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Messages 656 - 686 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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656
Below is my script...it is supposed to function on a gate guard, who's job it is to open and close the gate at the appointed time. However, in my beta port,...
Zizazat Lazuras
zizazat
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Nov 18, 2004
1:01 am
657
... Woo! How about change it to a load trigger? ... While (1) ... Done Or wait until the next version of dg_scripts, Because I believe it may have a time...
Jamie Nelson
mordecai4d
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Nov 18, 2004
1:09 am
658
... Well, that MIGHT work...but The gate guard mobs are flagged NO_KILL and basically only load on boot. So they would get thrown into the while/wait loop at...
Zizazat Lazuras
zizazat
Offline Send Email
Nov 18, 2004
4:55 am
659
... It will work. And um.. Below is a mailer script I whipped up when I should have been working. What it does after 100 loops of the previous script is give a...
Jamie Nelson
mordecai4d
Offline Send Email
Nov 19, 2004
12:05 am
660
Hi, I am running circle-3.1 with heavily modified code. I have OasisOLC 2.0.6 and DG Scripts 1.0.13. I have recently run into a problem with my DG Scripts -...
Cowboy013
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Jan 3, 2005
5:52 pm
661
... From: "Cowboy013" ... Well here's a couple of suggestions: Add a small dummy function somewhere: void dummy (void) { int i = 1; } and place a call to dummy...
Thomas Arp
welcor_of_cr...
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Jan 3, 2005
10:59 pm
662
Quoting Cowboy013 <Cowboy013@...>: (You did do the obvious things like check the logs for errors? I tend to do that, and miss completely that the server...
Iain E. Davis
feaelin
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Jan 4, 2005
3:36 pm
663
First off I have to say I've gone through a lot of trouble just to incorporate DG into my mud. But once I'm done it will be well worth the change. DG Version...
Youd have to ask.
groundzero2010
Offline Send Email
Jan 10, 2005
8:22 am
664
... From: "Youd have to ask." ... Actually no.. I discovered this when making the next pach (which is currently at alfa-testing). I forgot to change it. Simple...
Thomas Arp
welcor_of_cr...
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Jan 10, 2005
10:53 am
666
For a room trigger, which should I set the trigger in? Zedit or Redit? It allows me to set them in both. Also, I think I might be having a problem with dg...
Youd have to ask.
groundzero2010
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Jan 22, 2005
10:53 pm
667
... From: "Youd have to ask." ... I suggest using Redit. Using Zedit will re-assign the trigger on each zone reset, resulting in a long list of similar...
Welcor
welcor_of_cr...
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Jan 22, 2005
11:26 pm
668
... I ... is ... changed ... contains ... Think I might have narrowed it down quite a bit. Spoke to Rumble and he got my brain back on track. I'm having...
Youd have to ask.
groundzero2010
Offline Send Email
Jan 23, 2005
12:37 am
669
... From: "Youd have to ask." ... From: "Scott Meisenholder" ... segment ... number ... Ack, that is what (I) get from having other patches installed when...
Thomas Arp
welcor_of_cr...
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Jan 23, 2005
2:03 am
670
... instead. ... Worked like a charm..I'll be seeing you on TBA more often. Time to crunch on learning triggers :P Even if I didn't have your patched code in...
Youd have to ask.
groundzero2010
Offline Send Email
Jan 23, 2005
2:25 am
671
Hi, I looked in the tutorial but couldnt find an exact answer to what I was looking for. Is it possible for an object to use the attach command in a script, to...
Cowboy013
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Feb 1, 2005
2:59 am
672
Forget it, I figured out where I was going wrong. Thanks!...
Cowboy013
Offline Send Email
Feb 1, 2005
3:54 am
673
Excuse me folks for this message. Welcor, I sent you in some snippits a few days ago. Did they get spam filtered or something. I sent them from...
Jamie Nelson
mordecai4d
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Feb 9, 2005
7:47 pm
674
Hi, From what I understand in the readme files included with the script packages, players can have variables stored to them. Also included in the readme is...
Cowboy013
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Feb 24, 2005
10:22 pm
675
... script ... player ... seperate ... them 'locally', ... a ... HELP REMOTE on tba or the trig.hlp on Welcor's download page. REMOTE Usage: remote <variable>...
Nate
rumble_tba
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Feb 25, 2005
2:37 am
676
Thanks for the reply, Remote seems to work fine, that is what I have been using so far, and it shows up when you stat the player: Global Variables: ...
B. Grantham
Cowboy013
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Feb 25, 2005
5:17 am
677
... player quits and returns, they have no Global Variables attached to them. ... What version of DG are you using? Is the variable file for the player ever...
Nate
rumble_tba
Offline Send Email
Feb 25, 2005
5:36 am
678
... From: "B. Grantham" ... Check if the file is created (lib/plrvars/X-X/X.mem). If it isn't, make sure you have a call to save_char_vars() in save_char() in ...
Welcor
welcor_of_cr...
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Feb 25, 2005
8:55 am
679
Thanks Welcor, that was the solution - They were never being saved to the file, the call to save_char_vars fixed it right up. Thanks for all the help, Cb ... ...
B. Grantham
Cowboy013
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Feb 25, 2005
1:52 pm
680
I've been working on my mud for some time now. I compile and run it on my own machine (windows xp). I just recently found a linux host and need to figure out...
Youd have to ask.
groundzero2010
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Mar 19, 2005
8:21 am
681
I have a script that loads a mob under certain circumstances. What I want to do is when the zone resets is have the mob purges. The first step was to create a...
Ken Ray
kenr86
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Mar 27, 2005
3:43 pm
682
Try this: If %findmob.<room vnum>(<mob vnum>)% %purge% <mobname> else return 0 end ... From: Ken Ray [mailto:kenr86@...] Sent: Sunday, March 27, 2005...
Bevin Rainwater
justrosi2002
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Mar 27, 2005
6:09 pm
683
Findmob and Findobj may have come with pl13, I forget. TBA example below. I have not tried a loop to check multiple rooms. I did have problems with matching...
groups@...
rumble_tba
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Mar 27, 2005
7:00 pm
684
I tried that as well: 500H 100M 82V > look [ 2898] [TRIG] The Old Crypts [ DARK INDOORS NO_TRACK UNDERGROUND ] [ City ] You are in a dusty stone chamber, large...
Ken Ray
kenr86
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Mar 28, 2005
2:49 am
685
"If %findmob.self(2863)%" I've noticed .self doesn't work. Try the actual vnum. %findmob.#(2863)% Rumble The Builders Academy builderacademy.net 9091 [Non-text...
groups@...
rumble_tba
Offline Send Email
Mar 28, 2005
3:50 am
686
... or even, since it is a room trigger: if %self.people(<mob vnum>)% %purge% %self.people(<mobvnum>)% %echo% Purged. else %echo% Not Purged. end...
Jamie Nelson
mordecai4d
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Mar 28, 2005
8:28 pm
Messages 656 - 686 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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