Now, I have been using the DG scripts for a LONG time...and I just recently updated to the version with the uid lookup table, and keep my Circle up to date...
After looking at my trigger list, here are the ones I have messed with and have set up. If anyone wants them, I will post them: Look Trigger: All 3 Put In...
Does anyone know of a way to check if a user has an object with the given VNUM in their inventory? I have a speech trigger script which gives a book to a...
... From: "Simon Morley" ... The latest DG scripts version includes the subfield has_item. However, it seems it contained a small (read 'crash') bug. Here's...
after running the game with gprof enabled for 9 hours, this is top part of the output.Game compiled with no optimization, and -ggdb flag enabled. Each sample...
Hi, just to say thank you for replying. Very much appreciated, sorry for my delay in replying work has been taking too much of my MUD time :-) I could not see...
... Writing up some new helpfiles along with trig examples for the latest patch and I can't get the above to work. Looks to me like format should be: ...
Will get back to you on this one, unless welcor gets there first. It may be because in the last update the variables were added inside the wrong part of the...
... Ohh, it's the old evil self-reply. Anyway, successfully converted all the otriger functions in dg_triggers.c to return -1 if the object doesn't exist. And...
Hi all, I have posted this before but as welcor asked for me to post a more indepth debug. I am running CWG lastest version with regen.bpl21 from the circle...
... Hi all, I have posted this before but as welcor asked for me to post a more indepth debug. I am running CWG lastest version with regen.bpl21 from the...
My apologies to welcor as i sent my last reply to him instead of to the list. I think i have found my problem with event based regen.patch from the circle...
... From: "Scott Meisenholder" ... No problem. Did you try the fix I sent you ? Add these lines to db.c : free_char() while (ch->affected) affect_remove(ch,...
... I used your logic, and solved my problem. The whole problem like i thought was ascii pfiles loading the char into the void and the free_char(). So the...
Thanks welcor, This group site is a bit slow, today saturday i just got these messages. But i figured out what you sent me was the fix. Thanks! Scott ...
When loading a mob or object, a variable for it should be made, so that the mob, room or object that loaded it can then access it directly. I had a brief look...
... From: "Jamie" <mordecai@...> To: <dg_scripts@yahoogroups.com> Sent: Monday, May 03, 2004 3:32 AM Subject: [DG_SCRIPTS] load what where? ... Here's...
... Here's one go at a solution: if (SCRIPT(room)) { // it _should_ have, but it might be detached. char buf[MAX_INPUT_LENGTH]; sprintf(buf, "%c%ld", UID_CHAR,...
This may be a stack problem, or something. But here is the traceback from gdb. Its like, the mob exists that is being called, but the script it has has been...
echoaround commands, for the TO_ROOM option, don't check that the victim is in NOWHERE. And i just had a case when a victim was in nowhere and find_char found ...
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Due to some occasions recently with people spamming the list with unsolicited email, I've changed the group settings to require my approval before people can...
I would like to have a mob fight trigger be able to make the person attacking the mob to sit - similar to the effect of a bash or trip, but to appear like: "As...
... Kind of ironic, I idea'd this a while back. Welcor added it to TBA yesterday. I haven't even had time to test it yet. Welcor will add it next patch and I...
Hello everybody! Some while back i got this trigger from this mailinglist. It really got me interested and ive been working on it since that time. It doesnt...