patch out for it tonight if possible. Jamie...
Jamie Nelson
mordecai4d
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May 25, 2005
5:46 am
705
... [snip] set CARDOBJ 700 eval inroom %self.room% eval obj %inroom.contents% while %obj% set next_item %item.net_in_list% if %item.vnum% = %CARDOBJ% %send%...
Zizazat Lazuras
zizazat
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May 25, 2005
2:01 pm
706
I just noticed, while trying to figure out why my DG Scripts version was listed as 1.0.12 even though I sware we released 1.0.13 *first* as part of a CWG...
Zizazat Lazuras
zizazat
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May 25, 2005
3:39 pm
707
... field: 'room' ] No problem, this trigger wasn't as simple as I first guessed anyways. Added it to the example zone, 1418 on TBA: * this trigger is meant...
Nate
rumble_tba
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May 25, 2005
11:40 pm
708
... From: "Zizazat Lazuras" ... This is a room trigger, right ? %self.room% doesn't work for room vars.. Perhaps %self% was what you were after? Welcor (oh,...
Welcor
welcor_of_cr...
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May 26, 2005
12:04 am
709
... 'room' ] ... Yeah, it's a command trigger for a room. I did change Rumble's trigger to use %self% instead but it doesn't do anything at all now :( lol......
Zizazat Lazuras
zizazat
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May 26, 2005
1:50 am
Messages 680 - 709 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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