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Messages 347 - 376 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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347
.the actual question is...Is there a string to have a script end if % actor% leaves the room...? The scripts i have keep funvtioning even after the player has...
tepes638
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May 2, 2003
12:29 am
348
Its been awahile since I have used dg scripts. I want to make a character look at the room after he is teleported into it. I tried % force% %actor% look and...
wspascoe02
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May 11, 2003
3:41 am
349
... Iforgot to say that it is a room trigger and if I forgot any other info her is the whole trigger: 500H 100M 82V > 500H 100M 82V > tstat 30 Name: 'home...
wspascoe02
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May 11, 2003
3:54 am
350
... From: "wspascoe02" <wspascoe@...> ... I'd say this script should work. However, I think I also found your problem. You're probably testing this...
Thomas Arp
welcor_of_cr...
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May 13, 2003
1:38 am
351
The actual question is...Is there a string to have a script end if %actor% leaves the room...? The scripts i have keep functioning even after the player has...
tepes638
Offline Send Email
May 13, 2003
2:29 am
352
... You can check that %actor% is in the room for room triggers with: if %actor.room% == %self% halt end And with mobile triggers with: if %actor.room% ==...
Byron Ellacott
bje@...
Send Email
May 13, 2003
3:17 am
353
OK, this may just be the version I have, but it appears that the patch to the ASPELL(spell_recall) function within spells.c has a typo. The stock circle code...
Ken Ray
kenr86
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May 16, 2003
1:12 am
354
OK, this may just be the version I have, but it appears that the patch to the ASPELL(spell_recall) function within spells.c has a typo. The stock circle code...
Bill Pascoe
wspascoe02
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May 16, 2003
1:58 am
355
... From: "Bill Pascoe" <wspascoe@...> ... Guilty as charged! Thanks for the bug report. of course it's supposed to check the victim. Same thing goes...
Welcor
welcor_of_cr...
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May 16, 2003
8:33 pm
356
I only noticed the problems in spell_recall as I was writing up a simple "recall" command to help low level characters return home if they got lost. I am more...
Ken Ray
kenr86
Offline Send Email
May 16, 2003
9:02 pm
357
... From: "Ken Ray" <kenr86@...> ... DG ... Working on it atm. give me a week. Welcor...
Welcor
welcor_of_cr...
Offline Send Email
May 17, 2003
12:25 am
358
... Great. I really admire the work you and the other core circle developers do; it must be a huge job working on something as significant as the DG Scripts...
Ken Ray
kenr86
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May 17, 2003
1:22 am
359
... Great. I really admire the work you and the other core circle developers do; it must be a huge job working on something as significant as the DG Scripts...
Ken Ray
kenr86
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May 17, 2003
2:38 am
360
Hi all. I am looking for some advice. I am coding a maze (circlemud 3.1) and its working fine. Basically it is 4 identical rooms and all the exits goto the...
rbrumptonuk
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May 19, 2003
7:43 pm
361
In a message dated 5/19/2003 12:45:46 PM Pacific Daylight Time, ... That's odd. I thought it should be a one-line Leave trigger (%purge%) but I can't get it to...
elsabett@...
relsqui
Offline Send Email
May 19, 2003
8:45 pm
362
I just don't know what command to use. According to the docs I have %purge% is for mobs: %purge% victim Remove victim from the game. May not be used on players...
Richard Brumpton
rbrumptonuk
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May 19, 2003
8:49 pm
363
In a message dated 5/19/2003 1:51:22 PM Pacific Daylight Time, ... I read that and tried it anyway. Perhaps you could have a mob with no long description (i.e....
elsabett@...
relsqui
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May 19, 2003
8:54 pm
364
From: <elsabett@...> ... %purge% (on a line by itself) will remove all mobs and objects from the room. And a leave trigger with Narg 100 should be fine for...
Welcor
welcor_of_cr...
Offline Send Email
May 19, 2003
10:22 pm
365
Thanks. Ive managed to get it working. Any idea if this should work: Trigger Editor [3011] 1) Name : Random move to 3001 2) Intended for : Rooms 3)...
Richard Brumpton
rbrumptonuk
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May 19, 2003
10:37 pm
366
In a message dated 5/19/2003 3:23:27 PM Pacific Daylight Time, ... Trigger Intended Assignment: Rooms Trigger Type: Leave , Numeric Arg: 100, Arg list: None ...
elsabett@...
relsqui
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May 19, 2003
10:40 pm
367
In a message dated 5/19/2003 3:40:07 PM Pacific Daylight Time, ... I'm guessing you're testing this with an immortal character, on whom the trigger refuses to...
elsabett@...
relsqui
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May 19, 2003
10:45 pm
368
Just ignore that, it didn't work because I was invisible. Richard ... From: "Richard Brumpton" <richard@...> To: <dg_scripts@yahoogroups.com> ...
Richard Brumpton
rbrumptonuk
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May 19, 2003
10:48 pm
369
... And, for this to act the way you want, you'll want to make sure there's only at most one player in the maze. This can be accomplished by making its room...
The Fungi
crawlingchao...
Online Now Send Email
May 19, 2003
11:24 pm
370
Hi. Thanks for the help with the purging, my maze is working great now. I have actually extended it from one room to 4 wit random locations when you move to...
rbrumptonuk
Offline Send Email
May 20, 2003
3:16 pm
371
... From: "rbrumptonuk" ... * this will make it once per session if %actor.varexist(-testvar)% * do nothing halt end set -testvar 1 remote -testvar %actor.id% ...
Welcor
welcor_of_cr...
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May 20, 2003
10:13 pm
372
Thanks very much, thats done exactly what I wanted. Richard ... From: "Welcor" <welcor@...> To: "DG Scripts Mailing List" <dg_scripts@yahoogroups.com> ...
Richard Brumpton
rbrumptonuk
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May 20, 2003
10:46 pm
373
I am having a bit of trouble with the attach and detach for rooms. I am trying to make an object set a "trap script" to a room once used, and then the trap...
Blitz
blitz_alderisio
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May 23, 2003
1:12 pm
374
... Not sure if detect was a typo in your email or on your trigger, should be detach. This works for me: Name: 'Room Command Detach Example', VNum: [ 1388],...
Nate Winters
wintersn.geo
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May 23, 2003
1:40 pm
375
Ok, I've some problem chaining triggers... The first trigger cause the falling of an apple. The second is intended to activate himself when this succeed, and...
Thanatos
nunteodico
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May 26, 2003
3:29 pm
376
I know the following script is wrong, but I'm trying to figure out if the version of dg_scripts that I've taken over doing maintenance is broken, and if the...
Chris Gilbert
chrisatdokein
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May 27, 2003
11:44 pm
Messages 347 - 376 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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