If you have scripts that use door commands, to open or shut doors or change the doors names or keys. Remember that if a door is changes by a script, and the...
... Från: "Jamie Nelson" <mordecai@...> Till: <dg_scripts@yahoogroups.com> Skickat: den 11 januari 2004 09:14 Ämne: [DG_SCRIPTS] Note About door...
molly.4d
molly.4d@...
Jan 11, 2004 9:40 pm
554
I have a question that is seemingly simple. All I want is a script that makes a mob say 'Good morning!' if it is morning, and 'Good evening!' if it is evening....
molly.4d
molly.4d@...
Jan 12, 2004 9:35 am
555
if %time.hour% > 12 say good evening! else say Good Morning! end ... From: molly.4d [mailto:molly.4d@...] Sent: Monday, January 12, 2004 10:35 PM To:...
... change ... Not only does the door change stay if the zone is saved by a builder. If the game happens to reboot or crash while the change is in effect, it...
Yo, One of my builders keeps having the triggers in his zone doubbling up on the trigger index. I will show you an example below, sory for the large text...
... From: "Jamie Nelson" ... the ... edit lib/world/trg/index and remove the duplicate 46.trg line. That should fix it. If not, make sure 46.* is only present...
... Well, i havent prevented the duplications, but i have stopped them affecting the mud. in db.c void index_boot(int mode) --snip char buf2[MAX_INPUT_LENGTH];...
... From: "Jamie Nelson" ... affecting ... I've only noticed the problem twice. Neither time was there any indication of why the duplication happened -...
I am wanting to set a room trigger that will lock and unlock a door based on the time of day. Here is what I have done: %echo% %time.hour% Grate is %south%. ...
... From: "Ken Ray" ... This should probably be %self.south% if it's room 3200 this trigger is attached to. ... Exactly. %room.south% and %self.south% return...
... Wonderful. That has solved one problem. However, when I now check the status of the returned string, I want to see if the door is already locked. No...
take the quotation marks off the LOCKED if (!(%self.south% /= "LOCKED")) to if (!(%self.south% /= LOCKED)) [Non-text portions of this message have been...
... and here is an example. Detta came up with a similiar idea a few weeks ago and this is how we ended up resolving it: Name: 'keep door locked in 2940',...
... Fantastic. Thank you. _________________________________________________________________ High-speed users—be more efficient online with the new MSN...
... That works even better. My next question - since most doors have two sides, I can use two %door% commands to close and lock, or unlock both sides of the...
%zrecho% <roomvnum starting> <roomvnum ending> <message> I don't suppose you have the zone range echo.. :-P If you want the snippit for it, i will paste it in...
... door? ... One that I always seem to forget and no one every uses is asound. Granted would only work 'properly' at a dead end. But a possibility. %ASOUND%...
... From: Jamie Nelson [mailto:mordecai@...] ... Nice, will add it to Welcor's idea list. Rumble The Builder's Academy enigma.dune.net 9091 [Non-text...
... Cool. That is exactly what I want. Any chance of posting the code somewhere? _________________________________________________________________ Learn how...
Okay, sorry, i am pretty sure this is all of it, i just pulled it together now. Good luck! ... in comm.h add: void send_to_range(room_vnum start, room_vnum...
in do_orecho and do_wrecho i have the log functions wrong, it should be obj_log and wld_log respectively instead of mob_log for both. [Non-text portions of...
My first question is, how would i go about check if a door exists in the room? 1) Name : doorcheck 2) Intended for : Objects 3) Trigger types: Command ...
hi... I had a question regarding dg_cast. Is it supposed to echo the casting to the screen like it does for players? I set up a script using dg_cast and while...
... From: "thralen" ... You're supposed to put in the text you want displayed in the script. The reason for not letting dg_cast echo a message is to make it ...