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Messages 131 - 160 of 791   Oldest  |  < Older  |  Newer >  |  Newest
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131
Hi Folks... I've found that DG Triggers has caused lots of headaches to my code over the few years i've been using them, so recently i've tried to find what...
Pure Krome
purekrome2002
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Aug 4, 2002
3:03 am
132
... From: "Pure Krome" <dgscripts@...> ... <snip> ... Yes. Currently dealing with the 'mpurge obj' bug, though. Thanks for the input, it's...
Welcor
welcor_of_cr...
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Aug 4, 2002
4:27 am
133
Hi, I'm a new entry in this list. I'm an area builder, so I really don't care how DG scripts work. If they work, I'm happy, and that's all :) I've a problem...
Thanatos
nunteodico
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Aug 13, 2002
7:43 pm
134
... I've a problem using variables. Why the following trigger doesn't work correctly? eval %dice% %random.6%+%random.6%+%random.6% %echo% %dice% -Thanatos- ...
Nate Winters
wintersn.geo
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Aug 13, 2002
9:04 pm
135
... Many thanks, it really works! ... -Thanatos-...
nunteodico
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Aug 13, 2002
10:11 pm
136
... try to use eval dice %random.6%+%random.6%+%random.6% %echo% %dice% instead...
Christian Ejlertsen
macane99
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Aug 14, 2002
11:13 am
137
... Welcome ... Actually, some understanding of HOW they work helps you make your scripts work lots better. ... Somewhere (I think it might have been to...
Mike Stilson
mstilson
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Aug 14, 2002
11:13 am
138
... From: "Mike Stilson" <mike@...> ... It's not on the circle ftp site. Would you mind sharing it ? Welcor...
Welcor
welcor_of_cr...
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Aug 14, 2002
8:48 pm
139
Greetings all! Here's a little tidbit I thought I'd toss out and see if anything wants to take a bite at. Regarding mtransform, the end of do_mtransform, it ...
PurpleOnyx
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Aug 15, 2002
4:20 am
140
I have the same issue...so if anyone has some information concerning this, please, let me know. Caleb [Non-text portions of this message have been removed]...
calebjustus@...
Send Email
Aug 15, 2002
4:22 am
141
... Our uber happy friend, vnum 1234 is still with us in spirit...or atleast as far as the mud is concerned. The only other way around it I would imagine,...
Nate Winters
wintersn.geo
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Aug 15, 2002
11:12 am
142
... No problem. I took a look at it for the first time since I declared it stable and decided it's really ugly (but annoyingly rock solid) so I'll see if I...
Mike Stilson
mstilson
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Aug 15, 2002
8:45 pm
143
First, the function. /* * parse dice function: * Accepts a line of the formats: * n (just a number.. this gets returned). * n[dD]s number_of_dice,...
Mike Stilson
mstilson
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Aug 15, 2002
8:45 pm
144
First, the function. /* * parse dice function: * Accepts a line of the formats: * n (just a number.. this gets returned). * n[dD]s number_of_dice,...
Mike Stilson
mstilson
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Aug 15, 2002
8:46 pm
145
For some reason, yahoogroups really doesn't want me to mail that parse_dice function to the list, so I added it as a file. -mike...
mstilson
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Aug 15, 2002
8:46 pm
146
Apologies about that double long post. -me...
Mike Stilson
mstilson
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Aug 16, 2002
11:53 am
147
Actually I've seen a fix for something like this for smaug MOB_PROGS, I don't think it would be too difficult to modify for dg_scripts, basically an oexist,...
Josh Smith
massfornication
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Aug 17, 2002
11:30 am
148
... From: "Josh Smith" <oncehour@...> ... an ... hack ... pl9 now includes 'mobexist' and 'objexist' variables: if %mobexist.3000% < 3 %echo% foo else ...
Welcor
welcor_of_cr...
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Aug 18, 2002
10:21 pm
149
... Kewl Welcor.... what about a check for charexists / mobexists / objexists in the CURRENT ROOM (of the mob with the trigger attached to) ? there's been so...
Pure Krome
purekrome2002
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Aug 19, 2002
1:14 am
150
... From: "Pure Krome" <dgscripts@...> ... I'll consider this one.. but the functionality is there already: say I'll get you for this,...
Welcor
welcor_of_cr...
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Aug 19, 2002
1:53 am
151
... Ah! Of course :) thanks :) ... ??? Do u mean the latest file available on yahoo groups? I posted a question on 4th Aug 2002, and you replied saying thanks...
Pure Krome
purekrome2002
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Aug 19, 2002
11:28 am
152
... From: "Pure Krome" <dgscripts@...> ... on ... version ... In my working copy[1], all the issues pertaining to not freeing triggers on...
Welcor
welcor_of_cr...
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Aug 19, 2002
11:47 am
153
Greetings all! I was curious if there was an implementation already in existance where you could do something similar to tlist <zone> but would show all...
PurpleOnyx
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Aug 29, 2002
10:16 pm
154
... From: "PurpleOnyx" <purpleonyx@...> ... Not to my knowledge, I'm afraid. Welcor...
Welcor
welcor_of_cr...
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Aug 30, 2002
12:04 am
155
... Not too hard to write. Sloppy way: 3 quick loops through rooms/mobs/objs and spit the information out into a buffer. Neat way: When I get a chance to think...
Mike Stilson
mstilson
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Aug 30, 2002
9:51 am
156
I've just joined this group and am very much a newbie on these scripts. My question is this Is there somewhere that i can print out documentation on using dg...
wspascoe02
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Sep 2, 2002
4:52 pm
157
... is this Is there somewhere that i can print out documentation on using dg scrpits. ... Welcor is the current developer and he has a website at: ...
Nate Winters
wintersn.geo
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Sep 2, 2002
5:12 pm
158
Hi All, I'm a little new at this, although 'code' and I get along quite well, I have been trying to get around the tick problem on objects with wear triggers,...
pivae
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Sep 2, 2002
5:54 pm
159
... From: "pivae" <vae@...> To: <dg_scripts@yahoogroups.com> Sent: Monday, September 02, 2002 7:54 PM Subject: [DG_SCRIPTS] Tick / Wear problem... ...
Welcor
welcor_of_cr...
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Sep 2, 2002
11:36 pm
160
... well, ... every ... not ... don't ... fix ... let me ... something ... interval ... stops ... post. ... My apologies for not adding in tstat, im new,...
pivae
Offline Send Email
Sep 3, 2002
12:02 am
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