Hi, From what I understand in the readme files included with the script packages, players can have variables stored to them. Also included in the readme is...
... script ... player ... seperate ... them 'locally', ... a ... HELP REMOTE on tba or the trig.hlp on Welcor's download page. REMOTE Usage: remote <variable>...
Thanks for the reply, Remote seems to work fine, that is what I have been using so far, and it shows up when you stat the player: Global Variables: ...
... player quits and returns, they have no Global Variables attached to them. ... What version of DG are you using? Is the variable file for the player ever...
... From: "B. Grantham" ... Check if the file is created (lib/plrvars/X-X/X.mem). If it isn't, make sure you have a call to save_char_vars() in save_char() in ...
Thanks Welcor, that was the solution - They were never being saved to the file, the call to save_char_vars fixed it right up. Thanks for all the help, Cb ... ...
I've been working on my mud for some time now. I compile and run it on my own machine (windows xp). I just recently found a linux host and need to figure out...
I have a script that loads a mob under certain circumstances. What I want to do is when the zone resets is have the mob purges. The first step was to create a...
Try this: If %findmob.<room vnum>(<mob vnum>)% %purge% <mobname> else return 0 end ... From: Ken Ray [mailto:kenr86@...] Sent: Sunday, March 27, 2005...
Findmob and Findobj may have come with pl13, I forget. TBA example below. I have not tried a loop to check multiple rooms. I did have problems with matching...
I tried that as well: 500H 100M 82V > look [ 2898] [TRIG] The Old Crypts [ DARK INDOORS NO_TRACK UNDERGROUND ] [ City ] You are in a dusty stone chamber, large...
"If %findmob.self(2863)%" I've noticed .self doesn't work. Try the actual vnum. %findmob.#(2863)% Rumble The Builders Academy builderacademy.net 9091 [Non-text...
I was curious, I know how to make weapons cast using a random object trigger. But on welcor.n3.net there is a screen shot that shows option 'L) WPN Spells:'....
... From: "Youd have to ask." ... The weapon spells thing is actually a thing of the past. The site used to be the builder guide for the mud known as...
In dg_scripts.c, function item_in_list, there are three for loops checking to see if the character has a particular item. The three loops are fundamentally...
Hello, I have been looking thru the help files and docs, and cannot find a reference list for a lot of the variables, most notably the %actor% and subfunctions...
... From: "Pete Cauchy" ... look at http://www.builderacademy.net/Oasis_DG_pages/contents/variables.htm ALL the fields in the section labeled "Characters"...
... Also when using strung together variables like this one: %actor.fighting.eq(wield).shortdesc% I suggest you use a check for its existance first, as if any...
... I have a kept a more up to date help file on TBA. Just HELP VARIABLES there and then hit each subcategory with examples: CHAR-VAR - Variables for...
Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...