NatureTo Life Immortal Hello this is Xara Eleni ***smile and wave*** I am working on a quest zone and I am having some trouble trying to design a Death Trap...
Here's something for you guys. One of the things I did was increase the level of integration between DG and Circle. For an example I'll have the game itself...
Cris Jacobin
jacobinc@...
Jan 18, 2002 12:24 pm
64
NatureTo Life Immortal My blueprint and first January report is now online. You may see it at http://ca.geocities.com/ibisxara/black/eleni/build/ The Eternal...
Thankyou so much, I have no coding ability, but script like the devil. The more functions the better. do you have one for perhapes accessing the vnums of...
Mordecai
soulstario@...
Jan 18, 2002 10:20 pm
66
I'm no big script expert, but this one should be pretty easy. First make a wear script for the cockroach wings that sets a remote flag on the player. if...
molly.4d
molly.4d@...
Jan 18, 2002 11:44 pm
67
I'm having some problems with some hit percent triggers. When the mob hit points fall bellow a certain percent the trigger fires loading a new mob. A sort of...
Here's another one if (%actor.room% != 31444) halt end %echo% %self.name% begins to lose his grip on the lights! wait 1 %echo% %self.name% grabs ahold of you,...
Looks like I'm loading up the list with some questions.... Let me give you all another one. I don't know even who is all on it anymore but away it goes. :) I...
Ah, the good old times... I'll never forget the first helper script I made. When me and my partner play-tested the script, the mob cried out to his father for...
molly.4d
molly.4d@...
Mar 7, 2002 9:19 am
71
Use mgoto instead. I think that is the command =) So, wait 1 %teleport% %actor% 31441 wait 1 mgoto 31441 Or why not just load the mob in the new room? 31441....
Linus Nordling
leper@...
Mar 7, 2002 9:19 am
72
... From: "j0217995" <j0217995@...> ... Ouch - that's some huge trigger... but the problem should be quite easily overcome. (I've stripped it a bit, so...
I guess three different act triggers and a counter on a mob or the room itself could check that you put the right thing in the right container. (The only...
molly.4d
molly.4d@...
Mar 8, 2002 12:26 pm
74
Thanks Welcor and all, You all came in and saved my day... I figured it was something easy and I had just stared at it way too long and was going crazy and...
... Here's the solution you want. Trigger will fire then detach itself. Place it directly before the conditional for halt itself. else if (!strn_cmp(cmd,...
Cris Jacobin
jacobinc@...
Mar 8, 2002 12:28 pm
76
... From: "molly.4d" <molly.4d@...> <snip> %load% mob 1838 %force <helper.name> kill %actor.name% set load_helper 1 <snip> And in the thread "Container...
has anyone patched the latest circle with DG scripts ?? ... From: Welcor [mailto:welcor@...] Sent: Friday, March 08, 2002 2:38 PM To:...
Peter Babcock
peterb@...
Mar 11, 2002 11:04 am
78
... Not yet, sorry. But you can get a bpl 19 version on this lists home page : http://groups.yahoo.com/group/dg_scripts I'm currently updating the code to next...
Rough estimation of when the new dg code is going to be implimented? -Jamie [Non-text portions of this message have been removed]...
Mordecai
soulstario@...
Apr 12, 2002 10:01 pm
80
Oddly enough I have tryed for several months, on and off, to get DG_script to do simple math. Here is the scenerio. I have a taxman and like all taxmen he...
... <snip> ... <snip> dg scripts does not (currently)[1] handle in line math. The above can be accomplished like this instead: eval returnval %amount%-500000 ...
Hmm...Let me see.. if %actor.canbeseen% mkill %actor.name% end No!! Doesn't work! if (%people.32052% = 0) halt else mkill %actor.name% end No!! Doesn't work! ...
... From: "smkcld" <smkcld@...> ... Because the script doesn't check the room.. ... Because you need to use == to check for equality, and the script ...
I've run into the same kind of problems some time ago Many times it's because the trigger fires before the actor is even in the room. so what i did was to take...
... Thanks so much, I have no idea what I'd do without this group! Well, I suppose the more examples out available the easier it will be for the next newbie to...
Don't ask me how or why... I had tryed and tryed to get this silly trigger to work. This morning I refused to even look at it I was so fed up. This afternoon I...
Hi i need alittle help with fight triggers. basically how to find out other then the actor and self are in a room. I am trying to make an auto load and assist...
Hey all, Scott, this trigger should help you: You said--- Hi i need alittle help with fight triggers. basically how to find out other then the actor and self...
Jamie Nelson
soulstario@...
May 17, 2002 11:04 am
89
I am new to the list, so let me start off by saying hello to all of you :) Hello everyone ;P I am currently having a lot of trouble with the actor variable. I...
I have seen this on several muds, I haven't spent much time working on it yet or even researching it, but heres what I was wondering if it could be done. On...
... A couple of ways you could do this: 1) A room described as a train with open doors, that has an enter trigger to teleport the player to a noexit room with...