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Messages 673 - 702 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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673
Excuse me folks for this message. Welcor, I sent you in some snippits a few days ago. Did they get spam filtered or something. I sent them from...
Jamie Nelson
mordecai4d
Offline Send Email
Feb 9, 2005
7:47 pm
674
Hi, From what I understand in the readme files included with the script packages, players can have variables stored to them. Also included in the readme is...
Cowboy013
Offline Send Email
Feb 24, 2005
10:22 pm
675
... script ... player ... seperate ... them 'locally', ... a ... HELP REMOTE on tba or the trig.hlp on Welcor's download page. REMOTE Usage: remote <variable>...
Nate
rumble_tba
Offline Send Email
Feb 25, 2005
2:37 am
676
Thanks for the reply, Remote seems to work fine, that is what I have been using so far, and it shows up when you stat the player: Global Variables: ...
B. Grantham
Cowboy013
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Feb 25, 2005
5:17 am
677
... player quits and returns, they have no Global Variables attached to them. ... What version of DG are you using? Is the variable file for the player ever...
Nate
rumble_tba
Offline Send Email
Feb 25, 2005
5:36 am
678
... From: "B. Grantham" ... Check if the file is created (lib/plrvars/X-X/X.mem). If it isn't, make sure you have a call to save_char_vars() in save_char() in ...
Welcor
welcor_of_cr...
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Feb 25, 2005
8:55 am
679
Thanks Welcor, that was the solution - They were never being saved to the file, the call to save_char_vars fixed it right up. Thanks for all the help, Cb ... ...
B. Grantham
Cowboy013
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Feb 25, 2005
1:52 pm
680
I've been working on my mud for some time now. I compile and run it on my own machine (windows xp). I just recently found a linux host and need to figure out...
Youd have to ask.
groundzero2010
Offline Send Email
Mar 19, 2005
8:21 am
681
I have a script that loads a mob under certain circumstances. What I want to do is when the zone resets is have the mob purges. The first step was to create a...
Ken Ray
kenr86
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Mar 27, 2005
3:43 pm
682
Try this: If %findmob.<room vnum>(<mob vnum>)% %purge% <mobname> else return 0 end ... From: Ken Ray [mailto:kenr86@...] Sent: Sunday, March 27, 2005...
Bevin Rainwater
justrosi2002
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Mar 27, 2005
6:09 pm
683
Findmob and Findobj may have come with pl13, I forget. TBA example below. I have not tried a loop to check multiple rooms. I did have problems with matching...
groups@...
rumble_tba
Offline Send Email
Mar 27, 2005
7:00 pm
684
I tried that as well: 500H 100M 82V > look [ 2898] [TRIG] The Old Crypts [ DARK INDOORS NO_TRACK UNDERGROUND ] [ City ] You are in a dusty stone chamber, large...
Ken Ray
kenr86
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Mar 28, 2005
2:49 am
685
"If %findmob.self(2863)%" I've noticed .self doesn't work. Try the actual vnum. %findmob.#(2863)% Rumble The Builders Academy builderacademy.net 9091 [Non-text...
groups@...
rumble_tba
Offline Send Email
Mar 28, 2005
3:50 am
686
... or even, since it is a room trigger: if %self.people(<mob vnum>)% %purge% %self.people(<mobvnum>)% %echo% Purged. else %echo% Not Purged. end...
Jamie Nelson
mordecai4d
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Mar 28, 2005
8:28 pm
687
I was curious, I know how to make weapons cast using a random object trigger. But on welcor.n3.net there is a screen shot that shows option 'L) WPN Spells:'....
Youd have to ask.
groundzero2010
Offline Send Email
Apr 2, 2005
5:16 am
688
... From: "Youd have to ask." ... The weapon spells thing is actually a thing of the past. The site used to be the builder guide for the mud known as...
Welcor
welcor_of_cr...
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Apr 2, 2005
9:58 pm
689
In dg_scripts.c, function item_in_list, there are three for loops checking to see if the character has a particular item. The three loops are fundamentally...
Ken Ray
kenr86
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Apr 3, 2005
4:17 pm
690
Hello, I have been looking thru the help files and docs, and cannot find a reference list for a lot of the variables, most notably the %actor% and subfunctions...
Pete Cauchy
naldarn
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Apr 3, 2005
11:26 pm
691
... From: "Pete Cauchy" ... look at http://www.builderacademy.net/Oasis_DG_pages/contents/variables.htm ALL the fields in the section labeled "Characters"...
Welcor
welcor_of_cr...
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Apr 4, 2005
12:04 am
692
... Also when using strung together variables like this one: %actor.fighting.eq(wield).shortdesc% I suggest you use a check for its existance first, as if any...
Jamie Nelson
mordecai4d
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Apr 4, 2005
2:24 am
693
... I have a kept a more up to date help file on TBA. Just HELP VARIABLES there and then hit each subcategory with examples: CHAR-VAR - Variables for...
Nate
rumble_tba
Offline Send Email
Apr 4, 2005
6:17 am
694
Help! I have a mob load script, as shown below: 500H 100M 82V > tstat 2850 Name: 'Guardian Load Actions', VNum: [ 2850], RNum: [ 105] Trigger Intended...
Ken Ray
kenr86
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May 15, 2005
3:30 pm
695
... Just take the % off the wield and wear commands. Rumble The Builder Academy builderacademy.net 9091...
Nate
rumble_tba
Offline Send Email
May 15, 2005
6:35 pm
696
Thanks - that fixed it. I am a bit confused though - when should one surround commands with a '%', and when not?...
Ken Ray
kenr86
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May 15, 2005
7:26 pm
697
... From: "Ken Ray" ... The '%' commands are only used for some specific script commands. A, more or less complete, overview can be found at ...
Welcor
welcor_of_cr...
Offline Send Email
May 15, 2005
9:12 pm
698
Any commands that a player can do in the game, don't specificly need a % around them. Script commands that are the same for each type for example: oecho mecho ...
Jamie Nelson
mordecai4d
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May 15, 2005
9:22 pm
699
Jamie, Welcor - Thanks for the explanation - things are starting to become clear....
Ken Ray
kenr86
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May 16, 2005
12:53 am
700
... If all else fails, a way to think about it is if a player can do it, it doesnt need %'s. -- ~Narg GPG Public key at: freewebs.com/wotnarg/key.html...
Narg
wot_narg
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May 21, 2005
4:13 am
701
Ok, I'm not really good at this script stuff... I have a command trigger called 'draw' What I want it to do is check the room to see if there is an object of a...
Zizazat Lazuras
zizazat
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May 25, 2005
2:28 am
702
I have had very similar problems with findmob: if (%cmd% == open) osend %actor.name% As you push on %self.shortdesc%, the lid opens with a deep scraping,...
Ken Ray
kenr86
Offline Send Email
May 25, 2005
2:52 am
Messages 673 - 702 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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