Any way to cycle through all the global variables of a player? Any way of having some sort of parameter used to check? ie conceptually but obviously bad...
<snip> Any way to cycle through all the global variables of a player? Any way of having some sort of parameter used to check? ie conceptually but obviously bad...
Jamie Nelson
soulstario@...
Apr 14, 2003 1:39 am
339
Thanks Jamie, that helped me get my head around that. Proof of concept here: Name: 'MOB - SPEECH - check variables', VNum: [ 1000], RNum: [ 7] Trigger...
Invisible Objects part 1 All I could find was Molly O'Hara's post found a various spots (on questS). //quote// In 4D we work a lot with HIDDEN objects -...
... From: "Ton Diening" <dieningt@...> ... As it is, there is no way for a script to 'list all variables'. This is due security: If you wish to see which...
Good point. My concept was the ability to do a background check on a player by player at a government data terminal (licenses, deeds, last used official...
Hello everyone, Im a fairly rescent builder with not that much experience with DG_scripts. I am working on 2 triggers for some days now and i cant really make...
Pascal Tielkens
phmtielkens@...
Apr 17, 2003 9:24 pm
345
... From: Pascal Tielkens [mailto:phmtielkens@...] The player gets both objects 1029 and 1030 which are scattered and has to bring them to room 1090. ...
Any way to get the objects from an object of type container? I'd like to: 1) Search through a players entire inventory, weapon seizures. 2) Make special...
.the actual question is...Is there a string to have a script end if % actor% leaves the room...? The scripts i have keep funvtioning even after the player has...
Its been awahile since I have used dg scripts. I want to make a character look at the room after he is teleported into it. I tried % force% %actor% look and...
... Iforgot to say that it is a room trigger and if I forgot any other info her is the whole trigger: 500H 100M 82V > 500H 100M 82V > tstat 30 Name: 'home...
The actual question is...Is there a string to have a script end if %actor% leaves the room...? The scripts i have keep functioning even after the player has...
... You can check that %actor% is in the room for room triggers with: if %actor.room% == %self% halt end And with mobile triggers with: if %actor.room% ==...
Byron Ellacott
bje@...
May 13, 2003 3:17 am
353
OK, this may just be the version I have, but it appears that the patch to the ASPELL(spell_recall) function within spells.c has a typo. The stock circle code...
OK, this may just be the version I have, but it appears that the patch to the ASPELL(spell_recall) function within spells.c has a typo. The stock circle code...
... From: "Bill Pascoe" <wspascoe@...> ... Guilty as charged! Thanks for the bug report. of course it's supposed to check the victim. Same thing goes...
I only noticed the problems in spell_recall as I was writing up a simple "recall" command to help low level characters return home if they got lost. I am more...
... Great. I really admire the work you and the other core circle developers do; it must be a huge job working on something as significant as the DG Scripts...
... Great. I really admire the work you and the other core circle developers do; it must be a huge job working on something as significant as the DG Scripts...
Hi all. I am looking for some advice. I am coding a maze (circlemud 3.1) and its working fine. Basically it is 4 identical rooms and all the exits goto the...
In a message dated 5/19/2003 12:45:46 PM Pacific Daylight Time, ... That's odd. I thought it should be a one-line Leave trigger (%purge%) but I can't get it to...
I just don't know what command to use. According to the docs I have %purge% is for mobs: %purge% victim Remove victim from the game. May not be used on players...
In a message dated 5/19/2003 1:51:22 PM Pacific Daylight Time, ... I read that and tried it anyway. Perhaps you could have a mob with no long description (i.e....
From: <elsabett@...> ... %purge% (on a line by itself) will remove all mobs and objects from the room. And a leave trigger with Narg 100 should be fine for...