I found that in my room variables i couldnt get contents. If anyone else doesn't have contents... add this after the vnum variable... else if (!str_cmp(field,...
Howdy folks, Have any of you done any gambling scripts that they would like to share? I was looking for a blackjack script in particular, but would love to...
hey. I have a blackjack script that runs. it shuffles cards, deals. etc.. Contact me, or connect up to 4dimensions.org port 6000 and ask for mordecai ciao ... ...
I haven’t tried blackjack yet, but here is a pretty cool roulette script I did. The three scripts that follow are needed in order for it to work, if anyone...
... From: Noj Athon [mailto:icemagicgm@...] ... Would help to know what version of dg_scripts you are using. %damage% %actor% # should work fine if you...
From my uunderstanding, Rooms cannot target actor unless dedfined as: eval actor %self.people% Also... random script cannot target actors.... that are...
... From: Tasis [mailto:Blitz_alderisio@...] ... i suggest.... ... Yeah, my misake. I assumed it was an enter trigger and didn't bother reading it. All...
Now, before I go to the main Circle development mailing list and possibly show my great stupidity, I think there may be a bug in the changes dg_scripts makes...
Thank you for your previous suggestions. While they seem to work smaller scripts, I am having a hard time having them work for harder ones. My problem is...
firstly, you have it on a MOB ENTRY trigger. That has no actors. Change it to a MOB GREET trigger. And keep the same script, it should work fine on that first...
Message 13 : Sat Nov 29 (Welcor) :: temporary script website adress change Until the web forwarding service kicks back in, the adress dgscripts.n3.net is...
I and my coder of this mud are having problems with the color. every time my script trys to echo a mob name, that contains color, it somes out something like...
yep, just put a backslash infront of it! if you color code is & for example, do \&blah and it will stop the color code from being fucked! huzzah@! ... From:...
Are there any plans to add a variable like this or a current work around for a trig to determine what position an actor is? I'm working on an area when if a...
Are there any plans to add a variable like this or a current work around for a trig to determine what position an actor is? I'm working on an area when if a...
Thanks! I'll get my poor overworked coding staff to put it in for me. I'm dangerous enough with scripts so I don't even go near the code. Tylendel ... ===== ...
... (CC'ing to the DG Scripts mailing list to see if anyone on that list knows the status of the web site). Hmm. that url looks correct, but it doesn't respond...
I dont know if this has been posted before but I just installed the new dg scripts with oasis 2.0.6 into 3.1 circle. when it compiled dg_triggers.c it gives a...
... From: wspascoe02 [mailto:wspascoe02@...] Sent: 22. december 2003 04:58 To: dg_scripts@yahoogroups.com Subject: [DG_SCRIPTS] dg pl 11 I dont know if...
... If you're talking about the repeated warning (not error) that looks like this: dereferencing type-punned pointer will break strict-aliasing rules That has...
... thankyou that was the error(I mean warning). Im sorry for the incomplete post. Im really fustrated working on some other problems with this mud code....
Ok this might be a little late, but I've copied and pasted this into a trigger and when I spin it works all up to the payoff. Here's what the player sees: The...
Woot! i am pleased to see ohers using the doubble parsing tecnique as in ... set var1 hello set var2 hi eval say %%var%random.2%%% say %say% ... Also, in next...
I am trying to set up a trigger such that when a person leaves a room, the mob (if he is still in the room) will say something. Clearly, I would like the mob...