The builders on my mud had wanted a way to make command triggers etc.. seem like mud commands, including being able to add a lag to the player (WAIT_STATE) for...
Is there a suitable trigger that I can use so that when a mob loads, its hit points is reduced significantly from the total defined for that mob? This is so...
I have installed the vehicle code off the website. I was wondering if I can use Dg scripts to make a mob drive a ferry or a carriage or something like that. So...
... From: "Bill Pascoe" ... can ... If you make sure the code is executable by mobs there should be no problems. (test this by switching into a mob and trying...
... Oh sorry about that this is the snippet I used. http://developer.circlemud.org/contrib/code/specials/vehicle.txt ok I tested it as a mob and it through a...
should there be a call to die() in the damage function or am i seeing things? Most players if "killed" by a script. just lie there stunned, unable to move. ...
While I'm add it anyone else wanting to check out the new examples and help file drop me an email. Appreciate any help to fix it up before it goes out next...
http://welcor.n3.net/ ... From: Jamie Nelson To: dg_scripts@yahoogroups.com Sent: Tuesday, August 12, 2003 6:40 PM Subject: [DG_SCRIPTS] website Can someone...
Greetings again. Ok, here is a few questions that answer would be greatful. first, i am not the coder of the mud, but only the leadering scriptor and we cannot...
in your scripts where you are using a color put a \ before the & like \&R and for %actor.follower% you need to supply a subfield.. because a master can have...
The Builder's Academy has opened up 165 zones for download in the latest CircleMUD format with DG Scripts. They include all donated zones off the ftp, modified...
Is it possible to make a mob gossip? i have only found if you switch into the mob, you can, but by script or force, cannot. if there is, were abouts would i go...
... force, cannot. ... Been a while, but I believe this is causing it In act.comm.c in do_gen_comm /* to keep pets, etc from being ordered to shout */ if...
Any idea when there will be a version of pl10 that can be patched against Circle 3.1 with Oasis 2.0.5? Not that I am hassling anyone - I just want to decide...
... [...] Oh, and in that same directory there should be similarly named ASCII Player Files patches you wanted (which I guess are as official as they get,...
Heya, I'm having a problem. The idea behind everything is: There is an orb in the room and when you get it (get trigger of course) it shatters to pieces and a...
Also, having the object force the mob is out of the question because he is an immortal mob and thus can not be forced. The only option I can see is what I...
There is of course always the option to make the mob aggressive. And then put a load script on him to make him go away after some time. The simplest solutions...
molly.4d
molly.4d@...
Aug 29, 2003 10:09 pm
486
Thanks for the response. Aggressive always works but.. thing is, it isn't instantly. I want it to be the second the mob is released from his trap. I thought of...
sure. add to the trigger, before any wait's on it.. eval smashed 1 remote smashed %actor.id% on the orb. then on the wizard, when he loads... eval r...
I'm not sure how hard it would be, but I'm pretty sure I don't have the knowledge to do it myself. It would be more of an OLC addon, but would be nice to allow...