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Messages 460 - 489 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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460
The builders on my mud had wanted a way to make command triggers etc.. seem like mud commands, including being able to add a lag to the player (WAIT_STATE) for...
Jamie Nelson
mordecai4d
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Aug 2, 2003
9:22 am
461
Is there a suitable trigger that I can use so that when a mob loads, its hit points is reduced significantly from the total defined for that mob? This is so...
Ken Ray
kenr86
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Aug 2, 2003
10:33 pm
462
on load: eval dif %self.hitp%/6 %damage% %self% %dif% [Non-text portions of this message have been removed]...
Jamie Nelson
mordecai4d
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Aug 3, 2003
2:00 am
463
... From: "Jamie Nelson" <mordecai@...> ... This would handle the mob loading with lower hitpoints. However, it will regain those hp over time. To...
Welcor
welcor_of_cr...
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Aug 3, 2003
10:55 am
464
I have installed the vehicle code off the website. I was wondering if I can use Dg scripts to make a mob drive a ferry or a carriage or something like that. So...
Bill Pascoe
wspascoe02
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Aug 3, 2003
12:04 pm
465
... From: "Bill Pascoe" ... can ... If you make sure the code is executable by mobs there should be no problems. (test this by switching into a mob and trying...
Welcor
welcor_of_cr...
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Aug 3, 2003
12:24 pm
466
... Oh sorry about that this is the snippet I used. http://developer.circlemud.org/contrib/code/specials/vehicle.txt ok I tested it as a mob and it through a...
Bill Pascoe
wspascoe02
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Aug 3, 2003
12:50 pm
467
... From: "Bill Pascoe" <wspascoe@...> ... by rnum but I added (!IS_NPC(ch)) ... %force% or can I use %pilot%. I should ... . Actually you should...
Welcor
welcor_of_cr...
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Aug 3, 2003
5:15 pm
468
should there be a call to die() in the damage function or am i seeing things? Most players if "killed" by a script. just lie there stunned, unable to move. ...
Jamie Nelson
mordecai4d
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Aug 5, 2003
5:22 am
469
... From: "Jamie Nelson" <mordecai@...> ... Let me hazard a guess: you're using '%damage% %actor% %actor.hitp%' - which incidentally sets actors' ...
Welcor
welcor_of_cr...
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Aug 5, 2003
8:23 am
470
While I'm add it anyone else wanting to check out the new examples and help file drop me an email. Appreciate any help to fix it up before it goes out next...
Nate Winters
wintersn.geo
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Aug 6, 2003
1:41 pm
471
Can someone please post the website for dg scripts and oasis patches? Thankyou -Jamie [Non-text portions of this message have been removed]...
Jamie Nelson
mordecai4d
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Aug 12, 2003
10:35 pm
472
... http://dgscripts.n3.net/ -- { IRL(Jeremy_Stanley); PGP(9E8DFF2E4F5995F8FEADDC5829ABF7441FB84657); SMTP(fungi@...); IRC(fungi@...#ccl);...
The Fungi
crawlingchao...
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Aug 12, 2003
10:36 pm
473
http://welcor.n3.net/ ... From: Jamie Nelson To: dg_scripts@yahoogroups.com Sent: Tuesday, August 12, 2003 6:40 PM Subject: [DG_SCRIPTS] website Can someone...
Meyekul
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Aug 12, 2003
10:39 pm
474
Greetings again. Ok, here is a few questions that answer would be greatful. first, i am not the coder of the mud, but only the leadering scriptor and we cannot...
Blitz
blitz_alderisio
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Aug 14, 2003
1:05 pm
475
in your scripts where you are using a color put a \ before the & like \&R and for %actor.follower% you need to supply a subfield.. because a master can have...
Jamie Nelson
mordecai4d
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Aug 14, 2003
1:17 pm
476
The Builder's Academy has opened up 165 zones for download in the latest CircleMUD format with DG Scripts. They include all donated zones off the ftp, modified...
nate
wintersn.geo
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Aug 23, 2003
2:50 pm
477
Is it possible to make a mob gossip? i have only found if you switch into the mob, you can, but by script or force, cannot. if there is, were abouts would i go...
Blitz
blitz_alderisio
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Aug 26, 2003
6:07 pm
478
... force, cannot. ... Been a while, but I believe this is causing it In act.comm.c in do_gen_comm /* to keep pets, etc from being ordered to shout */ if...
Nate Winters
wintersn.geo
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Aug 26, 2003
9:13 pm
479
Any idea when there will be a version of pl10 that can be patched against Circle 3.1 with Oasis 2.0.5? Not that I am hassling anyone - I just want to decide...
Ken Ray
kenr86
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Aug 28, 2003
6:11 pm
480
... I have a couple unofficial ones: http://srmud.net/tmp/dgscripts-0.99pl11-for-3.1-o2.0.5.patch.gz ...
The Fungi
crawlingchao...
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Aug 28, 2003
6:35 pm
481
... [...] Oh, and in that same directory there should be similarly named ASCII Player Files patches you wanted (which I guess are as official as they get,...
The Fungi
crawlingchao...
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Aug 28, 2003
6:42 pm
482
... o2.0.5.patch.gz ... d0.99pl11.patch.gz ... d0.99pl11.patch.gz ... Yes, that helps heaps. Thanks so much for posting them....
Ken Ray
kenr86
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Aug 28, 2003
10:34 pm
483
Heya, I'm having a problem. The idea behind everything is: There is an orb in the room and when you get it (get trigger of course) it shatters to pieces and a...
inithfx
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Aug 29, 2003
8:58 pm
484
Also, having the object force the mob is out of the question because he is an immortal mob and thus can not be forced. The only option I can see is what I...
inithfx
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Aug 29, 2003
9:35 pm
485
There is of course always the option to make the mob aggressive. And then put a load script on him to make him go away after some time. The simplest solutions...
molly.4d
molly.4d@...
Send Email
Aug 29, 2003
10:09 pm
486
Thanks for the response. Aggressive always works but.. thing is, it isn't instantly. I want it to be the second the mob is released from his trap. I thought of...
inithfx
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Aug 29, 2003
10:14 pm
487
sure. add to the trigger, before any wait's on it.. eval smashed 1 remote smashed %actor.id% on the orb. then on the wizard, when he loads... eval r...
Jamie Nelson
mordecai4d
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Aug 29, 2003
10:14 pm
488
Works perfectly. :) Thank you very much. Cheers, Init. ... because ... I ... the ... mobile ... is a ... Service....
inithfx
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Aug 29, 2003
10:29 pm
489
I'm not sure how hard it would be, but I'm pretty sure I don't have the knowledge to do it myself. It would be more of an OLC addon, but would be nice to allow...
pivae
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Aug 31, 2003
10:05 pm
Messages 460 - 489 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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