When loading a mob or object, a variable for it should be made, so that the mob, room or object that loaded it can then access it directly. I had a brief look...
... From: "Jamie" <mordecai@...> To: <dg_scripts@yahoogroups.com> Sent: Monday, May 03, 2004 3:32 AM Subject: [DG_SCRIPTS] load what where? ... Here's...
... Here's one go at a solution: if (SCRIPT(room)) { // it _should_ have, but it might be detached. char buf[MAX_INPUT_LENGTH]; sprintf(buf, "%c%ld", UID_CHAR,...
This may be a stack problem, or something. But here is the traceback from gdb. Its like, the mob exists that is being called, but the script it has has been...
echoaround commands, for the TO_ROOM option, don't check that the victim is in NOWHERE. And i just had a case when a victim was in nowhere and find_char found ...
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Due to some occasions recently with people spamming the list with unsolicited email, I've changed the group settings to require my approval before people can...
I would like to have a mob fight trigger be able to make the person attacking the mob to sit - similar to the effect of a bash or trip, but to appear like: "As...
... Kind of ironic, I idea'd this a while back. Welcor added it to TBA yesterday. I haven't even had time to test it yet. Welcor will add it next patch and I...
Hello everybody! Some while back i got this trigger from this mailinglist. It really got me interested and ive been working on it since that time. It doesnt...
Pascal Tielkens
phmtielkens@...
Jun 15, 2004 11:19 pm
634
... From: "Pascal Tielkens" <phmtielkens@...> To: <dg_scripts@yahoogroups.com> Sent: Wednesday, June 16, 2004 1:17 AM Subject: [DG_SCRIPTS] Locking...
I am not sure if this is at all possible with the current DG code, but if it isn't I think it would be a very useful addition. What I want is a script that...
molly.4d
molly.4d@...
Jun 27, 2004 6:48 am
636
... It already does depending on your trigedit version object variable: contents - Gives the first object in a container. TSTAT 32 Name: 'Mob Checks...
... Från: "Nate" <groups@...> Till: <dg_scripts@yahoogroups.com> Skickat: den 27 juni 2004 14:52 Ämne: [DG_SCRIPTS] Re: container script? ... ...
molly.4d
molly.4d@...
Jun 28, 2004 7:25 am
638
... hopefully you have the help files and example trigs that comes with trigedit now. help trig-type help trigedit-obj-give TRIGEDIT-OBJ-GIVE Activated when a...
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... From: "fabricio costa" Subject: [DG_SCRIPTS] %actor% is not working with player, why? Well, it's hard to tell, really, with the amount of information...
Sorry about the text... i think i forgot to retype it when i sent the email ... I'm not using with hassle on and not even invisible, my version in the last one...
Thanks very much welcor... It was missing the following line inside nany: add_to_lookup_table(GET_ID(d->character), (void *)d->character); I just added it and...
Well, i'm a little bit stupid, so i need people help again, but now is just to create a trigger. I need an object trigger, that works every 13 seconds (random)...
So i here from some of my builders, that the builders academy has version 1.0.14 and keep asking me for some of the functions of this upgrade. When might this...
... From: "scmeis1" <scmeis1@...> To: <dg_scripts@yahoogroups.com> Sent: Sunday, September 05, 2004 2:46 AM Subject: [DG_SCRIPTS] New version?? ... As...
... From: "fabricio costa" ... just ... work... A lot of the triggers in the distributions example 0.trg file use random type triggers to do what you want. he...
One of my builders noticed high IDnums on mobs and rooms, is this normal? Here is some output. I noticed that the comment next to the line "long id" for both...
... <-- cut --> ... Ahh, ok. I guess I need to spend some time reading through these files! :) Thanks for the help and I look forward to new DG goodness :) ...
Sorry about the nagging, but... The GIVE trigger doesn't help for what I need either. It obviously has to be set on the object that is put into the container....
molly.4d
molly.4d@...
Sep 17, 2004 10:42 pm
652
Ok, one of my builders put in a command for a room. The room is an old wooden bridge, and the script just puts an echo that it creaks or something every so ...
... From: "Gilean of the Void" ... This is intended behaviour. When you add a trigger entry in zedit, it is added on every zone reset. This can be very useful...