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Messages 67 - 96 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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67
I'm having some problems with some hit percent triggers. When the mob hit points fall bellow a certain percent the trigger fires loading a new mob. A sort of...
j0217995
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Mar 6, 2002
11:26 am
68
Here's another one if (%actor.room% != 31444) halt end %echo% %self.name% begins to lose his grip on the lights! wait 1 %echo% %self.name% grabs ahold of you,...
j0217995
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Mar 6, 2002
11:26 am
69
Looks like I'm loading up the list with some questions.... Let me give you all another one. I don't know even who is all on it anymore but away it goes. :) I...
j0217995
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Mar 7, 2002
5:00 am
70
Ah, the good old times... I'll never forget the first helper script I made. When me and my partner play-tested the script, the mob cried out to his father for...
molly.4d
molly.4d@...
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Mar 7, 2002
9:19 am
71
Use mgoto instead. I think that is the command =) So, wait 1 %teleport% %actor% 31441 wait 1 mgoto 31441 Or why not just load the mob in the new room? 31441....
Linus Nordling
leper@...
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Mar 7, 2002
9:19 am
72
... From: "j0217995" <j0217995@...> ... Ouch - that's some huge trigger... but the problem should be quite easily overcome. (I've stripped it a bit, so...
Welcor
welcor_of_cr...
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Mar 7, 2002
10:42 am
73
I guess three different act triggers and a counter on a mob or the room itself could check that you put the right thing in the right container. (The only...
molly.4d
molly.4d@...
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Mar 8, 2002
12:26 pm
74
Thanks Welcor and all, You all came in and saved my day... I figured it was something easy and I had just stared at it way too long and was going crazy and...
j0217995
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Mar 8, 2002
12:26 pm
75
... Here's the solution you want. Trigger will fire then detach itself. Place it directly before the conditional for halt itself. else if (!strn_cmp(cmd,...
Cris Jacobin
jacobinc@...
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Mar 8, 2002
12:28 pm
76
... From: "molly.4d" <molly.4d@...> <snip> %load% mob 1838 %force <helper.name> kill %actor.name% set load_helper 1 <snip> And in the thread "Container...
Welcor
welcor_of_cr...
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Mar 8, 2002
12:37 pm
77
has anyone patched the latest circle with DG scripts ?? ... From: Welcor [mailto:welcor@...] Sent: Friday, March 08, 2002 2:38 PM To:...
Peter Babcock
peterb@...
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Mar 11, 2002
11:04 am
78
... Not yet, sorry. But you can get a bpl 19 version on this lists home page : http://groups.yahoo.com/group/dg_scripts I'm currently updating the code to next...
welcor_of_cruelworld
welcor_of_cr...
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Mar 11, 2002
11:08 am
79
Rough estimation of when the new dg code is going to be implimented? -Jamie [Non-text portions of this message have been removed]...
Mordecai
soulstario@...
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Apr 12, 2002
10:01 pm
80
Oddly enough I have tryed for several months, on and off, to get DG_script to do simple math. Here is the scenerio. I have a taxman and like all taxmen he...
smkcld
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Apr 14, 2002
10:22 pm
81
... <snip> ... <snip> dg scripts does not (currently)[1] handle in line math. The above can be accomplished like this instead: eval returnval %amount%-500000 ...
welcor_of_cruelworld
welcor_of_cr...
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Apr 14, 2002
10:53 pm
82
Hmm...Let me see.. if %actor.canbeseen% mkill %actor.name% end No!! Doesn't work! if (%people.32052% = 0) halt else mkill %actor.name% end No!! Doesn't work! ...
smkcld
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May 12, 2002
12:04 pm
83
... From: "smkcld" <smkcld@...> ... Because the script doesn't check the room.. ... Because you need to use == to check for equality, and the script ...
Welcor
welcor_of_cr...
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May 12, 2002
12:21 pm
84
I've run into the same kind of problems some time ago Many times it's because the trigger fires before the actor is even in the room. so what i did was to take...
Christian Ejlertsen
macane99
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May 12, 2002
12:42 pm
85
... Thanks so much, I have no idea what I'd do without this group! Well, I suppose the more examples out available the easier it will be for the next newbie to...
smkcld
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May 14, 2002
11:26 am
86
Don't ask me how or why... I had tryed and tryed to get this silly trigger to work. This morning I refused to even look at it I was so fed up. This afternoon I...
smkcld
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May 14, 2002
11:12 pm
87
Hi i need alittle help with fight triggers. basically how to find out other then the actor and self are in a room. I am trying to make an auto load and assist...
scmeis1
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May 16, 2002
7:24 am
88
Hey all, Scott, this trigger should help you: You said--- Hi i need alittle help with fight triggers. basically how to find out other then the actor and self...
Jamie Nelson
soulstario@...
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May 17, 2002
11:04 am
89
I am new to the list, so let me start off by saying hello to all of you :) Hello everyone ;P I am currently having a lot of trouble with the actor variable. I...
sephiroth3160
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Jun 3, 2002
11:44 pm
90
I have seen this on several muds, I haven't spent much time working on it yet or even researching it, but heres what I was wondering if it could be done. On...
j0217995
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Jun 12, 2002
7:57 pm
91
... A couple of ways you could do this: 1) A room described as a train with open doors, that has an enter trigger to teleport the player to a noexit room with...
Byron Ellacott
bje@...
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Jun 13, 2002
7:48 am
92
BJ, Thanks for replying to this one, just wondering what the rest of you are thinking out there, can this be done.... Is there a better way then BJ described? ...
j0217995
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Jun 26, 2002
7:05 am
93
Knowing that you have a problem isn't enough. Details are needed. 1) Did you hand patch DG or use someone else's work? 2) Did it just begin to occur, or has...
Cris Jacobin
jacobinc@...
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Jun 26, 2002
7:05 am
94
Howdy, I'm still fairly new to dg scripts, though I'm pretty quick with learning. I wanted to add a sphinx-like gatekeeper to one of my zones. When a player...
tkeeri
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Jun 26, 2002
7:05 am
95
... From: "tkeeri" <tkeeri1@...> ... <snip of question script> The way you've set it up is hard to alter, should one need to. Since you've hardcoded the...
Welcor
welcor_of_cr...
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Jun 26, 2002
11:47 am
96
Ok, here is how we do it on our mud: We have three different types of public transport, all run by pretty simple scripts. - The most basic is a simple shuttle,...
molly.4d
molly.4d@...
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Jun 26, 2002
12:59 pm
Messages 67 - 96 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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