I'm having some problems with some hit percent triggers. When the mob hit points fall bellow a certain percent the trigger fires loading a new mob. A sort of...
Here's another one if (%actor.room% != 31444) halt end %echo% %self.name% begins to lose his grip on the lights! wait 1 %echo% %self.name% grabs ahold of you,...
Looks like I'm loading up the list with some questions.... Let me give you all another one. I don't know even who is all on it anymore but away it goes. :) I...
Ah, the good old times... I'll never forget the first helper script I made. When me and my partner play-tested the script, the mob cried out to his father for...
molly.4d
molly.4d@...
Mar 7, 2002 9:19 am
71
Use mgoto instead. I think that is the command =) So, wait 1 %teleport% %actor% 31441 wait 1 mgoto 31441 Or why not just load the mob in the new room? 31441....
Linus Nordling
leper@...
Mar 7, 2002 9:19 am
72
... From: "j0217995" <j0217995@...> ... Ouch - that's some huge trigger... but the problem should be quite easily overcome. (I've stripped it a bit, so...
I guess three different act triggers and a counter on a mob or the room itself could check that you put the right thing in the right container. (The only...
molly.4d
molly.4d@...
Mar 8, 2002 12:26 pm
74
Thanks Welcor and all, You all came in and saved my day... I figured it was something easy and I had just stared at it way too long and was going crazy and...
... Here's the solution you want. Trigger will fire then detach itself. Place it directly before the conditional for halt itself. else if (!strn_cmp(cmd,...
Cris Jacobin
jacobinc@...
Mar 8, 2002 12:28 pm
76
... From: "molly.4d" <molly.4d@...> <snip> %load% mob 1838 %force <helper.name> kill %actor.name% set load_helper 1 <snip> And in the thread "Container...
has anyone patched the latest circle with DG scripts ?? ... From: Welcor [mailto:welcor@...] Sent: Friday, March 08, 2002 2:38 PM To:...
Peter Babcock
peterb@...
Mar 11, 2002 11:04 am
78
... Not yet, sorry. But you can get a bpl 19 version on this lists home page : http://groups.yahoo.com/group/dg_scripts I'm currently updating the code to next...
Rough estimation of when the new dg code is going to be implimented? -Jamie [Non-text portions of this message have been removed]...
Mordecai
soulstario@...
Apr 12, 2002 10:01 pm
80
Oddly enough I have tryed for several months, on and off, to get DG_script to do simple math. Here is the scenerio. I have a taxman and like all taxmen he...
... <snip> ... <snip> dg scripts does not (currently)[1] handle in line math. The above can be accomplished like this instead: eval returnval %amount%-500000 ...
Hmm...Let me see.. if %actor.canbeseen% mkill %actor.name% end No!! Doesn't work! if (%people.32052% = 0) halt else mkill %actor.name% end No!! Doesn't work! ...
... From: "smkcld" <smkcld@...> ... Because the script doesn't check the room.. ... Because you need to use == to check for equality, and the script ...
I've run into the same kind of problems some time ago Many times it's because the trigger fires before the actor is even in the room. so what i did was to take...
... Thanks so much, I have no idea what I'd do without this group! Well, I suppose the more examples out available the easier it will be for the next newbie to...
Don't ask me how or why... I had tryed and tryed to get this silly trigger to work. This morning I refused to even look at it I was so fed up. This afternoon I...
Hi i need alittle help with fight triggers. basically how to find out other then the actor and self are in a room. I am trying to make an auto load and assist...
Hey all, Scott, this trigger should help you: You said--- Hi i need alittle help with fight triggers. basically how to find out other then the actor and self...
Jamie Nelson
soulstario@...
May 17, 2002 11:04 am
89
I am new to the list, so let me start off by saying hello to all of you :) Hello everyone ;P I am currently having a lot of trouble with the actor variable. I...
I have seen this on several muds, I haven't spent much time working on it yet or even researching it, but heres what I was wondering if it could be done. On...
... A couple of ways you could do this: 1) A room described as a train with open doors, that has an enter trigger to teleport the player to a noexit room with...
Byron Ellacott
bje@...
Jun 13, 2002 7:48 am
92
BJ, Thanks for replying to this one, just wondering what the rest of you are thinking out there, can this be done.... Is there a better way then BJ described? ...
Knowing that you have a problem isn't enough. Details are needed. 1) Did you hand patch DG or use someone else's work? 2) Did it just begin to occur, or has...
Cris Jacobin
jacobinc@...
Jun 26, 2002 7:05 am
94
Howdy, I'm still fairly new to dg scripts, though I'm pretty quick with learning. I wanted to add a sphinx-like gatekeeper to one of my zones. When a player...
... From: "tkeeri" <tkeeri1@...> ... <snip of question script> The way you've set it up is hard to alter, should one need to. Since you've hardcoded the...
Ok, here is how we do it on our mud: We have three different types of public transport, all run by pretty simple scripts. - The most basic is a simple shuttle,...