Version: circle 3.1 dg scripts: pl10 Oasis: 2.0.3 I just added a new wear slot to my code and it compiled fine. But when I tried to boot my mud up I got this: ...
I can not think of how to get this to work. The trigger is supposed to determine the first object in a player's inventory and purge it. I have had problems...
TBA has been open to anyone interested in learning or teaching how to build using Oasis OLC with dg scripts since 2000. The current developer of DG scripts,...
Yes, we're at it again. Since there has been some problems with dg scripts pl 10, I hurried up and sent out pl 11 asap. In this fix I've focused on stability -...
Hi. in responce to those crazy triggers you sent as examples, i have fixed them. +#5 +Mob Speech - car/cdr test~ +0 d 100 +*~ +*by having * as the arg, it will...
+*so if they typed 'shoot jon' instead of 'shoot john' [Jamie Nelson] in mylast mail, should be +*so if they typed 'shoot joh' instead of 'shoot john' ...
... From: "Jamie" <mordecai@...> ... I don't get a warning, so I'd like some more info: - What compiler is giving the warning ? - What warning is given...
soryy, about the lack of info. Perhapes i read it wrong. But the functtion is a void function. and it is trying to return a int. On my gcc, that gives me a...
Oh. and thanks! The system seems to have stabilised a bit with the script_driver change. i was having problems before. [Non-text portions of this message have...
From: Jamie [mailto:mordecai@...] ... Thanks, I really did not mean to put these out as examples, now that Welcor shared them I should probably make...
... For example, you use: void random_mtrigger(char_data *ch) { ... script_driver((void **)&ch, t, MOB_TRIGGER, TRIG_NEW); ... } This violates the C99...
... From: "The Fungi" ... This might explain some of it.. I'm on gcc 3.2 (at home) and 3.0.1 (at the mud server) - thus never getting this warning. Or perhaps...
... [...] ... [...] ... The more elegant OO solution is to create a "union" of these data types and recast to that when passing, if you want to stick with one ...
... [...] Actually, a cheaper fix is probably to duplicate the pointer, deref and recast before passing it to script_driver(): void random_mtrigger(char_data...
... From: "The Fungi" <fungi@...> ... After having delved a bit into the subject, I realize this is the way to go. Actually, this idea is what I should...
I seem to be having some trouble with an actor.canbeseen check. It seens it always suceessed no matter with what is targeted isnt withere. here is a small...
... -- canbeseen 1 means the actor is visible to the mob. canbeseen 0 means the actor is not. i.e. player is invis, mob is blind, room is dark, etc. If actor...
change it to also. canbeseen work in relation to mobs only set check %victim% if (%check.canbeseen%) [Non-text portions of this message have been removed]...
The builders on my mud had wanted a way to make command triggers etc.. seem like mud commands, including being able to add a lag to the player (WAIT_STATE) for...
Is there a suitable trigger that I can use so that when a mob loads, its hit points is reduced significantly from the total defined for that mob? This is so...
I have installed the vehicle code off the website. I was wondering if I can use Dg scripts to make a mob drive a ferry or a carriage or something like that. So...