I've been working on my mud for some time now. I compile and run it on my own machine (windows xp). I just recently found a linux host and need to figure out...
I have a script that loads a mob under certain circumstances. What I want to do is when the zone resets is have the mob purges. The first step was to create a...
Try this: If %findmob.<room vnum>(<mob vnum>)% %purge% <mobname> else return 0 end ... From: Ken Ray [mailto:kenr86@...] Sent: Sunday, March 27, 2005...
Findmob and Findobj may have come with pl13, I forget. TBA example below. I have not tried a loop to check multiple rooms. I did have problems with matching...
I tried that as well: 500H 100M 82V > look [ 2898] [TRIG] The Old Crypts [ DARK INDOORS NO_TRACK UNDERGROUND ] [ City ] You are in a dusty stone chamber, large...
"If %findmob.self(2863)%" I've noticed .self doesn't work. Try the actual vnum. %findmob.#(2863)% Rumble The Builders Academy builderacademy.net 9091 [Non-text...
I was curious, I know how to make weapons cast using a random object trigger. But on welcor.n3.net there is a screen shot that shows option 'L) WPN Spells:'....
... From: "Youd have to ask." ... The weapon spells thing is actually a thing of the past. The site used to be the builder guide for the mud known as...
In dg_scripts.c, function item_in_list, there are three for loops checking to see if the character has a particular item. The three loops are fundamentally...
Hello, I have been looking thru the help files and docs, and cannot find a reference list for a lot of the variables, most notably the %actor% and subfunctions...
... From: "Pete Cauchy" ... look at http://www.builderacademy.net/Oasis_DG_pages/contents/variables.htm ALL the fields in the section labeled "Characters"...
... Also when using strung together variables like this one: %actor.fighting.eq(wield).shortdesc% I suggest you use a check for its existance first, as if any...
... I have a kept a more up to date help file on TBA. Just HELP VARIABLES there and then hit each subcategory with examples: CHAR-VAR - Variables for...
Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...
... I have never been able to get findmob/findobj to work. It is bugged on TBA, Welcor will have to answer that one. ... Of course there is a work around to do...
I just noticed, while trying to figure out why my DG Scripts version was listed as 1.0.12 even though I sware we released 1.0.13 *first* as part of a CWG...
... field: 'room' ] No problem, this trigger wasn't as simple as I first guessed anyways. Added it to the example zone, 1418 on TBA: * this trigger is meant...
... From: "Zizazat Lazuras" ... This is a room trigger, right ? %self.room% doesn't work for room vars.. Perhaps %self% was what you were after? Welcor (oh,...
... 'room' ] ... Yeah, it's a command trigger for a room. I did change Rumble's trigger to use %self% instead but it doesn't do anything at all now :( lol......