That is great news. J Happy to help. By the way, we have some excellent script writers on this list. If anyone has come up with some curly concepts that need...
I have a simple question. I was trying to get a script to load a mob in a differnt room. First i tried %load% mob %room.vnum(12652)% That didnt seem to work ...
If you are running the latest version of DG_SCRIPTS from Welcor, I believe that you can do it like this. %load% mob <mob vnum> <room vnum> Which for you would...
J There are some fantastic updates in the new version. Including missing bracket checking. Better script formatting. New commands and features, and several bug...
Can a script be made that will trigger every round of battle? My thought behind this is an object that casts spells. I know i can do it with a random, but i...
I noticed that when i have objects casting. The standard spell messages are appearing, i thought from what i read in other posts that it should give no text...
Personally I would change your script just slightly, it will do the same thing, but is easier to read. 1) Name : obj - 29816 - Caining stick specs 2) Intended...
Dg_scripts can't remove those messages. You will need to have your coder add that functionality. -- Jamie Nelson Systems Administrator Fisheye Limited ph: +64...
Since 2000 The Builder Academy has been training new builders and developing the CircleMUD codebase, Oasis OLC, and trigedit. After years of stock CircleMUD...
It's been awhile since I've even touched scripts and this is from the 21st, so I'm not sure if you're already been helped or if I'm even on the right path......
I had a builder make a peice of equipment that repairs itself. The script itself works great, except mortals on my mud started complaining to me about loosing...
This happens due to a limitation of the "value" parameters - the values are to put it simply, not designed to be altered while the item is being worn. Possible...
otransform actually worked well for it. if (%self.worn_by%!=) if (%self.val1%==%self.val0%) halt else otransform 12064 %echo% %self.shortdesc% glow as they are...
Why doesnt this check a mobs sanct, is it me or limitations of dg. It works checking a pc's spells. Same spell when i affect the mob or pc. This is just...
Still working on this, havent quite fleshed it out the way i wanted before i realized it wasnt getting the mobs sanct. <30006hp 256m 327mv> tstat 17604 Name:...
No, made no differnace i tried sanct, sanctuary, first. Then tried SANCT because on affects thats how it shows. It works for checking PC's sanct. ... From:...
Well, the mud is circlemud 3.1. To be honest i have looked all around in the shell and i cannot find what version of dg we are using. I know once before with...
We are happy to announce the sixth release of the codebase formerly known as CircleMUD. If you are interested in a mature and stable codebase with dedicated...
We are happy to announce the seventh release of tbaMUD, the continued development of the CircleMUD codebase. If you are interested in a mature and stable...
We are happy to announce yet another release of tbaMUD, the continued development of the CircleMUD codebase. If you are interested in a mature and stable...
I have always been impressed with the MUD Crackwhip. The web based interface is the most unique I have ever seen. It is difficult to describe, but it can be...