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Messages 243 - 272 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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243
ok heres what I have ... Trigger Intended Assignment: Rooms Trigger Type: Global Random , Numeric Arg: 100, Arg list: None Commands: wait until 7:00 %load% obj...
wspascoe02
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Nov 2, 2002
9:18 pm
244
... From: wspascoe02 [mailto:wspascoe@...] Trigger Intended Assignment: Rooms Trigger Type: Global Random , Numeric Arg: 100, Arg list: None ...
Nate Winters
wintersn.geo
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Nov 2, 2002
11:01 pm
245
After my last post I was looking at my script version and I realized that I have version .99 patch level 7. Now I assume that I need to goto 8 before I can...
wspascoe02
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Nov 3, 2002
3:51 pm
246
... realized ... updates ... ummm that was circle bpl19 not bpl9....
wspascoe02
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Nov 3, 2002
3:53 pm
247
How do we use abbreviations for command triggers? I know how to use cmd.mudcommand. But, was hoping there was something equivalent for any arg. Here is what I...
Nate Winters
wintersn.geo
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Nov 4, 2002
12:02 am
248
if %cmd.mudcommand%==look && %arg%/=window %echo% works end ... From: Nate Winters To: dg_scripts@yahoogroups.com Sent: Monday, November 04, 2002 2:59 PM ...
Jamie Nelson
soulstario@...
Send Email
Nov 4, 2002
1:10 am
249
... Thanks, this is what I was looking for. It just took some help from Falstar to get it in the right order and add the stlen check. Name: 'Room Command...
nate
wintersn.geo
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Nov 4, 2002
11:23 pm
250
This is the latest trigger Snowlock, Relsqui, and I have been testing: Name: 'Mob Act Master Test', VNum: [ 1340], RNum: [ 118] Trigger Intended Assignment:...
Nate Winters
wintersn.geo
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Nov 11, 2002
5:50 am
251
... as in, not infinity. I'm working on the object trigger Rumble quoted in his last email, and I need it to destroy an item in the actor's inventory. Forcing...
kaze@...
relsqui
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Nov 11, 2002
7:31 am
252
Never mind, problem solved. For those keeping score at home, the answer ended up being: %purge% %actor.inventory(vnum)% Relsqui [Non-text portions of this...
kaze@...
relsqui
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Nov 11, 2002
8:04 am
253
... From: "Nate Winters" <wintersn.geo@...> ... obvious ... dg ... I can see this mess up the mud... Internal consistency would be history. However, I...
Welcor
welcor_of_cr...
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Nov 13, 2002
1:47 am
254
CNN.com-"Bugbear" worm in, opens doors to hackes-Oct. 4,2002 My address book has been infected with a virus and as a result so has yours because your address...
molly.4d
molly.4d@...
Send Email
Nov 15, 2002
8:12 am
255
Holy shit, I fell for a hoax. Sorry everybody, please disregard my last mail! That file is a javascript debugger ...
molly.4d
molly.4d@...
Send Email
Nov 15, 2002
8:49 am
256
... Heh, I doubt it... since I'm using a perl script under linux as my "address book"... but thanks for the warning. :)...
Dread Quixadhal
quixadhal
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Nov 15, 2002
3:56 pm
257
... <clip> ... Well all of you should be relived because it's a hoax: http://www.sophos.com/virusinfo/hoaxes/jdbgmgr.html I've seen this before, and I know...
Alan Baker
dakynos
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Nov 18, 2002
4:18 pm
258
Hello all, Ive hit a little snag while i was making a room trigger. The idea is that the trigger (global/random) checks if there are any objects lying around. ...
Pascal Tielkens
phmtielkens@...
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Nov 19, 2002
9:48 pm
259
From: Pascal Tielkens [mailto:phmtielkens@...] Subject: [DG_SCRIPTS] Roomtrigger The idea is that the trigger (global/random) checks if there are any ...
Nate Winters
wintersn.geo
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Nov 20, 2002
3:10 am
260
I keep getting this error message: SYSERR: Mob using '((c)->player_specials->saved.pref)' at dg_scripts.c:1273. Anybody had this problem before? The line of...
morbidfinch
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Dec 4, 2002
10:01 pm
261
... Try if (!IS_NPC(c) && !PRF_FLAGGED(c, PRF_NOHASSLE) && (c != ch) && You're encountering NPCs reaching that line of code, your codebases' PRF_FLAGGED is...
Byron Ellacott
bje@...
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Dec 5, 2002
3:05 am
262
... A question with that. Is that going to keep my mobs that are supposed to randomly interact with other mobs from doing so? How about something like this: if...
morbidfinch
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Dec 5, 2002
4:08 am
263
... The problem with doing it this way is that as soon as you change what happens when the test succeeds, you now have to change it in two places. Something...
Byron Ellacott
bje@...
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Dec 5, 2002
5:12 am
264
I have a room script for pick mushroom, the details of the script are below. Though the command 'pick' is used for picking locks within the MUD I am trying to...
~B~ ~G~
sg_nemesis
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Dec 10, 2002
2:27 am
265
... From: ~B~ ~G~ [mailto:EQ_Monk@...] Sent: Monday, December 09, 2002 6:28 PM To: dg_scripts@yahoogroups.com Subject: [DG_SCRIPTS] Substring Issue I...
Nate Winters
wintersn.geo
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Dec 10, 2002
4:17 am
266
Thanks it worked, just had to reverse %arg% and mushroom. Didn't even think about that. Anyway, now I have another issue with the substring and I wonder if...
~B~ ~G~
sg_nemesis
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Dec 10, 2002
4:50 pm
267
I'm trying to write a script that selects twelve cards from a deck of eighty-one; no two can be the same. I tried it the simple way first (pick a card; while...
kaze@...
relsqui
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Dec 12, 2002
8:45 am
268
I've noticed an issue with mtransform... let me throw out a scenario so that I dont confuse everyone. Scenario: Room set to load 1 imp. On load(trigger) imp...
~B~ ~G~
sg_nemesis
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Dec 12, 2002
6:10 pm
269
... From: "~B~ ~G~" <EQ_Monk@...> ... that ... Yes, actually. To fix (I haven't actually done this yet, but I will) : In do_mtransform: Add (among the...
Welcor
welcor_of_cr...
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Dec 13, 2002
1:45 am
270
Hiyas! First of all, id like to say hi, and that the one of the previous message answers way back this year about the actor varaible problem has helped me...
bar_tronic <bar_troni...
bar_tronic
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Dec 22, 2002
12:24 pm
271
Had a problem like that once, but that was only because I had the wait at the end of the script with nothing else on the next line. Welcor might have fixed it,...
~B~ ~G~
sg_nemesis
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Dec 22, 2002
3:33 pm
272
Im using a DG Scripts Version 0.99 Patch Level 7 which I know is old but Im using a version 19 circle and get the new patches are for 21 and higher but anyways...
wspascoe02 <wspascoe@...
wspascoe02
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Dec 27, 2002
2:47 pm
Messages 243 - 272 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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