Hey all, hopefully someone can help me out a little here First off, on quit, shutdown, logoff, anything, global variables attached to a charachter do not stay....
... Make sure the sys/plrvars directory exists, along with any necessary subdirectories of it for separation by player name. I don't know how far from stock...
Byron Ellacott
bje@...
Jun 2, 2003 11:44 pm
386
Thank you, the directory structure was missing, it works perfectly, although I had to add a save_char_vars to save_char, but it works beautifully. ... copy, ...
I added a train command to my dgscripts... so I can do train 'skill or spell name' <Percentage> <level> <remort> and it works, but my problem is that I only...
Well, Anyone else ever noticed what happens when someone doesnt put a starting or closing % on a script function or variable? Yeah.. it gets evil. as far as i...
Jamie Nelson
soulstario@...
Jun 6, 2003 10:38 pm
389
Also.. i am coming up against this error... SYSERR: (dg_events) Attempting to cancel a non-NULL unqued event. that is in the event_cancel function right after...
Jamie Nelson
soulstario@...
Jun 11, 2003 2:24 am
390
... From: "Jamie Nelson" <soulstario@...> ... its describing. ... I'd suggest you use gdb, put a break in dg_event.c, at line 69. When this happens, ...
Greetings, I'm trying to work out a mob script that will force a PC into a follow command to follow the mob. Secondly, I'm also trying to find out how, if...
Griffter
friesec@...
Jun 13, 2003 1:38 am
392
I just tested it, and it says that i cant access memory at pointer 0x6573 for the event_obj. Meh... any other ideas? If itr was a script, how would i make it...
Jamie Nelson
soulstario@...
Jun 13, 2003 9:07 am
393
... From: "Griffter" <friesec@...> ... Use the script command %force% %actor% follow %self.name% to make a mob force a character to follow it. ... Make...
Yes, you heard me. The latest version of dg scripts have finally left the otherwise eternal bitstreams of my computer. In that process, they've been enhanced,...
On Thu, 19 Jun 2003 23:03:54 +0200 "Thomas Arp" <welcor@...> wrote: [Snip lots of dg scripts goodness 8) ] Yay new versions. Well done 8) Now onto my...
... From: "Kris" <anywherebuthome@...> ... Indeed. In my attempts to fix the bugs related to %purge%, I've tried several different approaches. Amongst...
Hey there Welcor, I am working on a few things for my MUD with the DG scripts that actually coincide with the things you want to do with Rev 11. Here's what I...
... Sounds like a plan. Kinda like what I did when originally started the CircleMUD Resource page and posted a couple things that now are a part of the stock...
First of all let me say good job on another fine edition to the dg scripts. ok now my question. I was one of the ones who got impatient waiting for the version...
... This reminds of a thought I had sometime back and forgot to post it. Has anyone thought of making a ftp site devoted to dgscripts. One similar to the...
... Sure, The Builder's Academy. 1000+ triggers and counting. Welcor and I have been running the place for a while. TBA is where the majority of the bug ...
... The method that has been working well for me to avoid this is to keep CircleMUD (I use the CVS snapshots) patched with Oasis, DG Scripts, ASCII Player...
In a message dated 6/20/2003 11:30:00 PM Pacific Daylight Time, ... [... Exampleexampleexample ...] I'm actually with you on this one. Sure, almost everything...
... From: "Ken Ray" <kenr86@...> ... This is what I think is best - I'll send a mail to circleftp asap to hear what they think. After all, they'd be...
Here they are folks. I am not going to bore you with all the changes, like the TRIG #defines, I figure you can do those without me holding your hand. ;) In...
Minor change in one of the triggers...silly me, should have noticed this one: int look_wtrigger(struct char_data *actor, char *cmd) { trig_data *t; struct...
Hi all, (New member) (Our MUD is currently working with DG Scripts Version 0.99 Patch Level 7 (I know, but there are other priorities :) ) I would like to be...
... * should work fine. The trigger below I put on a spy so it would echo anything said in the same room as it to me. I doubt %at% works in your version...
Thanks. Perfect. Does the Narg matter coz I'm sure I've tried * before? (mat works, can't remember about %at%) (It's for a mob version of "Eliza" the AI...