I and my coder of this mud are having problems with the color. every time my script trys to echo a mob name, that contains color, it somes out something like...
yep, just put a backslash infront of it! if you color code is & for example, do \&blah and it will stop the color code from being fucked! huzzah@! ... From:...
Are there any plans to add a variable like this or a current work around for a trig to determine what position an actor is? I'm working on an area when if a...
Are there any plans to add a variable like this or a current work around for a trig to determine what position an actor is? I'm working on an area when if a...
Thanks! I'll get my poor overworked coding staff to put it in for me. I'm dangerous enough with scripts so I don't even go near the code. Tylendel ... ===== ...
... (CC'ing to the DG Scripts mailing list to see if anyone on that list knows the status of the web site). Hmm. that url looks correct, but it doesn't respond...
I dont know if this has been posted before but I just installed the new dg scripts with oasis 2.0.6 into 3.1 circle. when it compiled dg_triggers.c it gives a...
... From: wspascoe02 [mailto:wspascoe02@...] Sent: 22. december 2003 04:58 To: dg_scripts@yahoogroups.com Subject: [DG_SCRIPTS] dg pl 11 I dont know if...
... If you're talking about the repeated warning (not error) that looks like this: dereferencing type-punned pointer will break strict-aliasing rules That has...
... thankyou that was the error(I mean warning). Im sorry for the incomplete post. Im really fustrated working on some other problems with this mud code....
Ok this might be a little late, but I've copied and pasted this into a trigger and when I spin it works all up to the payoff. Here's what the player sees: The...
Woot! i am pleased to see ohers using the doubble parsing tecnique as in ... set var1 hello set var2 hi eval say %%var%random.2%%% say %say% ... Also, in next...
I am trying to set up a trigger such that when a person leaves a room, the mob (if he is still in the room) will say something. Clearly, I would like the mob...
If you have scripts that use door commands, to open or shut doors or change the doors names or keys. Remember that if a door is changes by a script, and the...
... Från: "Jamie Nelson" <mordecai@...> Till: <dg_scripts@yahoogroups.com> Skickat: den 11 januari 2004 09:14 Ämne: [DG_SCRIPTS] Note About door...
molly.4d
molly.4d@...
Jan 11, 2004 9:40 pm
554
I have a question that is seemingly simple. All I want is a script that makes a mob say 'Good morning!' if it is morning, and 'Good evening!' if it is evening....
molly.4d
molly.4d@...
Jan 12, 2004 9:35 am
555
if %time.hour% > 12 say good evening! else say Good Morning! end ... From: molly.4d [mailto:molly.4d@...] Sent: Monday, January 12, 2004 10:35 PM To:...
... change ... Not only does the door change stay if the zone is saved by a builder. If the game happens to reboot or crash while the change is in effect, it...
Yo, One of my builders keeps having the triggers in his zone doubbling up on the trigger index. I will show you an example below, sory for the large text...
... From: "Jamie Nelson" ... the ... edit lib/world/trg/index and remove the duplicate 46.trg line. That should fix it. If not, make sure 46.* is only present...
... Well, i havent prevented the duplications, but i have stopped them affecting the mud. in db.c void index_boot(int mode) --snip char buf2[MAX_INPUT_LENGTH];...
... From: "Jamie Nelson" ... affecting ... I've only noticed the problem twice. Neither time was there any indication of why the duplication happened -...
I am wanting to set a room trigger that will lock and unlock a door based on the time of day. Here is what I have done: %echo% %time.hour% Grate is %south%. ...
... From: "Ken Ray" ... This should probably be %self.south% if it's room 3200 this trigger is attached to. ... Exactly. %room.south% and %self.south% return...