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Messages 435 - 464 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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435
Version: circle 3.1 dg scripts: pl10 Oasis: 2.0.3 I just added a new wear slot to my code and it compiled fine. But when I tried to boot my mud up I got this: ...
Bill Pascoe
wspascoe02
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Jul 5, 2003
8:20 pm
436
... From: "Bill Pascoe" <wspascoe@...> ... <snip> ... How does 0.mob look ? (Especially just after mob number 1). I don't see how this possibly can...
Thomas Arp
welcor_of_cr...
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Jul 5, 2003
9:27 pm
437
umm you were right sorry about that. looks like my children were helping me. hehe Thank You for backups....
Bill Pascoe
wspascoe02
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Jul 5, 2003
10:54 pm
438
I can not think of how to get this to work. The trigger is supposed to determine the first object in a player's inventory and purge it. I have had problems...
Nate Winters
wintersn.geo
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Jul 9, 2003
1:59 am
439
... eval item_to_purge %%actor.inventory(%item.vnum%)%% if %item_to_purge% %purge% %item_to_purge% else %echo% I cant find %item.shortdesc% with vnum...
Jamie
mordecai4d
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Jul 9, 2003
4:30 am
440
... From: Jamie [mailto:mordecai@...] ... That is what I was missing, thanks. Rumble 1) Name : Mob Greet Purge Players Inventory 2) Intended...
Nate Winters
wintersn.geo
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Jul 9, 2003
3:12 pm
441
TBA has been open to anyone interested in learning or teaching how to build using Oasis OLC with dg scripts since 2000. The current developer of DG scripts,...
nate
wintersn.geo
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Jul 15, 2003
2:11 am
442
Yes, we're at it again. Since there has been some problems with dg scripts pl 10, I hurried up and sent out pl 11 asap. In this fix I've focused on stability -...
Welcor
welcor_of_cr...
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Jul 20, 2003
11:55 pm
443
Hi. in responce to those crazy triggers you sent as examples, i have fixed them. +#5 +Mob Speech - car/cdr test~ +0 d 100 +*~ +*by having * as the arg, it will...
Jamie
mordecai4d
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Jul 21, 2003
8:47 am
444
+*so if they typed 'shoot jon' instead of 'shoot john' [Jamie Nelson] in mylast mail, should be +*so if they typed 'shoot joh' instead of 'shoot john' ...
Jamie Nelson
mordecai4d
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Jul 21, 2003
10:06 am
445
in the speech_wtrigger change in the patch. void speech_wtrigger(char_data * actor, char *str) { you have this change - script_driver(room, t,...
Jamie
mordecai4d
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Jul 21, 2003
10:09 am
446
... From: "Jamie" <mordecai@...> ... I don't get a warning, so I'd like some more info: - What compiler is giving the warning ? - What warning is given...
Welcor
welcor_of_cr...
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Jul 21, 2003
12:11 pm
447
soryy, about the lack of info. Perhapes i read it wrong. But the functtion is a void function. and it is trying to return a int. On my gcc, that gives me a...
Jamie Nelson
mordecai4d
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Jul 21, 2003
2:22 pm
448
Oh. and thanks! The system seems to have stabilised a bit with the script_driver change. i was having problems before. [Non-text portions of this message have...
Jamie Nelson
mordecai4d
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Jul 21, 2003
2:22 pm
449
From: Jamie [mailto:mordecai@...] ... Thanks, I really did not mean to put these out as examples, now that Welcor shared them I should probably make...
Nate Winters
wintersn.geo
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Jul 21, 2003
7:22 pm
450
... For example, you use: void random_mtrigger(char_data *ch) { ... script_driver((void **)&ch, t, MOB_TRIGGER, TRIG_NEW); ... } This violates the C99...
The Fungi
crawlingchao...
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Jul 25, 2003
4:12 am
451
... From: "The Fungi" ... This might explain some of it.. I'm on gcc 3.2 (at home) and 3.0.1 (at the mud server) - thus never getting this warning. Or perhaps...
Welcor
welcor_of_cr...
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Jul 25, 2003
1:11 pm
452
... [...] ... [...] ... The more elegant OO solution is to create a "union" of these data types and recast to that when passing, if you want to stick with one ...
The Fungi
crawlingchao...
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Jul 25, 2003
1:42 pm
453
... [...] Actually, a cheaper fix is probably to duplicate the pointer, deref and recast before passing it to script_driver(): void random_mtrigger(char_data...
The Fungi
crawlingchao...
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Jul 25, 2003
3:49 pm
454
... [...] Nevermind--flawed thinking. The script_driver() segfaults at: sc = SCRIPT((char_data *) go); Back to the drawing board. -- { IRL(Jeremy_Stanley);...
The Fungi
crawlingchao...
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Jul 25, 2003
4:50 pm
455
... From: "The Fungi" <fungi@...> ... After having delved a bit into the subject, I realize this is the way to go. Actually, this idea is what I should...
Welcor
welcor_of_cr...
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Jul 25, 2003
7:29 pm
456
I seem to be having some trouble with an actor.canbeseen check. It seens it always suceessed no matter with what is targeted isnt withere. here is a small...
Blitz
blitz_alderisio
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Jul 29, 2003
10:48 am
457
... -- canbeseen 1 means the actor is visible to the mob. canbeseen 0 means the actor is not. i.e. player is invis, mob is blind, room is dark, etc. If actor...
Nate Winters
wintersn.geo
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Jul 29, 2003
1:20 pm
458
... From: "Blitz" <Blitz_alderisio@...> ... here is a small portion of the script since the script is about 3 pages long. ... Quote from...
Welcor
welcor_of_cr...
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Jul 29, 2003
1:38 pm
459
change it to also. canbeseen work in relation to mobs only set check %victim% if (%check.canbeseen%) [Non-text portions of this message have been removed]...
Jamie Nelson
mordecai4d
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Jul 30, 2003
12:49 am
460
The builders on my mud had wanted a way to make command triggers etc.. seem like mud commands, including being able to add a lag to the player (WAIT_STATE) for...
Jamie Nelson
mordecai4d
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Aug 2, 2003
9:22 am
461
Is there a suitable trigger that I can use so that when a mob loads, its hit points is reduced significantly from the total defined for that mob? This is so...
Ken Ray
kenr86
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Aug 2, 2003
10:33 pm
462
on load: eval dif %self.hitp%/6 %damage% %self% %dif% [Non-text portions of this message have been removed]...
Jamie Nelson
mordecai4d
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Aug 3, 2003
2:00 am
463
... From: "Jamie Nelson" <mordecai@...> ... This would handle the mob loading with lower hitpoints. However, it will regain those hp over time. To...
Welcor
welcor_of_cr...
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Aug 3, 2003
10:55 am
464
I have installed the vehicle code off the website. I was wondering if I can use Dg scripts to make a mob drive a ferry or a carriage or something like that. So...
Bill Pascoe
wspascoe02
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Aug 3, 2003
12:04 pm
Messages 435 - 464 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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