I have a ferryman that requires a bribe to take a player to the other bank. 1) Name : Ferryman Bribe 2) Intended for : Mobiles 3) Trigger types: Bribe ...
smkcld@...
Sep 3, 2001 8:14 am
14
hey im getting some of my guys to look at it but I think it may be door flags, I find my hidden doors sometimes don't work cause of that. Teleport sounds like...
Andrew Cayce
spaceycayce@...
Sep 3, 2001 4:01 pm
15
As far as i know, Mobs cant use the door function. instead you could use 'teleport all' or have the door already there in redit, and just have the ferry keeper...
jamie nelson
soulstario@...
Sep 4, 2001 8:21 am
16
... should be %door% 878 north flags a -- bje...
Byron Ellacott
bje@...
Sep 4, 2001 8:21 am
17
... works fine. Don't think I modified it. Only caveat I can think of is probably specific to my mud since I recoded it to be based on PRF_NOHASSLE instead of...
Mike Stilson
mstilson@...
Sep 5, 2001 9:05 am
18
I would like to load some mobs based on the time of the game. For example in a jungle setting I want to load nocturnal animals at night and then purge them at...
j0217995@...
Sep 13, 2001 10:08 am
19
It's dead easy. I have several zones doing just that, because it looks more realistic. All you have to do is to just reset one of the mobs. Then set a time...
molly.4d
molly.4d@...
Sep 14, 2001 10:49 am
20
Enter your vote today! A new poll has been created for the dg_scripts group: How can DG scripts be improved ? Which of the below things should be the main...
dg_scripts@yahoogroup...
Sep 22, 2001 9:30 pm
21
I've been trying for a few days to get mhunt to work. What i would like is to make the mob hunt for the player, activly, and offcourse engage the hunted player...
chr.ejlertsen@...
Sep 23, 2001 9:01 pm
22
... From: <chr.ejlertsen@...> ... The following script will do the trick: Trigger Intended Assignment: Mobiles Trigger Type: Bribe , Numeric Arg: 1, Arg...
Welcor
welcor@...
Sep 23, 2001 9:32 pm
23
Hey guys and gals, I am having a problem finding where the code is supposed to clear the actor variables in dg_scripts. Here is what is happening... I walk...
brianh@...
Oct 6, 2001 9:49 am
24
... Without seeing the script in question it's very hard to track down the problem. The %actor% variable is set in dg_triggers.c, on an entry trigger you...
Byron Ellacott
bje@...
Oct 8, 2001 7:01 am
25
... From: "Byron Ellacott" <bje@...> ... Actually the problem is elsewhere. This is a consequence of a bug dealing with GET_ID(ch). In the mentioned...
Welcor
welcor@...
Oct 8, 2001 11:32 pm
26
Where can I get the latest DG Scripts patch with Oasis? Thanks for any help, Steven ... From: Welcor [mailto:welcor@...] Sent: Sunday, October 07, 2001...
Steven R. Hatfield
ashari@...
Oct 9, 2001 11:35 am
27
... From: "Steven R. Hatfield" <ashari@...> ... Hold on a day or two. Almost got the new patch ready (both with and without oasis). Currently...
Welcor
welcor@...
Oct 9, 2001 12:03 pm
28
This is a very simple script that i have used in alot of things, Basicly it is just a 12 by 10 vector plotter. In my otehr scripts i use it as 1) a targeting...
jamie nelson
soulstario@...
Oct 10, 2001 4:46 am
29
the {c<letter> parts are my muds color variables. they can be taken out or replaced. Here is a very very very cool script. test it out! *hint hint* -Ciao Bella...
jamie nelson
soulstario@...
Oct 10, 2001 4:47 am
30
curious, but will the new patch include... -something like '%self.west(room)%' for rooms to return the vnum of the room (if any) adjacent in that direction. ...
jamie nelson
soulstario@...
Oct 11, 2001 8:28 am
31
... From: "jamie nelson" <soulstario@...> ... All very good ideas. This patch, however, is purely an update to Circle patchlevel 19. The above will...
Welcor
welcor@...
Oct 11, 2001 8:35 am
32
Okay - i wrote these last night. Basicly translating Javasripts into DG. Feel free to use these formats to make your own virsions, but keep your mud origional...
jamie nelson
soulstario@...
Oct 13, 2001 9:26 am
33
Your Welcome, ;-) Also... of everything that i can do in dg_scripts.... i have found a few mildy buggy things. one is the %people.vnum% var. If i were to have...
jamie nelson
soulstario@...
Oct 13, 2001 9:26 am
34
Hello everybody. I've just uploaded the latest dg script patches, both to the Circlemud ftp site, and to the dg scripts 'files' page, accessible from the...
Thomas Arp
welcor@...
Oct 15, 2001 9:58 am
35
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the dg_scripts group. File : /rules.htm ...
dg_scripts@yahoogroup...
Oct 23, 2001 12:30 am
36
Hello, I am very new at writing scripts. This is what I am wanting to do. I want a secret door to open after the player(s) places 3 stones in the room. But I...
... From: <lillypadaw@...> ... This will do it - be sure to understand what it does :) Welcor Trigger Intended Assignment: Rooms Trigger Type: Drop ,...
I just modified the script a lil to reduce the spam, when flags are set on charicters on my mud and you stat them, you see all their flags, some players have...
jamie nelson
soulstario@...
Oct 29, 2001 10:47 am
39
I wrote this script for myself for easy reference to stats in a visual way, this isnt a complex script but is does show how to manipulate numbers into scales. ...
jamie nelson
soulstario@...
Oct 29, 2001 10:47 am
40
To Life Immortal Hello. I'm Eleni and new the the group. I am a building wizard on Builder's Academy, a place where you can learn how to create mobs, objects,...
Just wanted to tell you thank you sooooooooo much for helping me with the script. Thanks also for having this group on the internet :) Talk to you all later.. ...
Hello, I am wanting to know if it is possible to have a script were a good aligned player eats a certain type of food, that it will drop their alignment, more...