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Messages 156 - 185 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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156
I've just joined this group and am very much a newbie on these scripts. My question is this Is there somewhere that i can print out documentation on using dg...
wspascoe02
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Sep 2, 2002
4:52 pm
157
... is this Is there somewhere that i can print out documentation on using dg scrpits. ... Welcor is the current developer and he has a website at: ...
Nate Winters
wintersn.geo
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Sep 2, 2002
5:12 pm
158
Hi All, I'm a little new at this, although 'code' and I get along quite well, I have been trying to get around the tick problem on objects with wear triggers,...
pivae
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Sep 2, 2002
5:54 pm
159
... From: "pivae" <vae@...> To: <dg_scripts@yahoogroups.com> Sent: Monday, September 02, 2002 7:54 PM Subject: [DG_SCRIPTS] Tick / Wear problem... ...
Welcor
welcor_of_cr...
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Sep 2, 2002
11:36 pm
160
... well, ... every ... not ... don't ... fix ... let me ... something ... interval ... stops ... post. ... My apologies for not adding in tstat, im new,...
pivae
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Sep 3, 2002
12:02 am
161
I have changed your first trigger, unless you have another script in the recall area that checks to see if they are wearing a recall item at the time, you dont...
Jamie Nelson
soulstario@...
Send Email
Sep 3, 2002
9:36 am
162
... Out of curiosity (and having some objects that do things similar) I put this in on mine... ... ^^^^ Could this have something to do with...
Mike Stilson
mstilson
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Sep 3, 2002
9:36 am
163
... From: "Mike Stilson" <mike@...> ... If it has, define NO_EXTRANEOUS_TRIGGERS in structs.h: #define NO_EXTRANEOUS_TRIGGERS 1 That should...
Welcor
welcor_of_cr...
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Sep 3, 2002
10:37 am
164
Ok first of all EXTREME newbie here so bear with the dumb questions. OK first of all I want to make a trigger so that the doors leading into the store close...
wspascoe02
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Sep 6, 2002
1:35 am
165
Greetings all; Wondering if there is a way to check a player to see if they have an item in their inventory, or in a worn position. If they already have a...
PurpleOnyx
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Sep 6, 2002
5:10 pm
166
... Can be done several ways. eval object %actor.eq(hold)% if %object.vnum% == 1300 %send% %actor% you have it. else %send% %actor% you don't have it. end this...
wintersn.geo
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Sep 6, 2002
5:46 pm
167
There are several ways to do this, but all involve a 'time' trigger, or maybe two. Chose the type time and just set the num arg to the time of day you want....
molly.4d
molly.4d@...
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Sep 6, 2002
10:13 pm
168
I've been searching for a few days to find a dg-script patch that would work ok, with a few fixes, on a CircleMUD 3.0 bpl17. I've found one somewhere before, I...
sse2671
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Sep 7, 2002
3:34 am
169
... From: "sse2671" <sse2671@...> ... I'm afraid it's not possible. Of course, someone might have a home- made version, but the dg script patch wasn't...
Welcor
welcor_of_cr...
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Sep 7, 2002
9:55 am
170
Do you know if there is a patch for dg-scripts pl7 without olc coming with it then? Cause i've looked at the websites, and the only pl7 patches, patch OLC in...
sse2671
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Sep 8, 2002
1:05 am
171
Hi Welcor / DG Community. Using a program called VALGRIND (http://developer.kde.org/~sewardj/) for some memory leaks, i came across this error / bug below .. ...
Pure Krome
purekrome2002
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Sep 14, 2002
5:45 am
172
Out of curiosity, how did you configure Valgrind? I know I've got to have some memory leaks somewhere around there, but none show up (from the mud console ...
PurpleOnyx
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Sep 14, 2002
7:57 am
173
... From: "Pure Krome" <dgscripts@...> ... <snip> ... <snip> ... The only two variables in this line are p and lhs, both are initialized; p...
Welcor
welcor_of_cr...
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Sep 14, 2002
11:36 am
174
Yeah dude.. that happens to me sometimes also.... :( I have no idea how to make it ALWAYS show me some meaningful data. but this is how i run valgrind ...
Pure Krome
purekrome2002
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Sep 15, 2002
9:24 am
175
Hi Krew. Welcor>>To see if it's Valgrind giving you a hard time, try adding two Welcor>>new char pointers: Welcor>>char *new_lhs = lhs, *new_rhs = rhs; ...
Pure Krome
purekrome2002
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Sep 15, 2002
9:27 am
176
Put THIS script on the room they are trying to enter: Intended for : rooms Trigger types: enter Numberic Arg : 100 Arguments : Commands: if (%actor.name% ==...
Jamie Nelson
soulstario@...
Send Email
Sep 25, 2002
1:17 am
177
... + if %cmd.mudcommand% == west ... [snip] ... + end Just have to check the level that command_triggers stop working for. (I have some extensive hacking...
Mike Stilson
mstilson
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Sep 25, 2002
10:17 am
178
Was curious if someone could tell me if there was a random character in room function in dg_scripts. For example, pick a random person in the room and give him...
morbidfinch
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Oct 1, 2002
8:31 pm
179
%random.char% ... From: "morbidfinch" <morbidfinch@...> To: <dg_scripts@yahoogroups.com> Sent: Tuesday, October 01, 2002 10:31 PM Subject: [DG_SCRIPTS]...
Christian Ejlertsen
macane99
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Oct 1, 2002
9:03 pm
180
when i use %random.char% it returns an integer. i'm trying to randomly pick a character, if that character is a dwarf, then have the mob say that character is...
morbidfinch
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Oct 2, 2002
1:32 am
181
Would that not be the use of %actor.race% then? *Purple da perp! Uber god of all that is purple, and all that can be painted purple!* ...
PurpleOnyx
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Oct 2, 2002
4:55 am
182
well %actor% is the variable set to whoever activates the trigger. with a random trigger though, there isn't an activation of a trigger. so if you put say...
morbidfinch
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Oct 2, 2002
11:43 am
183
... From: morbidfinch [mailto:morbidfinch@...] Subject: [DG_SCRIPTS] Re: Random Character well %actor% is the variable set to whoever activates the...
Nate Winters
wintersn.geo
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Oct 2, 2002
3:04 pm
184
... set target %random.char% if %target.race% = dwarf say You are the right kind. else say Get lost i dont want you here. end...
Christian Ejlertsen
macane99
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Oct 2, 2002
3:15 pm
185
... Subject: Re: [DG_SCRIPTS] Re: Random Character ... My other example was not really what you were looking for, here is a better one: Name: 'Mobile Random...
Nate Winters
wintersn.geo
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Oct 2, 2002
4:45 pm
Messages 156 - 185 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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