... Ohh, it's the old evil self-reply. Anyway, successfully converted all the otriger functions in dg_triggers.c to return -1 if the object doesn't exist. And...
Hi all, I have posted this before but as welcor asked for me to post a more indepth debug. I am running CWG lastest version with regen.bpl21 from the circle...
... Hi all, I have posted this before but as welcor asked for me to post a more indepth debug. I am running CWG lastest version with regen.bpl21 from the...
My apologies to welcor as i sent my last reply to him instead of to the list. I think i have found my problem with event based regen.patch from the circle...
... From: "Scott Meisenholder" ... No problem. Did you try the fix I sent you ? Add these lines to db.c : free_char() while (ch->affected) affect_remove(ch,...
... I used your logic, and solved my problem. The whole problem like i thought was ascii pfiles loading the char into the void and the free_char(). So the...
Thanks welcor, This group site is a bit slow, today saturday i just got these messages. But i figured out what you sent me was the fix. Thanks! Scott ...
When loading a mob or object, a variable for it should be made, so that the mob, room or object that loaded it can then access it directly. I had a brief look...
... From: "Jamie" <mordecai@...> To: <dg_scripts@yahoogroups.com> Sent: Monday, May 03, 2004 3:32 AM Subject: [DG_SCRIPTS] load what where? ... Here's...
... Here's one go at a solution: if (SCRIPT(room)) { // it _should_ have, but it might be detached. char buf[MAX_INPUT_LENGTH]; sprintf(buf, "%c%ld", UID_CHAR,...
This may be a stack problem, or something. But here is the traceback from gdb. Its like, the mob exists that is being called, but the script it has has been...
echoaround commands, for the TO_ROOM option, don't check that the victim is in NOWHERE. And i just had a case when a victim was in nowhere and find_char found ...
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Due to some occasions recently with people spamming the list with unsolicited email, I've changed the group settings to require my approval before people can...
I would like to have a mob fight trigger be able to make the person attacking the mob to sit - similar to the effect of a bash or trip, but to appear like: "As...
... Kind of ironic, I idea'd this a while back. Welcor added it to TBA yesterday. I haven't even had time to test it yet. Welcor will add it next patch and I...
Hello everybody! Some while back i got this trigger from this mailinglist. It really got me interested and ive been working on it since that time. It doesnt...
Pascal Tielkens
phmtielkens@...
Jun 15, 2004 11:19 pm
634
... From: "Pascal Tielkens" <phmtielkens@...> To: <dg_scripts@yahoogroups.com> Sent: Wednesday, June 16, 2004 1:17 AM Subject: [DG_SCRIPTS] Locking...
I am not sure if this is at all possible with the current DG code, but if it isn't I think it would be a very useful addition. What I want is a script that...
molly.4d
molly.4d@...
Jun 27, 2004 6:48 am
636
... It already does depending on your trigedit version object variable: contents - Gives the first object in a container. TSTAT 32 Name: 'Mob Checks...
... Från: "Nate" <groups@...> Till: <dg_scripts@yahoogroups.com> Skickat: den 27 juni 2004 14:52 Ämne: [DG_SCRIPTS] Re: container script? ... ...
molly.4d
molly.4d@...
Jun 28, 2004 7:25 am
638
... hopefully you have the help files and example trigs that comes with trigedit now. help trig-type help trigedit-obj-give TRIGEDIT-OBJ-GIVE Activated when a...
_________________________________________________________________ MSN Hotmail, o maior webmail do Brasil. http://www.hotmail.com [Non-text portions of this...
... From: "fabricio costa" Subject: [DG_SCRIPTS] %actor% is not working with player, why? Well, it's hard to tell, really, with the amount of information...
Sorry about the text... i think i forgot to retype it when i sent the email ... I'm not using with hassle on and not even invisible, my version in the last one...