hi... I had a question regarding dg_cast. Is it supposed to echo the casting to the screen like it does for players? I set up a script using dg_cast and while...
... From: "thralen" ... You're supposed to put in the text you want displayed in the script. The reason for not letting dg_cast echo a message is to make it ...
I was wondering if there is a way to make this certain sentence work makeuid proxy %proxy_id% as it is it doesn't seem to take anyother variable than a plain...
Ok, I didn't forget this list... The latest version of DG scripts is out. I've taken the liberty of changing the version numbering a bit. Earlier versions of...
in dg_scripts.c (patch 1.0.12) if (!can_edit_zone(ch, world[IN_ROOM(ch)].zone)) { this won't do anything... if i attach a script to something that isn't in the...
with the id nums, + /* with the copyover patch, this next line goes in enter_player_game() */ + GET_ID(d->character) = GET_IDNUM(d->character); this...
... From: "Jamie" ... Because you'd not be able to reference the same character after logging out and in again. If you do stuff like this: * quest-type trigger...
I am getting this alot, in syslog. Feb 19 12:46:44 :: Add_to_lookup failed. Already there. so i gdb'd it. I am just wondering how it can be 'already there'...
... From: "Jamie" ... Yes, and a close look shows why. It seems to only happen to objects, and only when called through load or %load%, and then only on some ...
... i had done that change too, but changed it in the remove_from_lookup_table, and add_to_lookup_table functions. if (uid == 0) return; Would this cause any...
... From: "Jamie" ... This way you can't tell if you've got a program error elsewhere. Having the check _before_ the known exception means you have an ...
I seem to be having problems also with the look up table. Here is a segment from my syslog, and this applies to any char that enters the game. Feb 19 20:01:00...
I was wondering if it is possible to set up a command script that will perform an action on a person other than the person who initiated the trigger. An...
... From: "Scott Meisenholder" ... segment ... number ... Ack, that is what (I) get from having other patches installed when making a patch. in interpreter.c,...
... Like I normally do, heres a question that i can't put my finger on the logic of. WHy is the ID assigning of characters here and not in load_char? I also...
Thanks! Scott _________________________________________________________________ Dream of owning a home? Find out how in the First-time Home Buying Guide. ...
I like the trigger. Thanks a lot. One more thing though. Is there a way i can set it up to cycle through the people in the room to make sure that the target...
Latest DG patch, version 1.0.13 is out (and has been included in the latest CWG package, as well). Until it is made available from ftp.circlemud.org, it can be...
I sent in a zrecho patch a short while ago for Zone Range Echo. %zrecho% <starting vnum> <ending vnum> message Do you still have it/want it for 1.0.14? Also,...
... From: "Jamie Nelson" ... Actually I still have it. I must have ovrlooked it when adding the other things. ... cancel_event ... Haven't had any of those. ...
Now, I have been using the DG scripts for a LONG time...and I just recently updated to the version with the uid lookup table, and keep my Circle up to date...
After looking at my trigger list, here are the ones I have messed with and have set up. If anyone wants them, I will post them: Look Trigger: All 3 Put In...
Does anyone know of a way to check if a user has an object with the given VNUM in their inventory? I have a speech trigger script which gives a book to a...
... From: "Simon Morley" ... The latest DG scripts version includes the subfield has_item. However, it seems it contained a small (read 'crash') bug. Here's...
after running the game with gprof enabled for 9 hours, this is top part of the output.Game compiled with no optimization, and -ggdb flag enabled. Each sample...